Imperial Swarm got some love for the V2

By Arkanta974, in X-Wing

1 hour ago, Arkanta974 said:

Finally find a way to share the picture :

https://ibb.co/cBpjZS

Enjoy !

Elusiveness looks awesome!

14 minutes ago, impspy said:

Elusiveness looks awesome!

Braggadocious Baron?!?

11 minutes ago, RedHotDice said:

Braggadocious Baron?!?

Rude Boy is back!

3 hours ago, Biophysical said:

Vder is looking really strong. He seems to be one of the few pilots that can really Focus/TL with some regularity. He also gets great action efficiency with the force points and his pilot ability, not to mention a pretty strong fighter chassis in the x1. He even gets occasional double repositioning with Afterburners. He's a very action efficient ship in a world where there's not a lot of action efficiency. He's arguably better than his current iteration while almost every other ship stays the same or gets worse.

Between his action efficiency, Force points, and what seems to be access to both Elite talents and Force Power upgrades, Vader seems like he'll be a monster. He'll probably also be a priority target for Jam actions just to try and slow him down.

1 hour ago, ficklegreendice said:

Approx 0% chance it'll recover charge outside the upgrade itself

Not kosher with Iden, regen, ordnance...

I have not this idea in my head but this :

Previous round Iden use Elusive for herself to avoid using her pilot ability.

Now my tie group do a K-Turn next round, she recover the energy for Elusive but can save one of my tie fighter with her pilot ability if I have bad luck and can try to save herself with Elusive !

Of course it's a one shot strategy but can work in critical moment.

:)

Edited by Arkanta974
6 hours ago, Alpha17 said:

On the off chance I ever play a TIE Swarm, that's my plan too. People are saying that 1.0 dials will be banned, but if they're exactly the same, minus the Green maneuvers now being blue, what's the point?

I think it's for your colorblind opponent.

Ellusive IS nice, not sure it's particular synergistic with Iden

To protect Howlrunner, though...

I hope a mini swarm is effective.

So far all the demo games on video say otherwise.

2 attack and insta dead when they get looked at funny.

But...yes the abilities on the names ones so far look promising.

13 minutes ago, Velvetelvis said:

I hope a mini swarm is effective.

So far all the demo games on video say otherwise.

2 attack and insta dead when they get looked at funny.

But...yes the abilities on the names ones so far look promising.

I haven't seen the vids, so honest question:

Do we think the players involved know what they're doing?

28 minutes ago, Velvetelvis said:

I hope a mini swarm is effective.

So far all the demo games on video say otherwise.

2 attack and insta dead when they get looked at funny.

But...yes the abilities on the names ones so far look promising.

A lot of those players have never had to deal with a swarm and not having a stack of tokens...

55 minutes ago, ficklegreendice said:

Ellusive IS nice, not sure it's particular synergistic with Iden

To protect Howlrunner, though...

The only reason it's not is because they have only two red maneuvers. If they could troll or sloop, I think it could be really nice on her.

3 hours ago, SOTL said:

Definitely true. One of my concerns for 2.0 is that there's a lot of buffs lining up behind Palp Aces, a previously dominant archetype. Vader got buffed, Palp got a sideways buff, the Lambda got a buff, the Reaper is here as an option, there's no VI so being naturally high PS is an advantage... I'm going to be really concerned/interested to see what the Inquisitor looks like.

Plus bombs are nerfed a lot of competing squads and strategies are getting broken up or nerfed.... it all depends on points cost in the end, obviously, but I'm watching the situation.

Palp is a support, so unless he gets changed dramatically in 3.0, expect the archetype to live forever.

Vader is 100% better in a vacuum and relatively in 2.0. But having little extra action options is bad, so not likely you will burn force tokens to become overpowered. Most likely just an extra TL here and there.

Palp is a tiny bit better in that he becomes insurance instead of assurance again, but much worse in that can only change eyeballs, no longer blanks. But having any ship become a force user is strong relatively in 2.0.

Lambda having a rear arc will make little difference. It has less attack, a relatively worse dial (since most other ships 'except a handful' have been upgraded). It is like a slower and weaker firespray, so it is really bad.

