2 minutes ago, The Jabbawookie said:Strategic Adviser. (AKA the “ Pointless Officer.”)
FTFY ?
2 minutes ago, The Jabbawookie said:Strategic Adviser. (AKA the “ Pointless Officer.”)
FTFY ?
12 minutes ago, Nagasadow said:I think Ill stop feeling new when I dont need the slang glossary open in another tab. That being said whats "SAd"?
SAd stands for Strategic Adviser, the new card from Wave 7. I don't think it is yet in the Glossary.
Edit: Ninja'd. . .
Edited by GhostofNobodyInParticular2 minutes ago, The Jabbawookie said:Strategic Adviser. (AKA the “Politeness Officer.”)
I love that guy
35 minutes ago, Nagasadow said:Thanks , Ill have to look into freeing up some points to m ake that happen. I dont have enough table time to really evaluate EWS yet. I generally cruise pretty slow and predictably so I chose the blast doors expecting my opponent to just outmaneuver my chaff but Ill definitely be doing som e testi n g.
When it comes to Retros, I am of the personal opinion that there is ECM, There is EWS, and then there’s a pile that just aren’t as good on average damage saved.
ECM is great if your meta is big ship shots that do 5+ damage and an acc each time. That means the ECM saves you 2-3 damage a turn by letting you spend that brace regardless. But it does little if you are being thousand cut to death by small ships or squadrons.
EWS is great when your meta is bomber heavy and you gave either the ship or squadron support to funnel enemy attacks to one side... every attack that loses a die is effectively one damage saved, so a pack of 10 Ys who can now not attack your front jyst saved that ship 10 damage. But EWS comes up short when your opponent is relying on that one big burst of 10 dice to do damage - saving one from that is nothing compared to the 4-5 you might have saved with a brace you could use through ECM.
The rest of the retrofits (yes even cluster bombs) are tooled and pointed to save , on average 3-4 points of damage over a game.
Which is why they get lumped together.
I will also note my own use of weasel words such as @average” and “potential”, as all of the retros can easily fall flat and do nothing...
Edited by Drasnighta1 hour ago, ovinomanc3r said:I guess around your king so yes ******* hard to predict
If you're being sarcastic, I'm seriously still not getting this, so please help me. I understand how useful the G7-X Grav Well Projector can be against Raddus or Hyperspace Assault, but the placing of the token is done before fleets are deployed. Unless you are planning on parking your fleet on the G7-X token to attempt to force Raddus or HA to come in at 0 speed, this really just seems particularly useful for area denial during initial deployment.
I'm looking at this in context of how JJ played Raddus in the semi-finals. He had ships on the left, center, and right approaching Yik's fleet, so he could deploy Raddus at multiple locations over a wide area. If he was facing an Interdictor with a G7-X token on the board, it would have likely only covered one of his three likely drop locations.
I've never used G7-Xs, so I'm really just trying to understand if I'm missing something. Thanks.
17 minutes ago, Admiral Calkins said:If you're being sarcastic, I'm seriously still not getting this, so please help me. I understand how useful the G7-X Grav Well Projector can be against Raddus or Hyperspace Assault, but the placing of the token is done before fleets are deployed. Unless you are planning on parking your fleet on the G7-X token to attempt to force Raddus or HA to come in at 0 speed, this really just seems particularly useful for area denial during initial deployment.
I'm looking at this in context of how JJ played Raddus in the semi-finals. He had ships on the left, center, and right approaching Yik's fleet, so he could deploy Raddus at multiple locations over a wide area. If he was facing an Interdictor with a G7-X token on the board, it would have likely only covered one of his three likely drop locations.
I've never used G7-Xs, so I'm really just trying to understand if I'm missing something. Thanks.
You load your deployments. You pick a flank, cluster on that flank around the token and say “drop in a killing position at speed 0.... or drop a distance away and have to cruise through obstacles to get to me.”
you dont soread out and give then the iotion if conibg from multipke directions - you refuse a flank from the start to give them minimal options.
4 minutes ago, Drasnighta said:You load your deployments. You pick a flank, cluster on that flank around the token and say “drop in a killing position at speed 0.... or drop a distance away and have to cruise through obstacles to get to me.”
you dont soread out and give then the iotion if conibg from multipke directions - you refuse a flank from the start to give them minimal options.
Thanks. Best explanation I've received on it. Still just seems like area denial or castling that will just lead to a boring game and a 6-5.
21 minutes ago, Admiral Calkins said:Thanks. Best explanation I've received on it. Still just seems like area denial or castling that will just lead to a boring game and a 6-5.
Only if you let it. The onus is on you to agressive with it.
