Interdictor

By Fuzzywookie, in Star Wars: Armada

HA...HAHA... ram? heal? who would do something that evil? @Admiral Calkins do you know anyone that would stoop to such an unscrupulous tactic?

The G8 is the crux of my interdictor strategy, would Bronson be worth sacrificing my targeting scrambler for?

1 minute ago, Nagasadow said:

HA...HAHA... ram? heal? who would do something that evil? @Admiral Calkins do you know anyone that would stoop to such an unscrupulous tactic?

Yeah, I can think of someone. It was really your opponent’s fault though for being stupid enough to block you while you were on the station...

2 minutes ago, Nagasadow said:

HA...HAHA... ram? heal? who would do something that evil? @Admiral Calkins do you know anyone that would stoop to such an unscrupulous tactic?

The G8 is the crux of my interdictor strategy, would Bronson be worth sacrificing my targeting scrambler for?        

I'm not keen on G8s with the Interdictor much at all, honestly. Slowing an opposing ship down isn't always very useful and it can still be worked around with nav tokens (which are easily passed around with a Comms Net). Brunson+Targeting Scrambler+Grav Shift Reroute all the way.

1 minute ago, Snipafist said:

I'm not keen on G8s with the Interdictor much at all, honestly. Slowing an opposing ship down isn't always very useful and it can still be worked around with nav tokens (which are easily passed around with a Comms Net). Brunson+Targeting Scrambler+Grav Shift Reroute all the way.

I think I could come up with a way better list and overall strategy and just start from scratch before I could sacrifice the G8. So far I function just fine with all my opponents ships sitting at speed 1 and forced out of using other commands. I even manage to cope pretty well when they use engine techs but I need to get more reps in to figure out all my options/counters.

G8s are really bad tho. I feel like you have an affinity for them. But by and large the other experimental have a much larger impact on the overall battle as grav shift allows you to reposition obstacles (important for not only Brunson but also numerous objectives that this can impact such as pulling contested outpost right to you) and grav well is huge area denial ESPECIALLY against raddus since it should be used to deny area for him to drop or force a speed 0 drop giving you a defense tokenless activation against whatever ship comes in.

G8s are bad, like tractor beams are bad, because they are points you are spending to not kill your opponent and maybe even do your opponent a favor and keep their ships in range.

Interdictor title, brunson, engine techs, disposable capacitors, heavy ion emplacements, targeting scramblers and either grav shift or well depending on how much raddus you think you will face. This is it. Interdictor was prior to wave 7 a ship that didn't have a place in competition. This is it's place. It's a limited kit, you don't have too many options cause change this up much and you start to not have a very good ship again. Ion cannon batteries is about the only change i can see. It is a definite step down in sheer damage output, but can be an acceptable alternative in some instances, like with screed where you can practically guarentee that you will do 3 and a bonus shield from the crit from each arc of the double. 3 and that +1 makes a dictor a pretty solid drill. But if you cant get the double 9 times out of 10 just use hie.

Defensively, use the interdictor title for 2 Brunson or 2 targeting scramblers per turn. Use dcaps and hie to set up a shield strip while you spam repair dials with a nav token saved up to get out of dodge when you start to crumple.

2 hours ago, BrobaFett said:

... grav well is huge area denial ESPECIALLY against raddus since it should be used to deny area for him to drop or force a speed 0 drop giving you a defense tokenless activation against whatever ship comes in.

Well, well, well...(see what I did there) I never realised this could be used vs Raddus (and HA I guess) - I've always placed it in the deployment zone to affect initial deployments and thus never noticed that it actually stays in the play area all **** game and affects all subsequent deployments too. Mind blown...

7 hours ago, BrobaFett said:

G8s are really bad tho. I feel like you have an affinity for them. But by and large the other experimental have a much larger impact on the overall battle as grav shift allows you to reposition obstacles (important for not only Brunson but also numerous objectives that this can impact such as pulling contested outpost right to you) and grav well is huge area denial ESPECIALLY against raddus since it should be used to deny area for him to drop or force a speed 0 drop giving you a defense tokenless activation against whatever ship comes in.