The Reaper as an option, it was good, but remember evade is nerfed and lightweight frame most likely gone. Decimator would be a better carrier, but it would only have 1 ace.

Using natively high PS is indeed good, but the costs have been increased, so maybe the aces in palp will get less upgrades... and some bombs exist outside activation (deathfire).

Edited by falveryn
4 minutes ago, falveryn said:

Palp is a support, so unless he gets changed dramatically in 3.0, expect the archetype to live forever.

Vader is 100% better in a vacuum and relatively in 2.0. But having little extra action options is bad, so not likely you will burn force tokens to become overpowered. Most likely just an extra TL here and there.

Palp is a tiny bit better in that he becomes insurance instead of assurance again, but much worse in that can only change eyeballs, no longer blanks. But having any ship become a force user is strong relatively in 2.0.

Lambda having a rear arc will make little difference. It has less attack, a relatively worse dial (since most other ships 'except a handful' have been upgraded). It is like a slower and weaker firespray, so it is really bad.

The Reaper as an option, it was good, but remember evade is nerfed and lightweight frame most likely gone. Decimator would be a better carrier, but it would only have 1 ace.

Using natively high PS is indeed good, but the costs have been increased, so maybe the aces in palp will get less upgrades... and some bombs exist outside activation (deathfire).

Speaking of Deathfire, shouldn't he be a resistance bomber pilot? I'm fairly positive one dying bomber killed another in that fashion in TLJ.

21 minutes ago, falveryn said:

Palp is a support, so unless he gets changed dramatically in 3.0, expect the archetype to live forever.

Vader is 100% better in a vacuum and relatively in 2.0. But having little extra action options is bad, so not likely you will burn force tokens to become overpowered. Most likely just an extra TL here and there.

Palp is a tiny bit better in that he becomes insurance instead of assurance again, but much worse in that can only change eyeballs, no longer blanks. But having any ship become a force user is strong relatively in 2.0.

Lambda having a rear arc will make little difference. It has less attack, a relatively worse dial (since most other ships 'except a handful' have been upgraded). It is like a slower and weaker firespray, so it is really bad.

The Reaper as an option, it was good, but remember evade is nerfed and lightweight frame most likely gone. Decimator would be a better carrier, but it would only have 1 ace.

Using natively high PS is indeed good, but the costs have been increased, so maybe the aces in palp will get less upgrades... and some bombs exist outside activation (deathfire).

I'm hoping that the loss of LWF is somehow balanced with some other crap.

The strikers should have a native 3 agility (if they keep their current role) or get a crew and bomb slots to be the ship it really is.

1 hour ago, Biophysical said:

I haven't seen the vids, so honest question:

Do we think the players involved know what they're doing?

Frank and Alex played them...so...I can't be sure.

Like seriously.

They never actually play the same game we do. And the max fella I don't think has bothered to read a lot of the cards.

1 hour ago, Velvetelvis said:

2 attack and insta dead when they get looked at funny.

TIEs can attack twice before vaporizing?

2 hours ago, McTavish said:

TIEs can attack twice before vaporizing?

I've heard tell the legends of the dice, fabled weapons of yore, that roll evade results once in a blue moon

A figment of myth and idle thinking, surely. The world is not that kind

14 hours ago, Biophysical said:

I haven't seen the vids, so honest question:

Do we think the players involved know what they're doing?

Not wanting to speak ill of anyone that has managed to put up a 2.0 game play video but:

1. The lists are not exactly "optimal".
2. The TIE "swarm" of four TIES was just four Black Sqd with Crackshot and didn't exactly swarm.
3. They didn't actively block.
4. Talking from memory here but I even they they messed up and denied themselves their own actions.
5. Alex D was the only one using any form of synergy in a list and even then, his positioning was . . questionable.
6. The games are a combination of casual and ask as many questions as possible during the game.
7. They forgot actions.
8. Frank B openly admitted that he didn't build either of the lists and had no idea what points were used when making the lists, he assumed they were legal and then forfeited initiative anyway as a courtesy.

