"Wave 1" and diversity

By Tonytt1642, in Star Wars: Legion

I know they are not doing waves really but for a lack of a better way of putting it, now that wave one is complete with the Scouts/Boba, i was taking a look at where we are. Don't get me wrong, I'm loving all the releases and the game in general o far. If i had a gripe its this- Both sides seem pretty much the same.

Now we wont know for sure i guess until we get them on the tabletop and i know there is a certain amount of just getting the basic units out to everyone but it like to see the two sides begin to split with a definite different feel to the empire/Rebels. It looks like we are only getting two factions for now at least so having them play as different as possible will help keep things interesting.

The only unit so far that mirrors the other side a lot is commandos and scout troopers. Everything else has a ton of variety. Especially when building off of the core releases.

Just now, SwdPwnzDggr said:

The only unit so far that mirrors the other side a lot is commandos and scout troopers. Everything else has a ton of variety. Especially when building off of the core releases.

Agreed, so far so good

All in due time my friend! The diversity is coming. Out of what's been announced/ released up to now I think there is still already plenty of variation and a feel to both armies.

The game was just released, they have to fill out the factions with more generic units so there's a good foundation to build off of. So thats why you may think that they are "the same". I mean they need to be similar so neither faction is picked over the other but as more units are released, especially special forces with more specific abilities/ tasks, then there will be more differences and many ways to play both factions.

I agree, the special forces mirror each other the most right now, but they definitely won't in the future. I think they're just a "standard" special forces, which fits the narrative too. We dont see the Rebel commandos or scout troopers do anything too crazy in RoTJ, so they're a good "starter" SF. Down the line, Im sure we'll see Royal guards and Death troopers which will fill more niche roles.

15 minutes ago, Jman444 said:

All in due time my friend! The diversity is coming. Out of what's been announced/ released up to now I think there is still already plenty of variation and a feel to both armies.

The game was just released, they have to fill out the factions with more generic units so there's a good foundation to build off of. So thats why you may think that they are "the same". I mean they need to be similar so neither faction is picked over the other but as more units are released, especially special forces with more specific abilities/ tasks, then there will be more differences and many ways to play both factions.

I agree, the special forces mirror each other the most right now, but they definitely won't in the future. I think they're just a "standard" special forces, which fits the narrative too. We dont see the Rebel commandos or scout troopers do anything too crazy in RoTJ, so they're a good "starter" SF. Down the line, Im sure we'll see Royal guards and Death troopers which will fill more niche roles.

That's what i was thinking. Everything we have now is the "meat and potatoes" and we will have more exotic stuff coming. Royal Guards and Death Troopers are a given but I'm struggling to think of what non vehicle, non character ground troops would give a rebel "flavour"

Which is why FFG don't pay me to work there :)

1 minute ago, Tonytt1642 said:

That's what i was thinking. Everything we have now is the "meat and potatoes" and we will have more exotic stuff coming. Royal Guards and Death Troopers are a given but I'm struggling to think of what non vehicle, non character ground troops would give a rebel "flavour"

Which is why FFG don't pay me to work there :)

Exactly, if they released stuff that was too specific right away, it would shift the balance too much. I'd prefer there to be a good base of stuff before then so one new unit with very specific abilities won't throw a wrench into things.

I think there's plenty they can come up with for Rebels. Off the top of my head I can totally see Wookie freedom fighters/commandos, slicers/saboteurs, assassins, etc fit into rebels.

I'm betting that once the details of the heavy weapons for Spec Ops troops are revealed, they won't seem so similar.

Even if the game was just Rebel Troopers vs. Stormtroopers, the attack and defense dice alone make the factions feel pretty different to me...

Well when you look and Veers and Leia and you can see where the "diversity" is in play style. They are the mirror image, one handing out aim tokens one handing out dodge tokens. They fill the same support role while being slight different.

I am not sure the two factions are going to necessarily play different since they are both working with the same game mechanics. However you can have vastly different armies within a faction. You can take Veers, 2 AT-STs and 4 DL Stormies or you can take Vader and 6 fully loaded Snow and Storm trooper units or you can do a speeder bike army with Vader and 6 bare bone Storm troopers. The different factions are flavors in the same game. The diversity is all in the unit choice for your army.