I haven’t played against a lot of Raddus, but how can you force a speed 0 drop? It’s wishful thinking to believe someone would choose to deploy at speed 0 with no defense tokens instead of taking damage from an obstacle.

7 hours ago, BrobaFett said:

G8s are bad, like tractor beams are bad, because they are points you are spending to not kill your opponent and maybe even do your opponent a favor and keep their ships in range.

They may be bad, but upgrades shouldn’t be discounted if their text doesn’t specifically point to killing the enemy. This would make around 30% of the upgrades useless. This could be seen as a defensive upgrade to keep ships from closing to black or even blue die range. Denying the enemy a firing solution, denying them an area, or disrupting their plan can be just as effective.

48 minutes ago, Admiral Calkins said:

I haven’t played against a lot of Raddus, but how can you force a speed 0 drop? It’s wishful thinking to believe someone would choose to deploy at speed 0 with no defense tokens instead of taking damage from an obstacle.

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He's referring to this card. With that grav well token, you can either A) Prevent Raddus from deploying in a wide area, or B) Force Raddus to deploy a ship at speed 0 in that area.

1 minute ago, Bertie Wooster said:

latest?cb=20160526031859

He's referring to this card. With that grav well token, you can either A) Prevent Raddus from deploying in a wide area, or B) Force Raddus to deploy a ship at speed 0 in that area.

Thanks! That’s still pretty **** good foresight though if you are predicting where the Raddus ship will drop before deploying fleets.

20 minutes ago, Admiral Calkins said:

Thanks! That’s still pretty **** good foresight though if you are predicting where the Raddus ship will drop before deploying fleets.

You are overthinking it. It's a huge area (dis 6 diamater circle). Just put it kinda to one side in the middle where the exposed flank of the ship you know raddus will want to drop in on will be around turn 2/3. It's not a precision thing, its just saying, "You drop anywhere over here I am going to hit you hard and jump up to speed 3 and you will never catch me, and your other choice is dead center in my front arc".

1 hour ago, Admiral Calkins said:

They may be bad, but upgrades shouldn’t be discounted if their text doesn’t specifically point to killing the enemy. This would make around 30% of the upgrades useless. This could be seen as a defensive upgrade to keep ships from closing to black or even blue die range. Denying the enemy a firing solution, denying them an area, or disrupting their plan can be just as effective.

I'd say its more like 50% of upgrades are useless. For every great card like XI7 or Assault Proton Torpedoes you have a Cluster Bombs and an Engineering Team.

G8's falls into that category where it's a nice THOUGHT on paper, but the effect in the game is minimal (and as stated, keeping your dialed speed high but moving 1 less is actually hugely helpful to your opponent as it allows them to go slow on the attack pass on your 'Dictor in order to kill it, but keep a high speed to run away after the fact to prevent you from killing it in return. Normally they would be having to waste dials on nav commands to get that effect, but now that you are doing it for them, they can lock CF to kill you faster. Thus you are doing them a favor more times by using it than hurting them.

And why bring an upgrade that is better to NOT use in most cases? Especially when there are great upgrades in the slot that have a positive effect every game regardless of matchup AND are *6* less points?

Anyway, I don't like being the guy poo on the parade. If you wanna keep using G8 you are welcome to, and if you find it effective then by all means ignore everything I said cause that is the beauty of the game! I promise I won't be offended if you say I am wrong as long you aren't offended by my saying you are :)

26 minutes ago, Admiral Calkins said:

Thanks! That’s still pretty **** good foresight though if you are predicting where the Raddus ship will drop before deploying fleets.

It doesn’t have to be a crazy amount of foresight, really. For Raddus to be fully effective, he’ll want deploy close to one of your ships, and you control where your ships are. Plus an area with a radius of distance 3 is pretty big.

5 minutes ago, BrobaFett said:

I'd say its more like 50% of upgrades are useless. For every great card like XI7 or Assault Proton Torpedoes you have a Cluster Bombs and an Engineering Team.

I didn’t want to go too high otherwise I would feel like someone would want me to list out the useless cards.

