It's been at least a week since the last Punisher thread

By Commander Kaine, in X-Wing

40 minutes ago, ficklegreendice said:

reinforce, full stop

Punisher always should've had it given its role as essentially a bunker buster that just plows through fortified emplacements

built in trajectory simulator would also be super neat to break up all the swarms that'll most likely be cropping up

also, the punisher is beautiful. It just needs a better paintjob

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Target lock reinforce action chain would really fit the lore of the ship.

59 minutes ago, heychadwick said:

How can they make the Tie Punisher different than the Tie Bomber?

Well, to start with we know next to nothing about the v2 Tie Bomber. It's quite possible that they change it to be more about.....bombs? The number of slots if different types can make a huge difference. It's possible the Tie Bomber gets more Bomb slits at the expense of other ordnance.

There is also the base cost of Ordnance. The Proton Torpedo might be 4 pts for a Bomber, but only 2 pts for the Punisher. It could be super easy to just adjust pricing of upgrades to make a huge difference. Bombs will probably cost more on the Punisher.

The Reload action can be given to the Tie Punisher, but not the Bomber. It makes sense and I can see it.

Reinforce can be given to the Punisher. It's meant to tank incoming fire to get into the thick of it. Only makes sense. Not for the Tie Bomber, though.

Medium base will make a difference, too. Surely a lot more hull.

The System slot will be big, too. Just look at FCS.

Boost will be there and even the possibility of SLAM (if it exists in the game).

All these are normal rules changes that can really set the Tie Punisher apart in the game from the Tie Bomber. It can also make it much better, too. I don't feel a special rule is required to make the Tie Punisher work.

Oh but we do know quite a lot about the bomber

It has an action chain, and red reload. Also the barrel roll is still white.

Plus it has a ship ability.

I expect the same standard for the Punisher AT LEAST.

4 minutes ago, Commander Kaine said:

Target lock reinforce action chain would really fit the lore of the ship.

Yes, please. Redline ability could be reworked to be "may reroll up to three dice when performing a secondary weapon attack" or something to keep the same flavor and allow him to continuously hammer a single target.

14 minutes ago, Commander Kaine said:

Oh but we do know quite a lot about the bomber

It has an action chain, and red reload. Also the barrel roll is still white.

Plus it has a ship ability.

I expect the same standard for the Punisher AT LEAST.

Dang. I am behind in my news. What is the chained action? What is the source?

Still, the rest of the speculation might be valid, such as costs and options.

Edited by heychadwick
Just now, heychadwick said:

Dang. I am behind in my news. What is the chained action? What is the source?

It's on one of the spreads... And we don't know :( we just know it's there.

Charges for some purpose? Maybe discard a charge from the ship instead of one from your munitions (sort of built in, more versatile Extra Munitions)? Or discard a charge to add a die when attacking with ordnance?

15 minutes ago, Cartchan said:

Thanks for the link @Cartchan. Wow, the X-Wing dial is uber-sweet, it basically has all the maneuvers (1-3), 3 red talons and a red 4K, and lots of blue to boot. They should be the best ship in the game right out of the gate with their stat line and fantastic pilot abilities; it'll be all Rebels all the time round here for a while.

5 minutes ago, clanofwolves said:

Thanks for the link @Cartchan. Wow, the X-Wing dial is uber-sweet, it basically has all the maneuvers (1-3), 3 red talons and a red 4K, and lots of blue to boot. They should be the best ship in the game right out of the gate with their stat line and fantastic pilot abilities; it'll be all Rebels all the time round here for a while.

I'm hoping the Defenders will rein them in.

4 minutes ago, clanofwolves said:

Thanks for the link @Cartchan. Wow, the X-Wing dial is uber-sweet, it basically has all the maneuvers (1-3), 3 red talons and a red 4K, and lots of blue to boot. They should be the best ship in the game right out of the gate with their stat line and fantastic pilot abilities; it'll be all Rebels all the time round here for a while.

I'm hoping 2x X-Wings and 2x A-Wings is viable, so I can build a decent Supper Squadron! (My Dinner Squadron tribute list)

They should make the Punisher ignore target lock requirements of any attached ordinance upgrade.

