That Boba Tho

By KalEl814, in Star Wars: Legion

I appreciate Boba as a popular character being in the game. What I am not a fan of is him being lumped under imperial - much like the original x-wing release of Slave I, this seems to be a necessary evil to get iconic and popular characters out and into the game to help the line out. I suspect in several years, we will get a scum faction, if not other factions.

Basically, get the iconic stuff out to prove the game can make money, with two factions then expand later. Still, the operative classiffication is a great thing to see.

I didn't see it, but it makes sense to me that an operative takes a commander slot. that way no "new" tokens are needed.

1 hour ago, DekoPuma said:

They usual don't have them. They even stopped saying "expect this quarter 3" a while ago. Rare exceptions are for things like X-wing 2.0

I don't know if they updated the article or what, but right now it says Q3. Which would be great if they meet it!

25 minutes ago, That Blasted Samophlange said:

I appreciate Boba as a popular character being in the game. What I am not a fan of is him being lumped under imperial - much like the original x-wing release of Slave I, this seems to be a necessary evil to get iconic and popular characters out and into the game to help the line out. I suspect in several years, we will get a scum faction, if not other factions.

Basically, get the iconic stuff out to prove the game can make money, with two factions then expand later. Still, the operative classiffication is a great thing to see.

I think it works in this context because Boba can be hired by the Empire for specific purpose. The bounty mechanic and his command cards all being just about him reinforce this.

16 minutes ago, Bohemian73 said:

I didn't see it, but it makes sense to me that an operative takes a commander slot. that way no "new" tokens are needed.

From the article. Also they show the new token.

"With Boba Fett’s introduction to the game, Star Wars: Legion also welcomes a new unit type: the operative. Every Star Wars: Legion army can have up to two operatives, letting you pair these powerful units with one or two commanders."

You can use the flamer command card in melee. Sweeeeeet.

3 minutes ago, Gorthaur25 said:

You can use the flamer command card in melee. Sweeeeeet.

Yeah that was a really nice touch. Going to be a really nasty roll with up to 6 reds with offensive surge. Plus with arsenal 2 he can do his melee attack as well. Hello troopers here is 8 damage enjoy!

I am way more exited about recruiting Boba than I am the scouts right now. Maybe the preview for the two man sniper team changes that.

14 minutes ago, ScummyRebel said:

I am way more exited about recruiting Boba than I am the scouts right now. Maybe the preview for the two man sniper team changes that.

Let's see how the fleet troopers do with their limited range. Both will be very scary on standby.

49 minutes ago, ScummyRebel said:

I am way more exited about recruiting Boba than I am the scouts right now. Maybe the preview for the two man sniper team changes that.

The scouts actually don't look too bad, depending on what heavy weapons they have. Boba got the wow factor but I get the feeling the scout troopers will be more of staple.

So are we all thinking his 3 pip card will be a particularly nasty attack from the rocket on his jet pack since you are likely losing the initiative bid and only getting a single order out of it?

3 minutes ago, FSD said:

So are we all thinking his 3 pip card will be a particularly nasty attack from the rocket on his jet pack since you are likely losing the initiative bid and only getting a single order out of it?

It just wouldn't be a Star Wars game without OP wrist rockets.

1 hour ago, KalEl814 said:

It just wouldn't be a Star Wars game without OP wrist rockets.

Wrist Rocket is already a standard weapon on his card - and it's not really OP.

WATCH THOSE WRIST ROCKETS

As exciting as his weapons are, his speed is ridiculous. A speed 3 trooper is great for grabbing objectives. Especially if Vader "motivates" him for a wound.

17 hours ago, NeverBetTheFett said:

Well played FFG (slow clap). Well played. I was thinking of dumping Legion for X2.0 in a few months, but now that I see how awesome Boba is, I'm having second thoughts. Plus I'm concerned X2.0 will be a mess for a while. Too much at once. FFG will struggle to handle it properly making the game annoying to play. But who knows. Still, anything Star Wars is awesome.

I've heard enough.

You need to just come out of the Legion closet already. It'll be fine, your fellow gamers will support you. There might be a few haters in our IA group but F 'em if they can't accept it. The parade is in like what, 6 weeks? We can march down Yonge Street with our models together.

An interesting way to introduce Boba. He looks like he'll be great fun to play with some extremely versatile options, and that 3-movement will be lethal! I'm a little concerned that they're already introducing a whole new unit type that hasn't been included in the rules reference in any way. You'd have thought something this major would have been incorporated in the planning of rules from the beginning or near enough, so I hope FFG aren't just adding ideas on the fly just to try and cram in some more well-known characters. Still, he seems to fit in pretty smoothly and I have every faith this won't have been a rushed idea.