8 minutes ago, BrobaFett said:

Anyway, I don't like being the guy poo on the parade. If you wanna keep using G8 you are welcome to, and if you find it effective then by all means ignore everything I said cause that is the beauty of the game! I promise I won't be offended if you say I am wrong as long you aren't offended by my saying you are :)

Totally good. Huge difference between saying “I disagree” and “You’re wrong.” And that’s what’s so great about this game. So many different possibilities, some of which work and some that don’t, and for different people and playstyles. Discussions like this are just what these forums are for IMO. Thanks.

On 5/15/2018 at 9:39 AM, BrobaFett said:

G8's falls into that category where it's a nice THOUGHT on paper, but the effect in the game is minimal (and as stated, keeping your dialed speed high but moving 1 less is actually hugely helpful to your opponent as it allows them to go slow on the attack pass on your 'Dictor in order to kill it, but keep a high speed to run away after the fact to prevent you from killing it in return. Normally they would be having to waste dials on nav commands to get that effect, but now that you are doing it for them, they can lock CF to kill you faster. Thus you are doing them a favor more times by using it than hurting them.

The decision is mine though. I am never obligated to offer them the slow and will therefore only use it when it will help me more than hurt me. I am admittedly ignorant of the overall game meta to a large degree but the synergy potential between Konstantine, G-8's and Tractor Beams is there. You can make the argument that more effective options are available for the same cost or cheaper and FFG would have failed miserably if either side of that argument could be proven objectively correct. The Nav dial is considered to be the "strongest" at least in terms of which you would least want to have to play without and you would be hard pressed to find anyone that seriously advocates for eternally selecting concentrate fire/squadrons so I cant agree with the idea that anything that doesn't immediately help you kill your opponent isnt worth investing in. On that note my primary use of the G8 *is* killing my opponent but thats beside the point.

I also appreciate the psychological options presented by messing with my opponents movement. Carefully laid plans can fall apart quickly when a malicious force is changing the speed of your ships unpredictably. The beautiful moments for my build are when I push or restrain a ship out of activation range of squadrons, clip the targets exhaust ports with the edge of my front arc, send a torpedo boat careening past me before it can do its thing or plow a squirming frigate under as it tries to escape the hold of my tractor beams. I know the impact of psychological elements of the game diminish at higher levels of play but Im here to have fun and so far its working for me.

On a related note, Ill be checking the rules FAQ for this later but if anyone knows the answer off the top of their head Id appreciate it: When *exactly* is the resolution of the determine course step? Do I have every moment up to the point that the teeth of their maneuver tool enter the ships baseplate or am I obligated to declare the use of the G8 between the attacks and any other movement related actions (clicking the maneuver tool, declaring the use of nav dials/tokens). I dont think I have yet encountered a situation where it makes a difference but every second I have to read my opponents intentions before declaring the G8 is helpful.

this is one way to upset you opponent with an interdictor

Interdictor Suppression Refit (90)
• Admiral Screed (26)
• Captain Brunson (5)
• Disposable Capacitors (3)
• Targeting Scrambler (5)
• Grav Shift Reroute (2)
• Overload Pulse (8)
• Interdictor (3)
= 142 Points

Hard to kill can keep other ships alive and can screw wit objectives. Mars flys this ALL THE TIME and its a reall problem to deal with

13 minutes ago, X Wing Nut said:

this is one way to upset you opponent with an interdictor

Interdictor Suppression Refit (90)
• Admiral Screed (26)
• Captain Brunson (5)
• Disposable Capacitors (3)
• Targeting Scrambler (5)
• Grav Shift Reroute (2)
• Overload Pulse (8)
• Interdictor (3)
= 142 Points

Hard to kill can keep other ships alive and can screw wit objectives. Mars flys this ALL THE TIME and its a reall problem to deal with

My dear, dear PITA.

Meet my fleet of massed sato ACM HHs. Sp3cifically built to deal with the BS that is tanky Interdictors and Imps stars.

P.s. unfortunately the introduction of f ***** cymoons with vader has almost negated the fleet for me ? loosing 1-2 HHS a turn at long range utterly decimates the fleets combat power.

