A generic shortage 2.0

By wurms, in X-Wing

Maybe FFG has answered this, but how many generics are we getting in the conversion kits? Typically, the ship cardboard token has had a unique on one side and a generic (or sometimes another unique) on the other side.

I buy one imperial conversion kit. It comes with 3 TIE Bomber dials. But how many Scimitars Sqd Plt tokens am I actually gonna get? Currently there are 4 unique tie bomber pilots (deathfire,jonus,rhymer,tomax) and 3 generic ships (scimitar,gamma sqd, gamma vet). If we only get 4 cardboard tokens, one for each unique then we are only getting one of each generic and two of one generic.

Rhymer/Scim, Jonus/Gamma Sqd, Deathfire/Vet, Tomax/Vet ???

I thought I needed three tie bomber dials, but now Im not so sure, if I cant run 3 Scims or 3 Gamma Vets.

I see this being a problem for most generics. Take the A-wing for example. Im sure most people want 3 green sqd Awings, as well as 3 prototypes in that box for swarms. But really, we are probably only gonna get two of each, even though the box says three Awing dials.

Tycho/Proto, Arvel/Green, Jake/Proto, Gemmer/Green.

If they add in two more unique pilots and one more of each generic then, awesome, and my problem is solved. If not, ugh. One kit doesnt sound so good anymore. It gives me enough dials for my ships, but not enough ships for my dials ?

To my knowledge, the only thing we know for sure about the conversion kits is the number of dials for each model type, plus an overall total of cards. We don’t even know how many of the known 1.0 pilots got ported over to 2.0

Regarding what they will include, the only thing I can guarantee is that someone will complain about it.

I think we could speculate that ships will generally get the same ratio of generic vs named that they did in first edition, though this will likely vary on some ships. If they feel that they can include another iconic name, they likely will, either in the conversion kit or a later expac.

Same way they did it for Most Wanted, generic tokens, or one goes away, probably both. Also, we know nothing about the new uinques.

For the A-wing, same boat. Only no need to drop a generic.

I'd assume we'd use squished initiative to standardized two generics per ship, an initiative 2 and an initiative 3 with ept

No need for gamma squad vet. it'll just be scimitar and gamma w/ept (most likely)

Fangs and possibly tie/ln as possible exceptions

Edited by ficklegreendice
8 minutes ago, ScummyRebel said:

To my knowledge, the only thing we know for sure about the conversion kits is the number of dials for each model type, plus an overall total of cards. We don’t even know how many of the known 1.0 pilots got ported over to 2.0

Regarding what they will include, the only thing I can guarantee is that someone will complain about it.

I thought we debunked the "number of pilot cards" rumor last week (84 Rebel, 93 Imp, 99 Scum was the count from some "distributor" source).

8 minutes ago, ficklegreendice said:

I'd assume we'd use squished initiative to standardized two generics per ship, an initiative 2 and an initiative 3 with ept

No need for gamma squad vet. it'll just be scimitar and gamma w/ept (most likely)

Fangs and possibly tie/ln as possible exceptions

I was about to comment that. Many of the later generics were re-costed ones from the Aces packs. We can probably afford to lose at least 1 generic from each "aced" ship.

I do not believe we will get the same number of unique pilots that we currently have.

I predict that if the conversion pack states we get 2 of a ship type then we will get 2 of each generic and 4 or 6 unique depending on how many types of generic there are.

When each ship is released in future waves there will possibly be more pilots to add to these.

Edited by Storgar
5 minutes ago, Khyros said:

I thought we debunked the "number of pilot cards" rumor last week (84 Rebel, 93 Imp, 99 Scum was the count from some "distributor" source).

I hadn’t heard those numbers at all. I meant the total number of cards, pilot and upgrade, in a pack. Which I thought we had an ffg post somewhere that estimated that amount.

we definitely do not have a pilot breakdown at all really

I posted my own topic on this before realizing this topic was sort of on the same route. I’ll repost my question here.

——

So I was thinking today and realized that trading for ships from a faction you do not buy a conversion kit may be difficult or impossible due to the cardboard inserts.

Orginially, I figured at the very least, you would be able to trade for a set of generics if the player you are trading with has at least 1 copy of that ship (as I assume there will only be one set of named pilots). I’m now realizing this probably isn’t going to even be available as cardboard inserts are often double sided, and have a named pilot paired with a generic pilot, or at least they did in 1.0.

If someone can set me straight one way or the other, point me to where this was discussed, or let me know we simply won’t know until realease, it would be appreciated

Edited by Kdubb

I am pretty sure on the Twitch stream of the 2.0 Challenge event they said that there were 170 upgrade cards in each kit, but I can't remember if they gave a number for pilot cards, which would help this conversation. Anybody remember that? ( This site just says "over one-hundred upgrade cards.")