The paint job on the model in the article seems to be pretty good, better than some of the other recent ones in any case, though I guess 'faceless' characters are always easier to get closer to the source material. I just think they've missed a trick with his sculpt, I really like everything about it except the pose. I appreciate what they were going for but think he comes across as looking like he's prancing about trying to do a heel click a la Fred Astaire:

Boba1.png.1e02db13c257afa5361f7f5f8159b8c9.png

Image result for heel click gif

I think if he was leaning backwards and firing forwards he'd look far more 'bounty hunter' and far less 'dainty dancer':

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Having said all that, he's still pretty darn cool!

Edited by maddwarfer

cape+jetpack, what could go wrong :P

interesting tidbit though is if your hand is just his cards and neutral cards if say veers dies(like to a stiff wind for example) you can promote boba to your new commander as hes a trooper and issue commands off him and he gives an even higher courage than veers!. assuming they dont add special rules to operatives in general when they update the rulebook

Just wanted to add in here. BOBA FETT! Was waiting for this model to be announced. My all time favorite Star Wars character!

I'm not seeing an issue with him being part of the Imperial faction as we have two for now and he wouldn't be a Rebel that's for sure. I mean lets ace it his knee darts alone makes him sinister!

The model is dynamic without being too elaborate to conceal his iconic details.

14 hours ago, ABXY said:

Wrist Rocket is already a standard weapon on his card - and it's not really OP.

I know...

21 hours ago, Gorthaur25 said:

Let's see how the fleet troopers do with their limited range. Both will be very scary on standby.

You say "limited" like the unit has a severe handicap, but it's only 1 range less base than all other trooper basic weapons. We also know the Fleet Troopers have a blast grenade launcher that reaches out to range 3 and the sniper rifles probably at least match that for range if not exceeding it with the Sharpshooter 1 keyword to help punch through cover like the grenade launcher.

This also doesn't factor in how important objectives are I.e. You're opponent may have more range, but no option to meaningfully abuse it without just losing objectives.

Personally, I would prefer the scouts to the commandos based on what we've seen and by a substantial margin. The damage potential on scouts is just so high as is their average damage that they form a huge threat, but with Low Profile the unit will basically always have cover against most enemies making them hard to root out and the courage 2 lets them threaten an area without needing a commander nearby and increases the likelihood of being able to activate normally even while receiving attention.

I know Fett is taking the spotlight right now, and he should because he's also very good, but I think a lot of people are underestimating the scouts.

Why does his 1 pip card Flame Projector have Blast on it. Boba himself has Sharpshooter 2 which reduces cover by 2 already. Cover maxes at 2 so is blast necessary or am i missing something?

2 minutes ago, dagiantkilla said:

Why does his 1 pip card Flame Projector have Blast on it. Boba himself has Sharpshooter 2 which reduces cover by 2 already. Cover maxes at 2 so is blast necessary or am i missing something?

Blast is a weapon ability while sharpshooter is a character ability... Perhaps in the future some effects or cards can negate one of the two, you still have the other.

28 minutes ago, dagiantkilla said:

Why does his 1 pip card Flame Projector have Blast on it. Boba himself has Sharpshooter 2 which reduces cover by 2 already. Cover maxes at 2 so is blast necessary or am i missing something?

Well, we see with boba that he has a unique resistance to pierce that provides a decent half counter to it.

Probably similar rules to counter other rules. Who knows.

3 hours ago, MasterShake2 said:

You say "limited" like the unit has a severe handicap, but it's only 1 range less base than all other trooper basic weapons. We also know the Fleet Troopers have a blast grenade launcher that reaches out to range 3 and the sniper rifles probably at least match that for range if not exceeding it with the Sharpshooter 1 keyword to help punch through cover like the grenade launcher.

This also doesn't factor in how important objectives are I.e. You're opponent may have more range, but no option to meaningfully abuse it without just losing objectives.

Personally, I would prefer the scouts to the commandos based on what we've seen and by a substantial margin. The damage potential on scouts is just so high as is their average damage that they form a huge threat, but with Low Profile the unit will basically always have cover against most enemies making them hard to root out and the courage 2 lets them threaten an area without needing a commander nearby and increases the likelihood of being able to activate normally even while receiving attention.

I know Fett is taking the spotlight right now, and he should because he's also very good, but I think a lot of people are underestimating the scouts.

Personally I am not concerned about range two, but a lot of people seem to be. I am really excited to throw a bucket of white dice plus the scatter gun.