On 5/13/2018 at 10:29 PM, Xeletor said:

I wanted to buy another and try red ;)

IMG_20170423_214746.jpg.422630fd2fccab491c2409d25efc7300.jpg

As soon as i saw the post with the red interdictor i knew this was coming :)

Regarding the Interdictor, Targeting Scrambler works best with Raiders and Gladiators, because they want to get close anyway. So keep that in mind when building fleets, i almost never play an interdictor without a black dice heavy ship. Its just too good.

Interdictor and gladiator ???

Don’t forget a Motti Kuat with ACM and EWS. Perfect for some close-range shooting after you’ve softened their shields with HIE.

3 hours ago, The Jabbawookie said:

Don’t forget a Motti Kuat with ACM and EWS. Perfect for some close-range shooting after you’ve softened their shields with HIE.

It feels wrong to me to take Motti when Im only running 2 ships. I use Reinforced blast doors to essentially gain the same effect. Could you estimate how much damage-per-game your EWS blocks?

52 minutes ago, Nagasadow said:

It feels wrong to me to take Motti when Im only running 2 ships. I use Reinforced blast doors to essentially gain the same effect. Could you estimate how much damage-per-game your EWS blocks?

More than 3 per ship.

It’s often 2-3 PER TURN from Ship shots alone, saved, really...

58 minutes ago, Nagasadow said:

It feels wrong to me to take Motti when Im only running 2 ships. I use Reinforced blast doors to essentially gain the same effect. Could you estimate how much damage-per-game your EWS blocks?

That heavily depends on the matchup. Assuming A. You’re at risk of being destroyed (i.e. taking damage cards at some point) and B. You remove 3 or more dice over the course of the game (easy), you’ve done at least as much as RBDs would. EWS is nice, especially against swarms (squads can often work around 1 hull zone, but if they can’t, they’re screwed, so it’s a bit of a wash there.) ECM is great for fighting burst damage ships with accuracies (e.g. MC30s, MC75s, ISDs.) RBD is a decent middle ground. As for Motti, you definitely wouldn’t run just these 2 ships. In fact, you can fit SAd, Demo and 2 Gozantis if you’re willing to go squadless. Screed’s also a good choice, though. I really just chose Motti to emphasize how hard to kill that duo is.

Edited by The Jabbawookie
2 minutes ago, Drasnighta said:

More than 3 per ship.

It’s often 2-3 PER TURN from Ship shots alone, saved, really...

Thanks, Ill have to look into freeing up some points to make that happen. I dont have enough table time to really evaluate EWS yet. I generally cruise pretty slow and predictably so I chose the blast doors expecting my opponent to just outmaneuver my chaff but Ill definitely be doing some testing.

8 minutes ago, The Jabbawookie said:

That heavily depends on the matchup. Assuming A. You’re at risk of being destroyed (i.e. taking damage cards at some point) and B. You remove 3 or more dice over the course of the game (easy), you’ve done at least as much as RBDs would. EWS is nice, especially against swarms (squads can often work around 1 hull zone, but if they can’t, they’re screwed, so it’s a bit of a wash there.) ECM is great for fighting burst damage ships with accuracies (e.g. MC30s, MC75s, ISDs.) RBD is a decent middle ground. As for Motti, you definitely wouldn’t run just these 2 ships. In fact, you can fit SAd, Demo and 2 Gozantis if you’re willing to go squadless. Screed’s also a good choice, though.

I think Ill stop feeling new when I dont need the slang glossary open in another tab. That being said whats "SAd"? I probably should make a squadless variant of my list to at least play around with. I know for sure that a bump in max fleet points would mean adding a Demolisher.

On 5/15/2018 at 6:07 PM, Admiral Calkins said:

Thanks! That’s still pretty **** good foresight though if you are predicting where the Raddus ship will drop before deploying fleets.

I guess around your king so yes ******* hard to predict

6 minutes ago, Nagasadow said:

I think Ill stop feeling new when I dont need the slang    gloss  ary ope  n  in anothe  r tab. That being said whats "S  Ad          "   ?            

Strategic Adviser. (AKA the “Politeness Officer.”)