Also, if your opponent won’t play big, it’s as much a 6-5 on their heads. ?
Correct me if Im wrong but it seems like the G7-X VS Radus gets stronger with healthy bomber/fighter threats. If you are wielding ships alone the opponent will be much less likely to be dissuaded from accepting the flank you have presented to them and forming a rear curving battle line or sending an "insurance policy" perpendicular to your main force to counteract that would ultimately weaken your front line effectiveness. Then again the lost value of inactive defense tokens is smaller against the squadrons that have a 360 degree firing arc immune to the "flanking" aspect. Its a good thing I dont play rebels because I would be inclined to take the "Dare me to do it!" attitude with deploying at speed 0.
On 5/17/2018 at 8:41 AM, Nagasadow said:You can make the argument that more effective options are available for the same cost or cheaper and FFG would have failed miserably if either side of that argument could be proven objectively correct.
The fact that not on a single large tournament represented the Interdictor built this way (Or the Dictor prior W7 at all) is a pretty solid argument against this.
Meta is what works. If it's not there it sub-optimal
8 hours ago, Rimsen said:The fact that not on a single large tournament represented the Interdictor built this way (Or the Dictor prior W7 at all) is a pretty solid argument against this.
Meta is what works. If it's not there it sub-optimal
I had a lot of success with Nose Punch.
i just Run tournaments, not play in them...
12 hours ago, Rimsen said:The fact that not on a single large tournament represented the Interdictor built this way (Or the Dictor prior W7 at all) is a pretty solid argument against this.
Meta is what works. If it's not there it sub-optimal
Oh, are mid-wave meta shifts not a thing? The other games I play have constantly shifting metas that just increase in flux at patches or set releases. I figured that with Armadas relatively small community those types of un-found gems would be more common than elsewhere.
Is there also that little of a skill gap between the "pros" and the "joes"? I havnt been to any organized events yet so forgive my ignorance but in things like Magic and LoL the "meta" builds at the top tiers of play are far too hard to effectively pilot for the majority of players and skill level dependent metas form on their own in some cases.
12 minutes ago, Nagasadow said:Oh, are mid-wave meta shifts not a thing? The other games I play have constantly shifting metas that just increase in flux at patches or set releases. I figured that with Armadas relatively small community those types of un-found gems would be more common than elsewhere.
Is there also that little of a skill gap between the "pros" and the "joes"? I havnt been to any organized events yet so forgive my ignorance but in things like Magic and LoL the "meta" builds at the top tiers of play are far too hard to effectively pilot for the majority of players and skill level dependent metas form on their own in some cases.
Skill levels vary dramatically and meta shifts do occur, but there generally isn’t a good way to connect the build to the skill of the admiral (besides being able to deduce that the guy who put NK-7s in a tournament list is probably new.) G8s, Phylons and Konstantine have all existed for ages, and they were definitely well-tested before people gave up on them, because a lot of ships just don’t care about being slow, especially near an Interdictor. Nothing has really come out to change that (if anything the lapse in MSU fleets hurts speed control.) If you’re getting results because of it, good job. But bear in mind the overall consensus is pretty well-established.
2 hours ago, The Jabbawookie said:Skill levels vary dramatically and meta shifts do occur, but there generally isn’t a good way to connect the build to the skill of the admiral (besides being able to deduce that the guy who put NK-7s in a tournament list is probably new.) G8s, Phylons and Konstantine have all existed for ages, and they were definitely well-tested before people gave up on them, because a lot of ships just don’t care about being slow, especially near an Interdictor. Nothing has really come out to change that (if anything the lapse in MSU fleets hurts speed control.) If you’re getting results because of it, good job. But bear in mind the overall consensus is pretty well-established.
Oh yeah, I totally get that Im not going to swagger onto the scene and show everyone how its done, I was just concerned that the meta was held in such high regard that straying from it outside of casual play was some form of sacrilege. Yeah, pair my Interdictor with a Kuat Star Destroyer for the exact reason of getting this effect, my typical combat maneuvers closely resemble drift racing and its beautiful to watch.
I take it theres no standing rankings between tournaments thats used to determine matchups?
42 minutes ago, Nagasadow said:Oh yeah, I totally get that Im not going to swagger onto the scene and show everyone how its done, I was just concerned that the meta was held in such high regard that straying from it outside of casual play was some form of sacrilege. Yeah, pair my Interdictor with a Kuat Star Destroyer for the exact reason of getting this effect, my typical combat maneuvers closely resemble drift racing and its beautiful to watch.
I take it theres no standing rankings between tournaments thats used to determine matchups?
There is not.
By rule, first round match ups are always random.
6 minutes ago, Drasnighta said:There is not.
