Has anyone had any success using this guy? Any good command cards that are mandatory? Or was this guy DOA? I've never seen him at a competitive table.
Davith Elso
2 minutes ago, NeverBetTheFett said:Has anyone had any success using this guy? Any good command cards that are mandatory? Or was this guy DOA? I've never seen him at a competitive table.
I saw him at an Omaha regionals, but it was in a 1-2 game in round 4. Davith's interesting. If you're going to put 3 points into Mak as a non-actor for the first 2-3 rounds, Davith offers some alternatives. His free damage pings are a mini over-run, except that he doesn't have mobile (his special attack action is MOVE 2, not GAIN 2 mps, so that one is free). Force leap helps there -- you gain mobile during movement. And the auto-hide at the beginning makes deflection run-able, though if you want a spy that can send damage back for a 1-point command card, why not Ahsoka at 8 points with Right Back at Ya? Davith's pierce is nice, but he's not getting a ton of damage output to begin with. Maybe paired with Ko-Tun and a focus? But that's a lot of investment to get a 10 hp white die figure to do decent damage once.
I dunno. At this point I think anything Davith does, Jarrod does better, but we're all looking to Tyrants for rebel force user upgrades, so who knows?
You'll have to ask @Rogue Dakotan , the internet's biggest Davith booster
GY is an awful attack that will hold him back. If you want a melee, you can take obi wan for one more or ahsoka for two more or (soon) tress for one less. I'd rather have all three of those instead of davith.
I think if Davith were released now he'd have 3 attack dice.
2 hours ago, ThatJakeGuy said:You'll have to ask @Rogue Dakotan , the internet's biggest Davith booster
I haven't played him in a long time, but when I did I usually found him to be useful to me.
My strategies for Davith were always:
- Focus him turn 1. He needs a focus in order to trigger his Fell Swoop reliably. Fell Swoop can be nasty.
- Play him cautiously. He can get chewed up if exposed to much fire.
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Try and remain hidden as often as you can. An un-hidden Davith is super vulnerable and not good at attacking.
- Taking along the Camouflage command card can help with this.
- He's great at running objectives.
- He's great for hit and runs.
- Remember that Fell Swoop basically gives you a free use of Cut and Run since it allows you to move two spaces (not movement points) letting you hop in and out of the space adjacent to you, doing a free damage before your second attack. Good stuff.
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His Vanish command card is a must take.
- This lets you set up davith to get 4 free movement, potentially running away with an objective, or using Cut-and Run to cut people up. (never underestimate damage that ignores defense dice.
- Vanish can let you block LOS to your more powerful figures. Just move him to a really irritating spot and drop the card to force your opponent to expose themselves in order to get shots on your other units.
- Vanish can let you camp an objective safely until you want to move him again.
- Vanish can be particularly good when you know you'll have initiative in the next round, Safely setting him up so you can unleash Davith first thing before your opponent can react next round.
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Command cards that give you extra movement are always really nice to have with Davith to get more mileage out of his hit and run nature, as well as triggering Cut and Run more frequently.
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Deflection is always a handy card, but especially when you have a guy who's usually always hidden, so that makes it -4 accuracy
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Hide in Plain sight is a good card in my opinion, but i'd only take it along if you had other Spies on your team.
- Oh yeah. He's a spy. which is a great trait to have.
- Also try and roll as many Dodges as you can.
DISCLAIMER: The above is just my opinions and Davith is probably not actually that good but whatever
Nowadays you could throw a surge power token on him to help trigger that extra attack. He takes a lot of investment but he is fun
Hadn't even thought of that. Good call. Are there any easy ways to do that though besides temping him into Mercs with a Clawdite? I don't think you want Davith on a merc team. He needs to be on a team of either Force Users or Spies
3 hours ago, GottaBadFeelingAboutThis said:I saw him at an Omaha regionals, but it was in a 1-2 game in round 4. Davith's interesting. If you're going to put 3 points into Mak as a non-actor for the first 2-3 rounds, Davith offers some alternatives. His free damage pings are a mini over-run, except that he doesn't have mobile (his special attack action is MOVE 2, not GAIN 2 mps, so that one is free). Force leap helps there -- you gain mobile during movement. And the auto-hide at the beginning makes deflection run-able, though if you want a spy that can send damage back for a 1-point command card, why not Ahsoka at 8 points with Right Back at Ya? Davith's pierce is nice, but he's not getting a ton of damage output to begin with. Maybe paired with Ko-Tun and a focus? But that's a lot of investment to get a 10 hp white die figure to do decent damage once.
I dunno. At this point I think anything Davith does, Jarrod does better, but we're all looking to Tyrants for rebel force user upgrades, so who knows?
Excellent assessment! Thank you. In fact, I was debating between him and Jarrod. My preliminary play testing with Jarrod is that he's a good value for 5 pts. I've also not seen him on the table, but I assumed it was because he was new. J4X is not even that bad, and if you draw Jarrod's command card, solid for zero points.
20 minutes ago, Rogue Dakotan said:Hadn't even thought of that. Good call. Are there any easy ways to do that though besides temping him into Mercs with a Clawdite? I don't think you want Davith on a merc team. He needs to be on a team of either Force Users or Spies
Right. I debated running him with a Luke list to at least make a better use out of force cards. Then it got me thinking, has anyone really used him? I've seen him played in my local meta casually, but not much more at all.
