I forget who did the math(s) for squadrons but I think there is a "1 pt" addition for Rogue.
Are aces undercosted, overcosted, or just right? In most builds, it appears that 8 squadrons is the magic number (deployment advantage, and squadron activations needed by carriers). Then again, Jon R. won the first Worlds with his normal A-wing spam that, at the time, there were discussion of them being OP'd.
On other threads, I've heard people argue for 1 ace for every 2 normal squadrons. I don't remember if it was for fluff, squadron diversity or because aces are OP'd.
IMO, Commander Vader's ability should apply to Imp Aces, much like Rieekan applies to Rebel Aces!
Perhaps, there needs to be a "wingman controller" card... when one non-unique activates, another one can... then again, it would make Yavaris so devastating. Or I guess it would be easier to have... "upgrade - +2 to your squadron value. you may only activate non-uniques."
I remember a time when the Neb-B was hated because it would be one-shotted by Demo. Rieekan was probably created to deny the Demo triple tap.
Overall, the part that makes spamming ties, or Z's risky. If you make the cut, you may lose by 7/8 because they killed a squadron and you did not. Not good for viewing!
Thoughts?