Gunner and Crew slots

By Commander Kaine, in X-Wing

So, we have a new slot, Gunner, which includes cards like Luke, Veteran Gunner, etc. Probably a lot more.

Now, here comes the question. How does the Gunner SLOT itself works?

Is it a normal slot? If yes, then does it replace a crew slot on certain ships? Like, does the Falcon now have 1 crew upgrade, and 1 gunner upgrade instead of 2 crew upgrades?

Or does it work like a "special" crew slot, that allows for normal crew, OR Gunners, depending on your build? So the Falcon would have 2 crew slots, one of which is also a gunner slot. It can take 1 crew and 1 gunner, 2 crew, and 1 crew with double icons

Or does it just add an extra slot, above the normal crew slots? So the Falcon would have 2 crew slots, and 1 extra gunner slot

What do you think?

I like the idea of it being able to take crew or gunner with the slot, that would be ideal. It makes sense especially on all of the 1 crew ships that would either take a gunner or a crew, like the hawk and the 2400. It would also be cool to have the choice on the y-wing.

I think it'll probably be a situation where gunner slots and crew slots are separate items. Gunner slot upgrades will probably cover any current crew upgrades that trigger off attacks, like Luke, Operations Specialist, Finn, Greedo and Dengar. Crew upgrades would be more utility-style and defensive effects, like Rey, Isard, Jabba or Intel Agent.

Edited by PhantomFO

1 minute ago, PhantomFO said:

I think it'll probably be a situation where gunner slots and crew slots are separate items. Gunner slot upgrades will probably cover any current crew upgrades that trigger off attacks, like Luke, Operations Specialist, Finn, Greedo and Dengar. Crew upgrades would be more utility-style and defensive effects, like Rey, Isard, Jabba or Intel Agent.

So would ships like the 2400 and the hawk not get crew slots then?

2 minutes ago, Ayleron said:

So would ships like the 2400 and the hawk not get crew slots then?

If you had a HWK with a turret and a crew, that should represent three people on board: a pilot, a gunner, and a Recon Specialist (or whatever).

You’re thinking about it like it’s being added to 1.0. Just, in your mind, erase all the upgrade slots from all the ships and then assign 2.0 slots to them from scratch. They’re not modifying the original upgrade bars, they are creating whole new ones.

I'm sure there will some similaritiesbecause of lore reasons, but they are new bars, not old bars that have been changed.

2 minutes ago, Ayleron said:

So would ships like the 2400 and the hawk not get crew slots then?

Or maybe they get crew slots, but not designated gunners.

Either way, it gives them another way to have characters on ships while also potentially limiting which combinations can appear on which ships.

5 minutes ago, Forgottenlore said:

You’re thinking about it like it’s being added to 1.0. Just, in your mind, erase all the upgrade slots from all the ships and then assign 2.0 slots to them from scratch. They’re not modifying the original upgrade bars, they are creating whole new ones.

I'm sure there will some similaritiesbecause of lore reasons, but they are new bars, not old bars that have been changed.

This guy gets it.

For example, Y-Wing in 2.0 gets a gunner slot. Did that take a crew slot from the 1.0 upgrade bar? Don't think so, it didn't have one to give. (EDIT: Admittedly that's the BTL title wrapped into a crew, though)

But, was the double crew on the Falcon intended to represent one of what's now the gunner slot? Quite possible, given that both Gunner and Luke crew were included in that wave.

Edited by Sparklelord
4 minutes ago, Forgottenlore said:

You’re thinking about it like it’s being added to 1.0. Just, in your mind, erase all the upgrade slots from all the ships and then assign 2.0 slots to them from scratch. They’re not modifying the original upgrade bars, they are creating whole new ones.

I'm sure there will some similaritiesbecause of lore reasons, but they are new bars, not old bars that have been changed.

Exactly. For all we know, the HWK is replacing its turret slot with a 3-die mobile primary. The Outrider may let you keep your primary weapon, but you don't have a missile slot anymore. Chardaan Refit could be baked into the base cost of the A-Wing now.

You must unlearn what you have learned.

HWK was said to have a 2 die mobile turret

7 minutes ago, Forgottenlore said:

You’re thinking about it like it’s being added to 1.0. Just, in your mind, erase all the upgrade slots from all the ships and then assign 2.0 slots to them from scratch. They’re not modifying the original upgrade bars, they are creating whole new ones.

I'm sure there will some similaritiesbecause of lore reasons, but they are new bars, not old bars that have been changed.

Eh... This is nothing but pure conjecture... You don't know anything about upgrade slots, just like the rest of us.

And I really doubt that the ships would get their canonical number of crew upgrades, and i will find it highly unlikely that ships like the Decimator would get 3 crew slots and a gunner, that seems too much.

And I'm also pretty sure that some ships will "lose" crew slots to get gunner slots.

I think the best example of a ship that should have a gunner slot is the ARC-170. It clearly has a pilot seat, a middle seat for a crewman who does other stuff, an astromech slot, and a rear gunner seat.

I think the distinction should be that gunners deal mainly with attacks while crew deal mainly with non-attack things but sometimes also deal with attacks (Darth Vader appears to be a crew, for example, and adds damage).

I don't expect and truly hope that we won't have a crew card that works like 1st edition's Gunner crew. However, we already know that we have a gunner upgrade that works similarly, Veteran Turret Gunner. I think this is a good thing and should stay this way.

God I hope Chirut is a gunner card.

4 minutes ago, TasteTheRainbow said:

God I hope Chirut is a gunner card.

"Look away from the fore, and you will always find me," Chirrut Imwe, Tail Gunner, probably.

