How Simeon flew Aggressors in the final

By Clutterbuck, in X-Wing

Like many others, I was surprised to see that Aggressors were the winning list of Worlds. In the past, when I've run the dual IGs, I've had problems with not messing up flying - putting them on rocks, bumping when I didn't want to, etc. Then I watched Simeon's final, and I was impressed by how surgically he flew the things. They were exactly where he wanted them, constantly. It was a sight to behold. Anyhow, for my own edification, I went turn by turn through the final and wrote down all his moves, actions, etc, as well as tracking when damage occurred. Since I did so, I figured I'd post them here in case they'd benefit anyone else.

Quick notes - there were 22 rounds. You can track which ship is which in the most obvious of ways (i.e., if a string of text starts with a "B" then it was IG-88B; likewise with C). Activations are recorded in the order they occurred. AS = Advanced Sensors, E = evade, F = stress, TL = target lock. Boosts record which template was used. I didn't record stress tokens, but often Advanced Sensors meant stress tokens received from double actions were immediately removed. I don;t guarantee accuracy, but did my best.

Also, congrats to Simeon on his skilled flying of his chosen list. It really was master class to watch.

2018 World Championships Final

Set up – in corner, B closest to edge, C/B next to each other in direct contact

Obstacles – 3 biggest rocks

Moves/Results

1: C 1 turn right, B 1 turn left (neither moves)

2: C 1 turn right, B 1 turn left (neither moves)

3: C 2 turn left – Evade, B 1 turn left, evade (clears rock at 2 & 2)

4: C AS Boost one forward, E, F, 3 bank right; B AS Boost 1 forward, E, F, 3 bank right

5:C AS boost one forward, E, F, 3 bank right (real close to enemy), B AS F, E, 3 forward – 3 damage on shuttle this round

6: C AS TL Shuttle, 3 right sloop; B AS boost one forward, E, F, 3 right bank (bump) – 3 more damage on shuttle (including weapons failure)

7: B AS TL 3 left sloop; C 1 left bank, F, E – lose two shields on C, ion Shuttle, ion QD

8: C left 3 bank, TL; B 1 left bank, E – lose one shield on B, 2 damage on shuttle

9: C AS F, 4 K turn; B 1 turn, one left boost E

10: C 1 forward, E; B AS one left boost, E, 3 right sloop – tractor QD onto rock (no damage)

11: C AS boost one forward E, F, 3 right bank; B AS boost one forward, E, one left bank

12: B AS Boost left, E, TL, 3 forward (bump); C AS F, E, 3 right bank

13: B AS F, E, 1 forward (doesn’t move); ? AS F, 3 left sloop

14: B AS boost one forward, E, 3 right sloop; C three right bank, F – lose one shield on B

15: B two right bank, boost one forward, E; C AS boost one forward, E, 3 right sloop – one shield off C

16: C one bank left, F, E; B AS Cargo Chute (lands on QD, QD palps crit for a shot) F, 1 forward – 1 shield off C, 1 damage Palp shuttle (dead)

17: B one left turn, one left boost, E; C one straight, F, E – Ion Inquisitor (personal opinion: this won the game)

18: B AS one forward boost, E, F, 3 left bank; C 1 forward F – 3 damage on Inquisitor (Dead)

19: B AS TL 4 K turn; C one left bank E

20: C AS F 4 K Turn; B one straight TL F – one shield off B, one off QD, one shield off B, Crit on QD (console fire)

21: C one straight bump; B one straight bump – ion on QD

22: B AS F TL 1 straight (bump); C AS TL three left sloop – ion QD (Dead)