Rules you always forget

By Sybreed, in Star Wars: Armada

11 hours ago, ManInTheBox said:

Remembering to fire with my ship before moving though...? I still forget that shitery far too often! :D

Perhaps you play too much X-wing :D

Targeting **** Scramblers.

Every **** time.

I admit I am getting better but I still forget far too much. Many have been mentioned but...

1. CF Tokens, always forget them. I think because I am setting the dial to CF to use it so when I have to take a token because I have no shots it isn't the prefered use. Then next turn comes up and I forget the token.

2. Engineering tokens when I don't have an Engineering dial set. This happens a lot, usually it just means regenerating a shield but that shield can be the difference between surviving another round or not.

In casual games I have actually gotten in the habit of reminding my opponents when they forget something and letting them use it, I find this helps me remember and most of my opponents have started doing the same for me in casual games. If a tournament approaches sometimes we will remind each other as well but we won't let each other use it. That is usually a good way to remember once the tournament comes around.

Speaking of tournaments, if I find myself consistently forgetting something in my list I will drop it for something I will remember even if the effect isn't as powerful for my list. A less powerful effect that you can remember is worth way more than the powerful effect you forget.

And practice, practice, practice... It helps.

Edit: Just remembered one more.

When you use a critical effect from a card it does NOT spend the damage from that card unless it says SPEND. So after something like APT happens you also get the damage from the crit, you just don't get the standard effect.

Edited by Thrindal

Officers...be it Toryn Farr or Intel or whoever else.

I played in a casual tournament with a Leia swarm that was built on Intel officers and remembered to use it once during the three rounds.

It is a matter of just playing too fast.

15 hours ago, Kristjan said:

Intel Officer. You need to declare it before you modify your dice.

Technically, you can't even add your Ackbar dice before you declare it.

I'll add one: the Solar Corona and Ackbar interaction. Once again, you remove the accuracy before you add the Ackbar dice.

4 hours ago, noggin said:

Perhaps you play too much X-wing :D

YOU WASH YOUR WH0RE MOUTH!!!

:D

5 hours ago, Irokenics said:

Not so much me, but on the MOTF channel we get quoted a lot saying the inside turn is illegal, when its not so long as the ship doesnt overlap tje tool!

really?? pfff, these noobs don't know the power of the inside turn!

43 minutes ago, rasproteus said:

Technically, you can't even add your Ackbar dice before you declare it.

I'll add one: the Solar Corona and Ackbar interaction. Once again, you remove the accuracy before you add the Ackbar dice.

that's one I didn't know about.

I also didn't know that the accuracy you get after modifying your die are not affected by the solar corona.

Admiral Titus... I always forget to use his ability. Usually don't have a problem with anyone else, but Titus, every time!

I wonder if anyone used Raddus and forgot to bring in his ship later into the game ?

On 5/11/2018 at 9:58 AM, Sybreed said:

that's one I didn't know about.

I also didn't know that the accuracy you get after modifying your die are not affected by the solar corona.

Yeah, solar corona. When you roll, check then. Then modify to acc. Opened my eyes to h9 again. Thought it was useless till I saw it used in Atlanta last weekend.