Son, I am disappoint.

By izrador, in Star Wars: Legion

I've withheld up to now, but I have to say, whats in the box for these Snowtroopers is lackluster. 5 Upgrade cards. Two heavy weapons which is nice. 1 extra trooper card (which seems pointless to have a card for this) and then two upgrade cards which I already have a TON of being impact grenades and grappling hooks.

For this to be worth my while, you're gonna have to up your game FFG. You need to expand. If you can't have a release schedule faster and more rich than what you have, then the releases you do have need more options.

Flame me all you want but I'm not the only one who feels this way.

Edited by izrador

On the other hand, I kind of appreciate that the same upgrade cards come in multiple different boxes. I'd much rather buy a box because I want the models, instead of having to buy a bunch of Starvipers or Nebulon-Bs just because it's the only way to get that one upgrade card I need.

If you already have a ton of impact grenades and grappling hooks, it seems like you should know what to expect in trooper unit expansions? And the game has been out for what... 6 weeks? We already have one new commander, one new corps unit, information on the next two commanders, the next two corps units... And you know why they have cards for the extra unit, it’s so the point cost for them is distinct.

I get that if you have a bunch of impact grenades and grappling hooks that it’s not new and different to get more of them... but I’d rather have a little more consistency than the X-Wing first edition route where I’m tempted to buy a $50 ship I don’t want to fly because there’s a bit of cardboard I can only get inside that package.

11 minutes ago, Contrapulator said:

On the other hand, I kind of appreciate that the same upgrade cards come in multiple different boxes. I'd much rather buy a box because I want the models, instead of having to buy a bunch of Starvipers or Nebulon-Bs just because it's the only way to get that one upgrade card I need.

This a million times over.

I guess I should point out that I don't give a darn about the cards themselves. I don't play competitively or in leagues, I play narratively, so I rarely actually have the cards in front of my, I print out lists.

So I don't really need the physical cards, but I would like more options. So even if they released a special upgrade unique to a certain box, I could still use it even though I don't have the card.

It's this competition play mindset that isn't necessary for this hobby to be successful.

Strongly disagree. Upgrade cards are the biggest facilitator of power creep that other FFG titles suffer from. I also don't like planning purchases around what upgrades come in each box. Legion is unit focused, and this is a good thing.

Only if you play the meta game.

4 minutes ago, izrador said:

I guess I should point out that I don't give a darn about the cards themselves. I don't play competitively or in leagues, I play narratively, so I rarely actually have the cards in front of my, I print out lists.

So I don't really need the physical cards, but I would like more options. So even if they released a special upgrade unique to a certain box, I could still use it even though I don't have the card.

It's this competition play mindset that isn't necessary for this hobby to be successful.

If you want more options, focus on narrative play, and don't care about the cards themselves, then why does it matter at all? You can make up your own custom cards, and you can almost certainly find like-minded people who are in to that as well.

You get a unique unit with different gameplay and point value characteristics. 2 heavy weapons that are not in the game yet and some upgrade cards you may already have some of. I am not sure I see the issue.

27 minutes ago, Contrapulator said:

I'd much rather buy a box because I want the models, instead of having to buy a bunch of Starvipers or Nebulon-Bs just because it's the only way to get that one upgrade card I need.

Bingo.

Nothing kills a game faster for me than the tournament mindset of needing all new upgrade cards and new mechanics in each release, and only buying the new releases so you can stay at the cutting edge of the tournament meta. It's painful.

Legion works best (along with FFG's other Star Wars games) when it remains a Star Wars game, about Stormtroopers and Rebels and Vader and Luke, Han and Leia.

As someone said earlier in this thread, the game has been out 6 weeks. There are so many threads on "3rd Faction" and "what do you want next?" It is ridiculous. We have gotten plenty in 6 weeks time and quite a bit on the way.

For you to gripe about what cards you got when you opened the box is a little baffling too. There was a preview article and there are plenty of unboxing videos to see what you were getting before hand.

So why is this thread necessary?

It's not necessary, please delete admin.

I for one have no impact grenades or grappling hooks, and am looking forward to getting them in this expansion.

Two cores was a better deal for me and worth waiting for these upgrades.

7 minutes ago, Hawkstrike said:

I for one have no impact grenades or grappling hooks, and am looking forward to getting them in this expansion.

Two cores was a better deal for me and worth waiting for these upgrades.

