36 minutes ago, ficklegreendice said:turrets being strong or not is beside the point
the 1.0 mechanic is stupid, and if we're taking away the decision between having to action for a mobile arc rotation or do something useful (like boost) then we're approximating that stupidity
gunner Luke is a game design problem regardless of his actual competitiveness as he defeats the whole purpose of turning turrets into something that require actual decision making and have actual consequences
not happy about that at all. He better be really awfully, horribly overpriced
The deci is the ideal turret. Has to guess and can't boost. If rotate, no reinforce.
the falcon would also be perfect, if it didn't have access to Luke or white boosts with EU
I just got caught up on gunner Luke now.
I'm correct in thinking, since the Falcon has a 180 turret, that gunner Luke = 360 turret? He regens a force every round too?