Sometimes you have moments of inspiration, sometimes they suck, sometimes they don’t, I had one such moment today but I’m yet to decide if it sucks. So here it is in its most raw form, copied almost directly from Farcebook where I accidentally started the idea. It definitely needs development, refinement, and testing.
Pokémon Genesys
The basic premise:
I would use a modified version of the Rune Magic system from Realms of Terrinoth, each Pokémon is represented in the same way as a Rune Shard. They would each have access to a unique list of spells (called “Moves”) though and require a specific characteristic to use those Moves with. They each add a specific set of additional effects if used as the Magic Implement, and they all also have a unique ability which can be activated.
All the characteristics and skills come in the normal way, from the human character, but the description of how they got those skills and characteristics is different. Perhaps a character has 3 ranks in a skill called Grass (aka Primal), well that’s because they have a strong connection with their grass Pokémon.
Edit: I think I would avoid calling the skills by their element, instead something that represents a general combat and trainer style is probably better: Calculated (Intellect), Creative (Cunning), Determined (Willpower), Friendship (Presence). Bond (Presence) or Teamwork (Presence) may be better.
Perhaps that 4 in Presence represents the humans strong bond with their Pokémon. A 1 in Willpower represents their inability to see their opponents weaknesses
I don’t think you would need too many skills, some elements can share the same skill, just so long as there’s a skill linked to each of Intellect, Cunning, Willpower and Presence. I probably wouldn’t even bother defining each element since there’s so many, just figure it out with the individual Pokémon as it comes up. Actual combat skills would be completely removed, Knowledge skills would cover Regions, Pokémon, Trainers, History(perhaps)
Example Pokémon:
Pokémon: Pikachu
Type: Electric
Skill: Friendship(Presence)
Spells: Attack, Barrier, Utility.
Strength: Water 2. Flying 1.
Weakness: Ground 2.
Abilities:
Keep Going: Gain 1 rank of Durable whilst this is your active Pokémon.
Not like that: Once per encounter suffer 2 Strain to add an automatic Success to your next skill check, Pikachu is fond of electrocuting you when your about to do the wrong thing!
Implement: When Pikachu is your active Pokémon you may add the Lightning Upgrade without increasing the difficulty. You may never add the Poisonous effect. Also Increase the Damage of any Attack moves by 2.
Pokémon: Charmander
Element: Fire
Skill: Determination(Willpower)
Spells: Attack, Augment, Utility
Strengths: Grass 1, Ice 1, Bug 1, Steel 1
Weaknesses: Fire 1, Water 1.
Abilities:
Hard to stop: Increase Soak by 1 when this is your active Pokémon.
I’m not weak: Once per encounter, when this is your active Pokémon, s uffer 2 Wounds to add 2 boost dice to your next Discipline check as your Pokémon guides you into doing the right thing (by blasting you with fire!)
Implement: Always add the Fire effect to Moves without upgrading the difficulty, you may add the Primal Fury effect (even if this would not normally be allowed). You may never add the Ice effect. Increase the base damage of all Attack Moves by 4.
Additional Changes:
1: Codify the action economy, what should a battle look like, how is a Pokémon chosen and brought into the battle? What happens when Strain and Wound Threshold are exceeded? How do the non magic skills get used in a battle?
2: Define some Archetypes
3: Define some careers, including the specific skills of Pokémon “magic”
New Skills:
Knowledge (Regions): The Knowledge of all the Regions, their cities and their tournaments
Knowledge (Pokémon): Knowing about Pokémon, their moves, abilities and types etc
Knowledge (Trainers): recognising trainers and their strengths and weaknesses. This could include professors too.
Knowledge (History): remembering events in the past.
Calculated (Intellect): Your knowledge and understanding of your Pokémon guides your strategies, planning moves that are logical.
Creative (Cunning): You use Pokémon in unorthodox ways, often gaining the upper hand through surprising and unexpected moves.
Determined (Willpower): You never give up, you battle to the very end, always looking for that one opening to turn the fight against your opponent
Connected (Presence): Your Pokémon trust you, and your ability to encourage them often gets the most out of their powers, you guide them to work together to achieve your goals.
4: Create a list of Pokémon, probably 15 or so to start with, all as Basic Pokémon
5: Rewrite the Crit injuries table to be relevant to the Pokémon themselves:
70-90ish : your current Pokémon is defeated
151+ all your Pokémon are defeated
6: define a simple weakness system:
Strength: When targeting an active Pokémon of this type, or their T rainer, you add a number of Boost dice equal to the rating
Weakness: When targeting an active Pokémon of this type, or their Trainer, you add a number of Setback dice equal to the rating.
Obviosly this is a WiP, any input or help would be appreciated,
Edited by RichardbuxtonThe title is a question!