Early W7 Cactus list

By thecactusman17, in Star Wars: Armada Fleet Builds

I'm thinking forward, and I want opinions on a list moving into Wave 7 after the newest FAQ/TREG release.

Fleet 300 (379/400)
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Imperial II-class Star Destroyer (120 + 41)
+ Intel Officer (7)
+ Gunnery Team (7)
+ Electronic Countermeasures (7)
+ Leading Shots (4)
+ XI7 Turbolasers (6)
+ Devastator (10)
Gladiator I-class Star Destroyer (56 + 34)
+ Intel Officer (7)
+ Ordnance Experts (4)
+ Engine Techs (8)
+ Assault Proton Torpedoes (5)
+ Demolisher (10)
Raider I-class Corvette (44 + 34)
+ Grand Admiral Thrawn (32)
+ Hondo Ohnaka (2)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Most Wanted
Planetary Ion Cannon
Solar Corona

Alternatively, I'm considering Motti instead of Thrawn. However the addition of tokens to Thrawn I think makes this more effective than Motti because I can feed Thrawn tokens to Dev and use a Thrawn dial to combine them into a powerful defensive buff.

Personally I would want the raider free for anti squadron usage as heavy squadrons will be a problem for this list, so would recommend putting thrawn on the ISD if you think you can keep it alive, or demo as it can leg it if it has to.

On 5/11/2018 at 6:12 AM, Alpharius18 said:

Personally I would want the raider free for anti squadron usage as heavy squadrons will be a problem for this list, so would recommend putting thrawn on the ISD if you think you can keep it alive, or demo as it can leg it if it has to.

I find that with these ships, focusing on squads is a tactical error. Better to assassinate the carriers and evacuate with a live ship than kill a squad and the rest of the squads peck you to death.

I would move Hondo to a gozanti but I guess the raider will work as lifeboat so better where he is.

Probably Demo-II was a better option. Not to focus on squad rather than giving it something to do while you choose the correct time to engage. If some speed 4-5 bombers go their way to you, you will have some interesting overlapping flak. Also the intel officer would work against scatter aces of you roll double hits.

You would have less bid though and I suggest it cause with 15 I would go more than fine in my meta.

But I like the fleet anyways.

Personally I would take Motti over Thrawn and trust myself to plan ahead but he does give you better versatility when your opponents list can throw curveballs.

How confident are you that your Gladiator can chase down smaller ships if your opponent tries to refuse to engage? Ive only run gladiators in hypothetical games so IDK how that would play out.

On 5/14/2018 at 6:33 PM, Nagasadow said:

Personally I would take Motti over Thrawn and trust myself to plan ahead but he does give you better versatility when your opponents list can throw curveballs.

How confident are you that your Gladiator can chase down smaller ships if your opponent tries to refuse to engage? Ive only run gladiators in hypothetical games so IDK how that would play out.

I've used Motti before, but I believe that ultimately thrawn has better defensive capability to rebuild/reassign shields at the start of each turn. Basically, Thrawn lets me add 3 additional points to my hull each turn on Devastator and can also heal damage off quickly.

Demolisher is a scary force to reckon with, and can reliably chase down most ships in the game with frightening speed. Intel Officer ensures that few small ships can survive the first two shots of the last-first triple tap, so Demo gets to keep chaining Intel Officer across the enemy fleet and remove braces and redirects.

12 minutes ago, thecactusman17 said:

I've used Motti before, but I believe that ultimately thrawn has better defensive capability to rebuild/reassign shields at the start of each turn. Basically, Thrawn lets me add 3 additional points to my hull each turn on Devastator and can also heal damage off quickly.

Demolisher is a scary force to reckon with, and can reliably chase down most ships in the game with frightening speed. Intel Officer ensures that few small ships can survive the first two shots of the last-first triple tap, so Demo gets to keep chaining Intel Officer across the enemy fleet and remove braces and redirects.

I do love how mean the intel officer can be.