A generic shortage 2.0

By wurms, in X-Wing

14 minutes ago, Alpha17 said:

That would be absolutely awful, and prevent a ton of potential builds, at least if you only buy the core and conversion kits. It would also get confusing during set up, if you ask me.

How so? They've had double-sided ship tokens forever. Why not do the same to the pilots?

Just now, Alpha17 said:

I'd still find that annoying, as I'd suddenly have to worry about getting an extra token and card, rather than one or the other.

I am afraid I don't catch your meaning. They include one less card, and that means you need one more? Even though you don't have more than two dials? The only thing happening here is greater efficiency of cards. But I personally would prefer if they were on their own cards, even though it is less efficient.

33 minutes ago, papy72 said:

How so? They've had double-sided ship tokens forever. Why not do the same to the pilots?

See below.

4 minutes ago, GLEXOR said:

I am afraid I don't catch your meaning. They include one less card, and that means you need one more? Even though you don't have more than two dials? The only thing happening here is greater efficiency of cards. But I personally would prefer if they were on their own cards, even though it is less efficient.

As it stands now, if I want to run a named TIE Fighter X with Generic Y, and Generic Y is on the back of X, I just need to find the base token. That's easily accomplished by borrowing a token from a friend or using a different base token in its stead (since not much is really all that different, just a name and number). With these changes, I'd have to track down another card for Generic Y. No getting around it. That's silly because it doesn't offer any benefit, and is an annoyance.

A change like this would serve no benefit at all, "efficiency" be damned.

26 minutes ago, Alpha17 said:

As it stands now, if I want to run a named TIE Fighter X with Generic Y, and Generic Y is on the back of X, I just need to find the base token. That's easily accomplished by borrowing a token from a friend or using a different base token in its stead

If you're flying two TIE fighters then presumably you have two dials, two ship tokens and at least two pilot cards. All I'm suggesting is that (for the sake of consistency) FFG could make the ship cards double-sided to match their corresponding ship tokens. It's not a perfect system due to there being multiple different generics, but it's better overall to have more options.

Edited by papy72
1 hour ago, papy72 said:

I wonder if FFG is going to cut the number of pilot cards by printing the generics on the back of the unique's.

Dual-sided cards make some sense, especially in the conversion kits. FFG can maximize the number of options available, and the pilot's themselves already have a faction icon and distinctive coloring, so it's not like the players need the big faction icon on the back of the card for anything.

While we do not know for a fact that the conversion kits don't do that, we *do* know for a fact that this is not the direction they plan on going for V2.0. We've had T65 unboxings, where each pilot has his own card. *If* they were to double side pilot cards the same way they were going to do ship tiles, then I would expect it to be across the board, not just for the conversion kits.

There's also the manufacturing side of things that becomes more challenging then. Right now they have 3 different backs for pilot cards (well, 5 if you include Resistance/FO), one for each faction. Which means that they can mass print one side of the cards, and stock 3 unique inventories. Then when they're printing the pilots, they just have to choose one of three inventories. If they were to double side them, it would mean that every generic pilot would have its own inventory. Want to print Wedge? Sure, now instead of grabbing the Rebel backing, you have to look specifically for the Red Veteran. I don't really want to do the math, but it *could* drastically complicate the manufacturing of the pilot cards. Note I say could because I don't know how they're setup (are both sides printed at basically the same time, or is there an inventory of just the back? Do the printers that print the back have a limited color palette or do they have the full spectrum?)

33 minutes ago, Alpha17 said:

See below.

As it stands now, if I want to run a named TIE Fighter X with Generic Y, and Generic Y is on the back of X, I just need to find the base token. That's easily accomplished by borrowing a token from a friend or using a different base token in its stead (since not much is really all that different, just a name and number). With these changes, I'd have to track down another card for Generic Y. No getting around it. That's silly because it doesn't offer any benefit, and is an annoyance.

A change like this would serve no benefit at all, "efficiency" be damned.

Did you miss the part about having a card with just the generics? All you have to do is grab those two cards, which (presumably) have only one card between them, the U2/G2. Unless you keep your pilot cards in a jumbled pile on a table, it saves you the space of one card. And that is for only one ship! if you double side Tie pilot cards ( U1/G1, U2/G2, U3/G3, U4/G1, U5/G2, U6/G3, G1/G2, G2/G3, G1/G3) you save NINE CARDS! And still can use any combo of generics and uniques. This would probably be harder to print, but takes up a LOT less space. I use one compartment for my pilot cards, and it is about to burst. If I could save this kind of space in my bag, I would be thrilled! But as the X-wig expansion pack did not come with them, I doubt the conversion will have them.

20 hours ago, Parakitor said:

EDIT : Yes, I went with just 2 uniques per ship, but I just realized the TIE advanced has 4 pilots out the gate, which is still less than the 6 we have in first edition. Anyway, the numbers are probably much higher, and I'm starting to wonder if we will have enough generics. Hmm...I'll leave this kind of speculation to other people.

The TIE advanced has a rerelease blister in Wave I. It's a safe bet that the rereleased ships have more pilots. We'll likely have to wait for the new blisters to bring the other ships up to the pilot count of the new six pilot blisters.

Edited by Firespray-32
48 minutes ago, Firespray-32 said:

The TIE advanced has a rerelease blister in Wave I. It's a safe bet that the rereleased ships have more pilots.

Possible. Probable even. I just can't get over the fact that they gave Juno Eclipse's ability to Ved Foslo, and Lt. Colzet's ability to Zertik Strom. Certainly makes me think that are dropping a couple pilots. So we have those two plus Darth Vader and Maarek Steele...I guess we just hope for two new pilots that haven't been revealed yet. Good bye, The Force Unleashed.

2 hours ago, GLEXOR said:

If I could save this kind of space in my bag, I would be thrilled! But as the X-wig expansion pack did not come with them, I doubt the conversion will have them.

I had forgotten about the spoiled T-65 videos, so while I would love to see double-sided pilot cards (even in just the conversion kits) I have to agree that probably won't happen.

6 hours ago, papy72 said:

I wonder if FFG is going to cut the number of pilot cards by printing the generics on the back of the unique's.

Dual-sided cards make some sense, especially in the conversion kits. FFG can maximize the number of options available, and the pilot's themselves already have a faction icon and distinctive coloring, so it's not like the players need the big faction icon on the back of the card for anything.

Since day one I have thought they should be making use of the card backs. Either doubling them up to match the base plates or using the back for squad building info or flavor text. Having a short bio of each unique pilot on their card back would be nice, maybe with art, and some in universe info about the ship on the generics.

As it stands, I’ve double sleeved my cards to do this anyway. Only need half as many sleeves and it’s easier to find the pilots, at least.

4 hours ago, Firespray-32 said:

The TIE advanced has a rerelease blister in Wave I. It's a safe bet that the rereleased ships have more pilots. We'll likely have to wait for the new blisters to bring the other ships up to the pilot count of the new six pilot blisters.

..this would go against what FFG has stated about wave 1.

5 minutes ago, lj1983 said:

..this would go against what FFG has stated about wave 1.

How so?

24 minutes ago, lj1983 said:

..this would go against what FFG has stated about wave 1.

???

oops. the topic was about the conversion kits, but that quote wasn't.