Bounty

By AintNoPoser, in Star Wars: Legion

After setup, place a victory token on an enemy commander or operative. If you defeat a unit with a victory token, move that token to you. At the end of the game, if you have a victory token, gain that token.

If I am reading this right, you get the victory token automatically and it doesn't go to the unit that defeated the enemy commander or operative just based off of how "you" is defined by FFG.

Or Boba doesn't need to be the one to defeat the enemy commander or operative for "Bounty" to kick in.

Edited by AintNoPoser

It’s written on Boba Fett’s card, and it is an ability that he has, not anybody else, so I’m gonna say Boba has to be the one to kill them...

Your points are valid though, the You is ambiguous. It may be too hard to get Boba to be the one to actually kill them. But maybe that is the point?

As it’s worded there, Boba does indeed need to be the one to defeat the bountied unit. If “You” (i.e., Boba) defeat the unit, move the token.

So we are going with you=Boba

I wonder if it’s possible to “chain” bounties.

Me and my opponent are running Boba and Veers. My opponent puts a victory token on my Veers. I put my victory token on his Boba. His Boba kills my Veers, so that Boba is holding 2 tokens. My Boba kills his Boba. Do I get both his tokens? Probably not based on the wording but I can dream. ?

2 minutes ago, AintNoPoser said:

So we are going with you=Boba

Interestingly, I don’t see “you” defined anywhere in the RRG. However, the way they have been using it suggests they intend it to mean the same as their other games where “you” refers to the unit that the word appears on. So, yes, “you”=Boba as far as I can tell.

Just now, nashjaee said:

Interestingly, I don’t see “you” defined anywhere in the RRG. However, the way they have been using it suggests they intend it to mean the same as their other games where “you” refers to the unit that the word appears on. So, yes, “you”=Boba as far as I can tell.

Hopefully they explain this in the next article.

1 minute ago, KalEl814 said:

My Boba kills his Boba. Do I get both his tokens? Probably not based on the wording but I can dream. ?

"If you defeat a unit with a victory token, move that token to you" I dunno, seems like you do.

Just now, Contrapulator said:

"If you defeat a unit with a victory token, move that token to you" I dunno, seems like you do.

Yeah, depends on the definition of “you” and if “a victory token” applies to any amount of victory tokens.

Seems like it could use some clarity. Sounds like Boba would gain the victory token, if you = Boba. What happens if he dies though, is the bounty token dropped? Sounds like you need to keep him alive til the end of the game to actually score the token.

If you dont manage to kill the commander does the rebel side get that token?

10 minutes ago, OccasionallyCorrect said:

If you dont manage to kill the commander does the rebel side get that token?

I think not, because there's no mechanic for them to gain the token.

22 minutes ago, edmund_pevensie said:

Seems like it could use some clarity. Sounds like Boba would gain the victory token, if you = Boba. What happens if he dies though, is the bounty token dropped? Sounds like you need to keep him alive til the end of the game to actually score the token.

“He’s no good to me dead.”

:D

26 minutes ago, nashjaee said:

Interestingly, I don’t see “you” defined anywhere in the RRG. However, the way they have been using it suggests they intend it to mean the same as their other games where “you” refers to the unit that the word appears on. So, yes, “you”=Boba as far as I can tell.

Well, it does seem like that might be a bit of fun like the entire hunt for Fett by pretty much every bounty hunter in the galaxy while he had Han in the Legends stories.

2 minutes ago, Contrapulator said:

I think not, because there's no mechanic for them to gain the token.

I mean I assume they wouldn't get it, but is the bounty system a risk reward? If you don't kill them you've given up a token?

Keep in mind that what we can read on the card is simply reminder text rather than a complete explanation of the rules. We will probably have to wait for the rules insert in the expansion box and/or an update to the rules reference pdf before we know exactly how it works.

Personally I'd like to see bounty give the opposition a chance to gain that victory token if the target survives. It think it would be more fun and add an interesting element of risk to using it.

it also sounds like he needs to survive the game.

The token is under "You" until the last bit, "gain that token"

Possibly that is a bit too wordy of a special rule imo and will need clarification.

5 hours ago, Contrapulator said:

"If you defeat a unit with a victory token, move that token to you" I dunno, seems like you do.

To be precise it should say "that token" both times as in "If you defeat a unit with that victory token, move it to you". Otherwise is ambiguous but I'm fairly sure this is what they meant.

EDIT: or maybe not and is truly a bounty that can change hands and stack creating a metagame around enemy bounty hunters cause in the end that's what they live for. If so, potentially a battle with 2 bounty hunters per side could end up with a bounty hunter hoarding 4 bounty tokens right?

Edited by Andreu

Obviously I dont know but to me, I would guess that if you give an enemy a token at the start....if they still have it at the end....then they hold a victory token?

How would a victory token effect Breakthrough? (maybe there will be rules in the pack?)

2 hours ago, VAYASAN said:

Obviously I dont know but to me, I would guess that if you give an enemy a token at the start....if they still have it at the end....then they hold a victory token?

How would a victory token effect Breakthrough? (maybe there will be rules in the pack?)

For breakthrough you gain a victory token for every unit leader in your enemy’s deployment zone at the end of round 6. Essentially you’d have an extra point at the end or you wouldn’t lose anything for the bounty holder to be out and trying to finish off weak units in the last turn.