By rule, first round match ups are always random.
Cool, I kinda like that actually.
On 5/19/2018 at 3:38 AM, Nagasadow said:Oh, are mid-wave meta shifts not a thing? The other games I play have constantly shifting metas that just increase in flux at patches or set releases. I figured that with Armadas relatively small community those types of un-found gems would be more common than elsewhere.
Is there also that little of a skill gap between the "pros" and the "joes"? I havnt been to any organized events yet so forgive my ignorance but in things like Magic and LoL the "meta" builds at the top tiers of play are far too hard to effectively pilot for the majority of players and skill level dependent metas form on their own in some cases.
You misunderstood me. I'm not denying your succeses with this built. But you have to see the difference between your local successes and the overall state of the game. You can field something in place and be generally good, if your micrometa allows it. But still it doesn't make the upgrades better, just not punishing. It means your local meta has still way to evolve.
On 5/18/2018 at 11:52 PM, Drasnighta said:I had a lot of success with Nose Punch.
i just Run tournaments, not play in them...
But that's not a Konstantine / Tractor build
On 5/18/2018 at 2:23 PM, Rimsen said:
Meta is what people have found that works. If it's not there it might be sub-optimal or it might be freaking genius, try it out and find out.
Ftfy
don’t overestimate the wisdom of crowds.
12 hours ago, Rimsen said:You misunderstood me. I'm not denying your succeses with this built. But you have to see the difference between your local successes and the overall state of the game. You can field something in place and be generally good, if your micrometa allows it. But still it doesn't make the upgrades better, just not punishing. It means your local meta has still way to evolve.
Im not even asserting success with this build. I figured it was pretty jank even when I was brewing it. It and its predecessors have done well the couple of times that I have tested them but thats hardly evidence for their tournament viability. Just like not showing up in the meta is only strong evidence that something isnt "good", not an objective statement beyond question or exception.
My purpose for participating in this thread is to discuss and discover what is and isnt good about the interdictor within the game. Ive already seen enough tournament top 8 lists to know its no bread and butter unit.
After running control, denial, and nose Punch, I am 10000% convinced to get mileage out of the Interdictor, you just need to leverage what it does that nothing else can... Which is why I’m not sold on Phyloms and Kaptain K, as victories can do that with more direct combat and carrier power...
But defensive lines, nose punches and board and obstacle control , that’s the key, either in singular or fleet multipliers.
2 minutes ago, Drasnighta said:After running control, denial, and nose Punch, I am 10000% convinced to get mileage out of the Interdictor, you just need to leverage what it does that nothing else can... Which is why I’m not sold on Phyloms and Kaptain K, as victories can do that with more direct combat and carrier power...
But defensive lines, nose punches and board and obstacle control , that’s the key, either in singular or fleet multipliers.
Would you mind enlightening me to "nose punch" in particular? I think I can guess what control and denial mean in terms of Armada (tho Im honestly not certian, none of these are in the glossary).
I run Phylons Konstantine and G-8s because of their synergy. I have definitely encountered situations where my opponent was too slippery to pin down even with all 3 and cases where they were straight up overkill so I do believe I have room to optimize but thats tinkering. You are right about the interdictor's unique strengths (to the extent that I understand them).
Just now, Nagasadow said:Would you mind enlightening me to "nose punch" in particular? I think I can guess what control and denial mean in terms of Armada (tho Im honestly not certian, none of these are in the glossary).
I run Phylons Konstantine and G-8s because of their synergy. I have definitely encountered situations where my opponent was too slippery to pin down even with all 3 and cases where they were straight up overkill so I do believe I have room to optimize but thats tinkering. You are right about the interdictor's unique strengths (to the extent that I understand them).
Search it in fleet sub forums, you’ll find multiple threads and iterations
(I am on phone, and rehashing the concept in this medium would drive people insane with my fat fingered auto correct errors)
8 minutes ago, Drasnighta said:Search it in fleet sub forums, you’ll find multiple threads and iterations
![]()
(I am on phone, and rehashing the concept in this medium would drive people insane with my fat fingered auto correct errors)
Oh mb, I didnt realize the search function could be narrowed like that. I hate phone keyboards myself, ty for telling me where to find it.
And holy moly thats an awesome build! I included Gar Saxon in my list on roughly the same logic but my other squadron investments are more geared towards defeating a heavy bomber presence. Reading your battle reports I think my list actually works on the same philosophy as yours, in very different ways but the concept of running down your opponent is there. I see a key weakness in my list being the ability to outflank it that yours isnt so susceptible to, I think the dice on my ISD turn some close calls into destruction's. Thanks for sharing, having your list to look at will definitely make mine better.