16 minutes ago, NeverBetTheFett said:Right. I debated running him with a Luke list to at least make a better use out of force cards. Then it got me thinking, has anyone really used him? I've seen him played in my local meta casually, but not much more at all.
I keep trying to do the same and have come to the conclusion that Luke takes up too much space in your point allowance. I don't know if this will ever be remedied though as Luke is a super star and without him you have these middling to not great melee figures like Kanan, Obiwan, Ezra, Davith. I don't know if them + Ahsoka is going to get enough command card support to work without Luke. With Luke I don't know if I can get enough of the middle-to-good Force Users to make a list that doesn't get blasted off the board before I can kill enough stuff. At least Zeb gets 2 attacks, the other guys can do serious damage but to only one figure a turn. The curse of the Rebels is one figure activations, they are great activations, but there's still only one at a time
I have played Davith many times, and had fun with him, but man, he can let you down hard with the G-Y and he feels like he costs a lot even though he's balanced. Compare with Ezra at 7pts and I like Davith better in all respects except he's missing the extra Yellow and +2 which is why Hidden and Focus can be necessary against some targets. He really kills smaller guys pretty well though, but sometimes blanks out defense or offense.
Edited by buckero040 minutes ago, Rogue Dakotan said:Hadn't even thought of that. Good call. Are there any easy ways to do that though besides temping him into Mercs with a Clawdite? I don't think you want Davith on a merc team. He needs to be on a team of either Force Users or Spies
You could try him with Maul in Mercs? Other than that Kotuns command card helps give out surge tokens. Blitz and Hera could both help?
Actually pulking off Vanish with Maul and Greedo around could be pretty funny...no one they really want to attack
Having never put davith on the table, i don't think i've ever looked at his command card. That's nasty.
It's a string of command cards, but using something like Urgency, to trigger to the limit, and dropping his command card on the bonus action (negating the to the limit Stun) would be pretty fun.
3 hours ago, Fightwookies said:Having never put davith on the table, i don't think i've ever looked at his command card. That's nasty.
It's a string of command cards, but using something like Urgency, to trigger to the limit, and dropping his command card on the bonus action (negating the to the limit Stun) would be pretty fun.
It is very fun to blow a lot of movement points to dump him right in the middle of all the action or on a very important space and go POOF CAN'T SEE ME!
Davith is... "Chris Angel, World's Greatest Magician"...
Another fun command card with Davith is Efficient Travel. More people to run across for that one damage ping.
Took Davith all the way to the finals of Nordics.
6 hours ago, Cremate said:Took Davith all the way to the finals of Nordics.
Mind sharing the rest of the list?
8 hours ago, Cremate said:Took Davith all the way to the finals of Nordics.
And please tell if he was worth it, or maybe you made it despite using him
Edited by JaremaWell, he was designed during the end of the trooper phase, so the more 3 dice attack figures or augmented attack figures in the game the less effective he will feel.
Edited by buckero0Might put this up in the Rules subforums but what happens if Davith, with Vanish active, suffers a Strain? Can you choose to take damage instead which would result in no damage due to Vanish?
1 hour ago, Kalandros said:Might put this up in the Rules subforums but what happens if Davith, with Vanish active, suffers a Strain? Can you choose to take damage instead which would result in no damage due to Vanish?
Yes, it's known. Nothing would happen.
A non-hero suffers strain as damage instead. By discarding a command card you can prevent one damage suffered from suffering strain for each card discarding.
If you are not going to suffer any damage anyway, there is no reason to prevent damage by discarding cards.
I.e. when suffering strain you are actually not choosing between suffering damage and discarding a card. You are always suffering strain as damage, just choosing whether to prevent damage by discarding card(s).
(Related: in skirmish Davith could not choose to suffer strain to activate an ability, because suffering strain is suffered as damage instead, and by Vanish he cannot suffer damage, the the ability's cost cannot be paid.)
Edited by a1bert
It's been half a year and I've had a problem accessing my account on Tabletop Admiral, so to the best of my recollection I played:
eRangers
Jedi Knight Luke
Davith
Hera
Gideon
C-3P0
Balance of the Force
I lost one game in the Swiss - my first where I got bulldozed by an Iggy that started the game with Blaze - and I had an incredibly close semi-finals that I managed to flip to my advantage in the last round.
Davith is very unforgiving to play and he can need a fair bit of nurture from his team to really get rolling. But I had so much fun with him, but in terms of the spy cards and how Vanish can be used to "redraw" the map. I don't think he ever really dragged me down or failed me until I massively misplayed him in the finals (breaking my rule of never ever sending a Jedi after an opponent with a white die...).
This was well before HotE was out, so the scene has changed massively since. I have had a mind to pair him up with Ahsoka and have had that duo in mind for the upcoming Europeans, though not sure if I'll dare to carry through with it. Because he is so unforgiving and because I'm very much out of practice playing the game in general.
@Cremate what were the odds of you being able to pull off Fell Swoop for your first attack? I'm guessing less than 50% of the time vs. a black or a white? Did you mitigate that by Focusing Davith?