Yeah, I'm in this boat too! 4 squads of the core troopers is plenty for me, so if they didn't put impact grenades and grappling hooks with the snowtroopers/fleet troopers, I probably would never get those cards.

Izrador, I didn't mean to flame you, so I hope you didn't take offense. I think we're all looking forward to having even more upgrade options in the (hopefully near) future.

Edited by Contrapulator

I don't have any Impact grenades. Its one of the reasons I'm looking forward to Snowtroopers.

Additionally, the cards DO matter for most people who want to play local leagues and what not.

So I mean, I get it, you play differently - but the Snowtroopers seem like a great unit and are worth purchasing.

Seriously if you have too many impact grenades you might want to eBay them. I think there is definitely a market.

I think the Snowtrooper minis look amazing!

7 hours ago, izrador said:

5 Upgrade cards. Two heavy weapons which is nice.

Think about it. For the first time in FFG history the unit card is the key ingredient, the upgrade cards are not as important as the units themselves. I don't think I want to see an aggressive release schedule that is disruptive to the meta each iteration. I think making the units the key to the game and allowing players to take them or not take them based on play style makes for a far richer and deeper experience because you don't have strong armies based on a meta.

Also, these smaller changes makes play balance easier, which then doesn't restrict the meta as armies are far more balanced and what you take is not as relevant to winning as to how you played. Further because you maintain a higher degree of variety you have less complaint about a stale game.

I don't agree with everything the OP said, but I feel like his main point is being missed. He wishes that these sets came with more new options, and i can understand that. I'm happy to have the Grappling Hooks and Impact Grenades for every reason already mentioned here, but it would have been very nice if this set had also come with a new option. I was actually kind of expecting that (back before we pretty much knew what the set would contain). More options that expand the usefulness of not just the unit in the box but also other units that already exist in the army are always welcome.

Just now, Jake the Hutt said:

I don't agree with everything the OP said, but I feel like his main point is being missed. He wishes that these sets came with more new options, and i can understand that. I'm happy to have the Grappling Hooks and Impact Grenades for every reason already mentioned here, but it would have been very nice if this set had also come with a new option. I was actually kind of expecting that (back before we pretty much knew what the set would contain). More options that expand the usefulness of not just the unit in the box but also other units that already exist in the army are always welcome.

The problem is that these new options add more and more complexity to the game and end up breaking it. Just look at the mess that X Wing became after just five short years of releases.

Just now, Chucknuckle said:

The problem is that these new options add more and more complexity to the game and end up breaking it. Just look at the mess that X Wing became after just five short years of releases.

New options are completely inevitable though. Also, they don't HAVE to break the game. X-Wing (or at least that aspect of it) was simply done badly. You can look at other games (Infinity, for example) that have hundreds of different upgrade options and manage to stay balanced even after a decade of monthly releases.

20 minutes ago, Jake the Hutt said:

I don't agree with everything the OP said, but I feel like his main point is being missed. He wishes that these sets came with more new options, and i can understand that. I'm happy to have the Grappling Hooks and Impact Grenades for every reason already mentioned here, but it would have been very nice if this set had also come with a new option. I was actually kind of expecting that (back before we pretty much knew what the set would contain). More options that expand the usefulness of not just the unit in the box but also other units that already exist in the army are always welcome.

Just thinking out loud, but with the game it seems like we'll get an Imperial Expansion, Rebel Expansion and General Expansion each quarter. I wonder if there may be a theme to each quarter and we'll thus see overlapping upgrade cards for each cycle.

Just now, Amanal said:

Just thinking out loud, but with the game it seems like we'll get an Imperial Expansion, Rebel Expansion and General Expansion each quarter. I wonder if there may be a theme to each quarter and we'll thus see overlapping upgrade cards for each cycle.

That wouldn't surprise me. But in this case the upgrade cards in this cycle are the same as in the first cycle (Stormtroopers/Rebels). I'd bet that the Commandos will have something different though.

I do believe, Legion by design, is low in upgrade cards. You still get options without all the crazy broken combos other FFG games take on. Not saying we won't be getting those, but you never know.

1 minute ago, Mep said:

I do believe, Legion by design, is low in upgrade cards. You still get options without all the crazy broken combos other FFG games take on. Not saying we won't be getting those, but you never know.

That may be the case. I still think it would be nice if each box introduced a new upgrade card. Even if it was somewhat niche. I feel like theres lots of room for simple and useful thematic upgrades