Edited by Mep

I'm liking the mirror images we get Rebels are lightly armored (white dice) but nimble (look at the spec forces ability to give itself automatic cover when shot at, ) whereas the Empire predominantly used mass produced weapons which require training to use to a level of competency short of the rebels.

Snowtroopers vs Fleet Troopers - range and movement alongside short range rapid fire and a reactive technique

Scout Troopers vs Rebel Spec ops, again short vs long range , armor vs a dodge and cover tactic

I'm loving the asymmetric style of it all but still hhaving a rock scissors paper feel to it You can really hurt yourself in this game by the unexpected positioning of a unit you hadn't noticed that was perfect to take out one of key units, which can then turn the tide of a battle. A key strike by an HH TROOPER unit on an airspeeder, or Ion unit on a n Armor piece can change a battle, Learning how to position for support is so critical in this game

Sorry did I say I love this game.

Edit of there was any criticism is that I feel that the Imperials are a lot more blunt force than the rebels, in that if you prefer to go on the offensive then that is usually the right call, whereas the rebels are that bit more defensive, but that is the crux of the asymmetricalness of it

Edited by syrath

Every Star Wars game suffered from this issue in the early stages from FFG. 2 years from now people will ***** there are too many options ?

6 minutes ago, Wes Janson said:

Every Star Wars game suffered from this issue in the early stages from FFG. 2 years from now people will ***** there are too many options ?

Two years? You sweet, summer child. The game isn't TWO MONTHS OLD and people are lamenting power creep.

As someone who has played Armada for years and love it I can't imagine how shithouse and boring it would be to go back to Wave 1. It's just a matter of time and patience, the game is good now, will be great in a year. As long as they keep stuff going better than Runewars we should be just fine.

44 minutes ago, beefcake4000 said:

As someone who has played Armada for years and love it I can't imagine how shithouse and boring it would be to go back to Wave 1. It's just a matter of time and patience, the game is good now, will be great in a year. As long as they keep stuff going better than Runewars we should be just fine.

Can you imagine them just launching the core box a month or two before heavies, corps, supports from the core came out as separate boxes?

8 hours ago, SwdPwnzDggr said:

The only unit so far that mirrors the other side a lot is commandos and scout troopers. Everything else has a ton of variety. Especially when building off of the core releases.

Commandoes do have Scout 2 to the Troopers scout 1.

36 minutes ago, Derrault said:

Commandoes do have Scout 2 to the Troopers scout 1.

Commandos have longer range normal weapons as well

3 hours ago, TallGiraffe said:

Can you imagine them just launching the core box a month or two before heavies, corps, supports from the core came out as separate boxes?

We waited years... but to be fair Armada has a much steeper learning curve than Legion does so there is more time needed to master the basics thus you get more value out of each wave IMO. You don't get a year or so value out of each wave though so they could certainly hurry up...

5 hours ago, Derrault said:

Commandoes do have Scout 2 to the Troopers scout 1.

Which is why I said mirrors them a lot. Not perfectly.

Honestly I would prefer both sides to be "pretty much the same". IMO, the longer we can put off having a "Meta" in Legion, the better.

Edited by Galahax
21 minutes ago, Galahax said:

Honestly I would prefer both sides to be "pretty much the same". IMO, the longer we can put off having a "Meta" in Legion, the better.

I agree, the more balanced it can stay without a meta, the better the game will be. Plus with terrain, the battlefield will pretty much always be different so that being a variable adds another challenge when building lists thats a bit harder to account for. While a list may be great on paper, you still have to account for terrain and how well it deals with / uses terrain.

17 hours ago, KalEl814 said:

Two years? You sweet, summer child. The game isn't TWO MONTHS OLD and people are lamenting power creep.

Power creep? Where? I dont see power creep at all and I've bought everything... Have people played enough games in two months to even think that? We dont even have a special forces unit in our hands to play with and that unit type was "announced" in the core set haha

FFG has learned plenty well about power creep from past games so that everything we get in the next year or two has probably already been planned out and is being play tested as we speak to be balanced.