What I want to see is two experienced players, playing two converted 1.0 "meta" lists and actually concentrating whilst they play. However, that hasn't happened yet and likely won't until September.

I'm interested in seeing what mixed ship swarms will be able to do and how we will build them. Version/Howlrunner seem like an autoinclude, but what else is going to fit with them, or more specificaly, how many Interceptors! Will 3 leave enough points for a third TIE Fighter? I think there is a very good chance. 3 Interceptors buffed by Howlrunner and protected by Versio seem like they could wreck havoc!

20 hours ago, Vineheart01 said:

Evade not adding a result is huuuuuuge, pretty much makes it useless on 2agi ships and virtually useless on 1agi

That makes thematic sense though. A 1 Agility ship isn't supposed to be agile enough to magically add an extra evade.

Which makes me assume the new Falcon title will do something with the YT's base agility.

They seem to be giving the low AGI ships Reinforce in place of Evade.

Theme is secondary to gameplay and the reaper is a 1 die evade ship

Reinforce is there now to protect very slow, stiff, and somewhat expensive ships (like deci without boost) from being rent assunder by suddenly viable swarms and chunky 4-5 ship lists

Edited by ficklegreendice
22 hours ago, thespaceinvader said:

Because official tournaments use official components, and (those) 1e components are no longer official.

For casual play, do what you want.

How do people read a comment like this and think "Yep, that sounds like a scene I want to be part of!"

Not having a go at you personally my friend, just the general attitude of "your cardboard is the wrong colour, you can't play with us!"

So based on what's been revealed so far, I think we have lost both Dark Curse and Backstabber in 2.0. Iden Versio has Curse's art and Valen has Backstabber's.

From the thread on generics and cardboard :

TIE Fighter :

Mauler Mithel - (Crush the Rebellion) While you perfo rm an attack at attack range 1, roll 1 additional attack die ____________________________________
Gideon Hask - (Crush the Rebellion)
Del Meeko - (Crush the Rebellion)
Howlrunner - (Crush the Rebellion) While a friendly ship at range 0-1 performs a primary attack, that ship may reroll 1 attack die.
Scourge Skutu - (Crush the Rebellion) While you ______________________ ______________
Night Beast (core)- (The Future of Star Wars Youtube)
Valen Rudor – (Worlds Display Case)
Iden Versio (core)- (X Wing Seco n d Edition) Before a Friendly TIE/ln fighter at range 0-1 would suffer 1 or more da mage, you may spend 1 [Energy]. If you do, prevent that damage.
Obsidian Squadron Pilot - (Crush the Rebellion)
Black Squadron Pilot - (X Wing 2.0 Teaser Trailer)
Academy Pilot – (Worlds Demo Lie Stream)

1 hour ago, Chucknuckle said:

How do people read a comment like this and think "Yep, that sounds like a scene I want to be part of!"

Not having a go at you personally my friend, just the general attitude of "your cardboard is the wrong colour, you can't play with us!"

*shrug*

It's a new game.

It's not the old game.

It's hardly surprising that the company selling the new game, wants to sell the new game.

In a casual setting, I couldn't care less. In a tournament setting, I'm personally not going to grumble in the vanishingly few cases where the components are functionally identical and not already allowed - basically the TIE and Lambda dials, as far as we know - (though I know people who would complain), but expecting FFG to allow people to play in their events with components not for their current game is unrealistic. In exactly the same way as when I bring a scratchbuilt proxy ship, I always bring the genuine FFG model, because people are well within their rights to refuse me permission to run it. Noone ever has, but someone could, so I make sure I stay within the rules where necessary.

I wouldn't expect to be able to use components from the old game any more than I would expect to be able to use components from Warhammer in AoS, or content from any video game in any of its sequels. It's nice that they're permitting some of those components to be used, but I would in no way expect it.

It's nothing to do with 'your components are the wrong colour' (repainted dial covers are fine, as are components which have been coloured to identify them) it's to do with (the equivalent of) 'you're trying to play in a Magic tournament with Pokemon cards'. Or heck, in a Magic tournament with Magic cards that aren't from this release cycle.