I'm just hoping there is a gunner on the lovely TIE/sf as well as Paige Tico for the Resistance Bomber or the properly named MG-100 StarFortress

Edited by That Blasted Samophlange
1 hour ago, That Blasted Samophlange said:

I'm just hoping there is a gunner on the lovely TIE/sf as well as Paige Tico for the Resistance Bomber or the properly named MG-100 StarFortress

I suspect ships which merely have auxiliary arcs will not get gunner upgrades, as the revealed upgrades do not seem to mesh with auxiliary arcs (Luke rotates an arc, Veteran Turret Gunner gives a second attack outbof a different mobile arc). I suppose it's possible we might see gunners with abilities specific to Auxiliary Arcs as well, though, although with the Firespray keeping its crew slot that seems unlikely.

As for the resistance bomber... In a post-sabine world, who knows what it will look like?

2 hours ago, TasteTheRainbow said:

God I hope Chirut is a gunner card.

I really hope the blind guy isn't the gunner, but is a Crew card who just happens to pair really well with the Baze Malbus Gunner card.

4 minutes ago, Squark said:

I suspect ships which merely have auxiliary arcs will not get gunner upgrades, as the revealed upgrades do not seem to mesh with auxiliary arcs (Luke rotates an arc, Veteran Turret Gunner gives a second attack outbof a different mobile arc). I suppose it's possible we might see gunners with abilities specific to Auxiliary Arcs as well, though, although with the Firespray keeping its crew slot that seems unlikely.

As for the resistance bomber... In a post-sabine world, who knows what it will look like?

Actually, the card is veteran tail gunner, which pretty much does what the old TIE/sf title did.

11 minutes ago, That Blasted Samophlange said:

Actually, the card is veteran tail gunner, which pretty much does what the old TIE/sf title did.

You sure? swz13_a3_y-wing_spread2.png

Or are we talking about different cards?

1 minute ago, Squark said:

You sure? swz13_a3_y-wing_spread2.png

Or are we talking about different cards?

Actually, we are...

swz_verteran-tail-gunner_upgrade.png

3 hours ago, Forgottenlore said:

You’re thinking about it like it’s being added to 1.0. Just, in your mind, erase all the upgrade slots from all the ships and then assign 2.0 slots to them from scratch. They’re not modifying the original upgrade bars, they are creating whole new ones.

I'm sure there will some similaritiesbecause of lore reasons, but they are new bars, not old bars that have been changed.

We won't know either way until we see upgrade bars for ships. I suspect it's more adjusting the 1e upgrade slots than it is starting from scratch. Sure, some ships might be massively changed, but I expect most to be pretty similar to the 1e versions, though you'll get things like adding gunner slots where appropriate, and modification slots are now part of the ship (so ships could have multiple or no mod slots). They could potentially add tech slots to other ships if they wanted to as well, though I wouldn't be surprised to see those remain as sequel trilogy era exclusive.

34 minutes ago, Squark said:

I suspect ships which merely have auxiliary arcs will not get gunner upgrades, as the revealed upgrades do not seem to mesh with auxiliary arcs ( Luke rotates an arc, Veteran Turret Gunner gives a second attack outbof a different mobile arc). I suppose it's possible we might see gunner s with abilities specific to Auxiliary Arcs as well, though, although with the Firespray keeping its crew slot that seems unlikely.

As for the resistance bomber... In a post- sabine world, who knows what it will look like?

I absolutely expect the TIE/SF to get ag unner, partly because of the above veteran tail gunenr card. As said, it's basically the tie/sf title. And, like the y-wing, it's a 2 seater ship that didn't get crew in 1e because the second crew was the gunner. Now that we have a gunner slot, it should get one.

Edited by VanderLegion
3 hours ago, Commander Kaine said:

So, we have a new slot, Gunner, which includes cards like Luke, Veteran Gunner, etc. Probably a lot more.

Now, here comes the question. How does the Gunner SLOT itself works?

Is it a normal slot? If yes, then does it replace a crew slot on certain ships? Like, does the Falcon now have 1 crew upgrade, and 1 gunner upgrade instead of 2 crew upgrades?

Or does it work like a "special" crew slot, that allows for normal crew, OR Gunners, depending on your build? So the Falcon would have 2 crew slots, one of which is also a gunner slot. It can take 1 crew and 1 gunner, 2 crew, and 1 crew with double icons

Or does it just add an extra slot, above the normal crew slots? So the Falcon would have 2 crew slots, and 1 extra gunner slot

What do you think?

They are rebalancing everything so your questions strange.... we have no idea what the crew/gunner combination on the falcon is.

Best to try not to think about it in V1.0 terms because well its not 1.0

13 minutes ago, That Blasted Samophlange said:

Actually, we are...

swz_verteran-tail-gunner_upgrade.png

I knew I remembered seeing that thing. But I couldn't find an image of it anywhere for the life of me, so I wondered if I'd imagined it*. So, yeah, the ST will likely get a gunner slot.

*I dream of new releases and game previews. It's kind of frustrating to wake up and realize they aren't real. Or wonder how on earth your brain thought Imaginary Card X was a good idea.

20 minutes ago, That Blasted Samophlange said:

swz_verteran-tail-gunner_upgrade.png

See the arc requirement in the bottom?

I think that's how they will be limited. You can't put the turret gunner on an SF.

It's elegant... I like it.

1 hour ago, Commander Kaine said:

See the arc requirement in the bottom?

I think that's how they will be limited. You can't put the turret gunner on an SF.

It's elegant... I like it.

The turret gunner wouldn’t do anything on an sf anyway