13 minutes ago, Kdubb said:

I posted my own topic on this before realizing this topic was sort of on the same route. I’ll repost my question here.

——

So I was thinking today and realized that trading for ships from a faction you do not buy a conversion kit may be difficult or impossible due to the cardboard inserts.

Orginially, I figured at the very least, you would be able to trade for a set of generics if the player you are trading with has at least 1 copy of that ship (as I assume there will only be one set of named pilots). I’m now realizing this probably isn’t going to even be available as cardboard inserts are often double sided, and have a named pilot paired with a generic pilot, or at least they did in 1.0.

If someone can set me straight one way or the other, point me to where this was discussed, or let me know we simply won’t know until realease, it would be appreciated

Yeah, I think you're right, assuming you mean trading the conversion kit contents.

Trading the 1.0 material, or just the ship model, works just fine, though.

Just now, Ixidor said:

Yeah, I think you're right, assuming you mean trading the conversion kit contents.

Trading the 1.0 material, or just the ship model, works just fine, though.

So essentially the only way I will be able to play my smaller collections of scum and imperial is a) to buy the conversions or b) find that guy who can trade the contents for a ship they own none of for a ship I own none of...

well rats.

3 minutes ago, Kdubb said:

So essentially the only way I will be able to play my smaller collections of scum and imperial is a) to buy the conversions or b) find that guy who can trade the contents for a ship they own none of for a ship I own none of...

well rats.

There are some Reddit and Facebook trade groups, looking online for that sort of thing will be your best bet.

1 hour ago, Khyros said:

I thought we debunked the "number of pilot cards" rumor last week (84 Rebel, 93 Imp, 99 Scum was the count from some "distributor" source).

Finally listened to the Hyperspace Report. They say "over 90 ship cards and over 150 upgrade cards." The fact that they say "over 90" signifies to me that at least one faction has between 91-99 ship cards, likely scum because IG-2000 has no generics. But the other factions could quite possibly have over 100 or 110 pilot cards. Somebody tell me if that's enough to include enough of each generic to match the dial count.

21 minutes ago, Parakitor said:

Finally listened to the Hyperspace Report. They say "over 90 ship cards and over 150 upgrade cards." The fact that they say "over 90" signifies to me that at least one faction has between 91-99 ship cards, likely scum because IG-2000 has no generics. But the other factions could quite possibly have over 100 or 110 pilot cards. Somebody tell me if that's enough to include enough of each generic to match the dial count.

Linking to a post I made on a very similar discussion:

And building a similar case, but specific to your Scum has 91-99 pilots, the following would be the most "logical" break down that I came up with in <5minutes in regards to matching that.

YV666 - 2 Dials - 1 Generic - 2 Uniques
HWK-290 - 2 Dials - 1 Generic - 2 Uniques
JM5K - 2 Dials - 1 Generic - 2 Uniques
Shadow Caster - 2 Dials - 1 Generic - 2 Uniques
Scurrg - 2 Dials - 1 Generic - 2 Uniques

IG-2000 - 2 Dials - 0 Generic - 4 Uniques

Kihraxz - 3 Dials - 2 Generics - 2 Uniques
Kimogila - 2 Dials - 2 Generics - 2 Uniques
M3-A - 4 Dials - 2 Generics - 2 Uniques
Mist Hunter - 2 Dials - 2 Generics - 2 Uniques
QuadJumper - 3 Dials - 2 Generics - 2 Uniques
StarViper - 2 Dials - 2 Generics - 2 Uniques
Y Wing - 2 Dials - 2 Generics - 2 Uniques
Z-95 - 4 Dials - 2 Generics - 2 Uniques

Slave 1 - 2 Dials - 1 Generic - 4 Uniques
Protectorate - 3 Dials - 2 Generics - 3 Uniques

Total: 16 Ships - 39 Dials - 62 Generic Pilot Cards - 37 Unique Pilot Cards - 99 Total Pilot Cards

First grouping are the "unique" ships that have a single generic. Note that they only have 2 uniques now instead of 3. Personally I feel like this makes sense, as it will allow the cardboard inserts to be U1/G and U2/G, providing you with the ability to fly any combination of pilots. IG-2000 is its own category of 4 uniques, and if they do it properly, you'll need 3 different cardboard inserts, A/B, B/C, C/D, in order to fly any combination of two. They may screw us over and put A/B and C/D, such that you couldn't officially run A&B in the same list if you only purchased one conversion kit. Here's to hoping that's not the case. The next grouping are the "mass produced" fighters with 2 generics and 2 uniques. To do it properly, those with 2 dials will need 3 inserts, U1/G1, U2/G2, G1/G2, in order to play as any combination of pilots. Those with 3/4 will just have to have another ship insert of G1/G2. As such, these might be ships that end up with 1 generic and 3 named pilots. Finally, the Slave 1 and Protectorate are part of wave 1. The other W1 ships (X,Y,/ln,/x1) all have more pilots than the non-w1 ships. I would expect the same here. Actually, all 5 of those pilots are known for the Slave 1, so we know it has at least 1 generic and 4 uniques.