On 5/12/2018 at 8:50 AM, heychadwick said:

I don't think it will have any Linked Actions. If it were going to have one, though, it would be Boost - Target Lock. I mean.....it needs a freakin TL to shoot it's ordnance. Boost gets it closer.

Well, I was wrong about no linked actions, but right on which one it would have if it did.

Otherwise about what I expected.

Anybody has screen grabs?

Punisher will be deadly....assuming the "its a lot cheaper" was more than 1 measly point (relative) cost.

Deathrain can MOVE! lol

Linked boost > red tlock seems to be unique to that ship and will definitely be useful

Edited by Vineheart01
On 5/15/2018 at 12:28 PM, JJ48 said:

I'm hoping 2x X-Wings and 2x A-Wings is viable, so I can build a decent Supper Squadron! (My Dinner Squadron tribute list)

Dinner Squadron distracts again!!!

Only thing I didn't like is I don't know how they get to launch bombs

That's about the single most important thing for any punisher going into what could well be a joust heavy meta

Otherwise...**** yeah, deathrain will ride again!

Much more hype for him than the ARC, poor thing didn't get much of anything interesting :(

6 minutes ago, Nyxen said:

Dinner Squadron distracts again!!!

Yeah, though I call my list Supper Squadron so as not to spoil Dinner Squadron's undefeated record with no losses.

45 minutes ago, Vineheart01 said:

Punisher will be deadly....assuming the "its a lot cheaper" was more than 1 measly point (relative) cost.

Ship points don't have to change much if all the upgrades got super cheap.

29 minutes ago, ficklegreendice said:

Only thing I didn't like is I don't know how they get to launch bombs

That's about the single most important thing for any punisher going into what could well be a joust heavy meta

Otherwise...**** yeah, deathrain will ride again!

Much more hype for him than the ARC, poor thing didn't get much of anything interesting :(

Given both bombers and punishers mention launch, i wonder if its a basic bomb ability now.

Bombers gaining a Sensor slot is kinda weird imo....

14 minutes ago, Vineheart01 said:

Given both bombers and punishers mention launch, i wonder if its a basic bomb ability now.

Bombers gaining a Sensor slot is kinda weird imo....

bombers could potentially launch only through deathfire's ability

deathrain has to have some other means of getting it, though, otherwise his ability makes no sense

Launch could become device specific. Heavy rockets or guided bombs might always launch instead of drop.

1 hour ago, Vineheart01 said:

Given both bombers and punishers mention launch, i wonder if its a basic bomb ability now.

Bombers gaining a Sensor slot is kinda weird imo....

I strongly believe that launch will be an option on some bombs (perhaps the only option?), or at least they're future-proofing the concept of it.

//

Anyhow!

We saw from the token Redline is going to be PS 5. I don't know if they kept the same ability (Deathfire did), but I'm bullish on Redline.

Redlines ability kinda makes little sense in 2.0 setting, since its whole point was to bypass the "spend the targetlock" requirement essentially.

I suspect he will make ordnance slightly stronger, have higher than usual charges, or have an innate mod for them instead.

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So this is our lot in life.

I'm a bit sad for not getting a ship ability, but having both boost and barrel roll, with one of them linked is pretty cool.

Expert handling can make barrel roll into white, which means this is by far the most mobile bomber out there. Which is fair... It has 5 engines. Weeeeeeeeee

The dial got a Stop maneuver, and the Speed 2 and Speed 3 turns switched difficulties. Turning on a sharper point is good, although with the medium base speed increase, I guess its kinda similar. I wish a 4 straight would have been added. Otherwise, its a great update for the dial. You can now bamboozle rebel scum by staying in place, and shooting continuously.

I really hope TIE MK II is still in the game in some form, so I can spam boost lock into infinity.

I think the serious barrage of proton torpedoes is great. Who knows what other system upgrades are available, so it will be interesting to see.

I don't think it will be the best ship in the game, but as far as heavy ordnance carriers go... It seems to be on a great spot. And that is enough to make me happy.