TL:DR If we're going with Scum as the faction with <100 pilot cards, and the other factions at >100, then expect a similar breakdown of what I put above. Which basically means expect a reduction of named pilots for most ships. This would also allow them to put out new named pilots in W2v2 and W3v2 etc.

Edited by Khyros
2 hours ago, ficklegreendice said:

I'd assume we'd use squished initiative to standardized two generics per ship, an initiative 2 and an initiative 3 with ept

No need for gamma squad vet. it'll just be scimitar and gamma w/ept (most likely)

Fangs and possibly tie/ln as possible exceptions

Oh.. you did so well using the new terminology until EPT.. :P

I would hope they will include 1 copy of each generic for each dial of that ship that comes in the kit, if not this will not be as good a deal for the conversion kit.

1 hour ago, Kdubb said:

So essentially the only way I will be able to play my smaller collections of scum and imperial is a) to buy the conversions or b) find that guy who can trade the contents for a ship they own none of for a ship I own none of...

well rats.

Not necessarily.

People like me that are getting 2x kits will have stuff to trade or sell regardless. I won't need multiple copies of the aces cardboard from my multiple kits just the generic.

We don't need more than 2 generics per ship, a cheap generic with low initiative 1 (or 2) and another one with EPT and initiative 2 (or 3 depending on what initiative has the first one).

13 minutes ago, Icelom said:

Not necessarily.

People like me that are getting 2x kits will have stuff to trade or sell regardless. I won't need multiple copies of the aces cardboard from my multiple kits just the generic.

Generics will be on the flip sides of unique pilots base tokens.

I would bet the only contents people will want to trade from the conversion kits are for ships they do not own.

@Khyros , one little issue with the idea that S&V is getting <100, Scum has the most ships of any faction. I bet it is either rebel or Empire gets <100.

1 minute ago, Andreu said:

We don't need more than 2 generics per ship, a cheap generic with low initiative 1 (or 2) and another one with EPT and initiative 2 (or 3 depending on what initiative has the first one).

That is an interesting idea. In terms of the point system, granularity has increased. With PS, the opposite. Will it be harder to have differentiable new pilots?

6 minutes ago, evanger said:

That is an interesting idea. In terms of the point system, granularity has increased. With PS, the opposite. Will it be harder to have differentiable new pilots?

It will still be easily done for unique pilots as what will make them differentiable and unique is the ability they have not the initiative/PS. In theory this in combination with the fact that there is no VI or adaptability should mitigate the PS wars, although I'm sure that there will be some popular 3 ships list with initiative 6.

19 minutes ago, GLEXOR said:

@Khyros , one little issue with the idea that S&V is getting <100, Scum has the most ships of any faction. I bet it is either rebel or Empire gets <100.

It was me that postulated Scum having fewer generics, but you make a good point. Looks like Imperials have the smallest variety of ships. If we assume 2 generics and 2 uniques for most ships:

Faction __# dials____# generics -> # uniques -> total # of pilot cards
Imperial___34__________68__________26___________94
Rebel______37__________74__________34___________108
Scum______39__________76*_________34*__________110

Now, these numbers are fudged a bit, but they should paint a reasonable picture. For example, the Millennium Falcon has 3 unique pilots and 1 generic, so instead of coming with 6 cards as I have reported, it should only come with 5 (3 unique, 2 copies of one generic pilot). What I am not prepared to do at the moment is analyze how these pilots may be distributed among the tokens, as @Khyros has painstakingly done. But based on the numbers I have come up with, and the "over 90 ship cards" announced in the Hyperspace Report, the take home message is this: we will almost certainly have enough of each generic ship card and token for all the dials.

EDIT : Yes, I went with just 2 uniques per ship, but I just realized the TIE advanced has 4 pilots out the gate, which is still less than the 6 we have in first edition. Anyway, the numbers are probably much higher, and I'm starting to wonder if we will have enough generics. Hmm...I'll leave this kind of speculation to other people.

Edited by Parakitor