Krennic got screwed in 2.0

By drail14me, in X-Wing

What's funny is I didn't notice the "another" part because I think Alex was thinking of 1.0 saying you could put it on any ship.

The video isn't working anymore and I can't be bothered searching this thread for someone quoting the card text, so I'm going from memory here: you spend the attack die before they get cancelled by defence dice, right? so you might attack with one red against ten green, and so long as you don't roll blank you know you can do one damage (or flip a card)? Is that right?

Yup, assuming that 2e works the same as 1e (which seems like a good assumption for this mechanic) Spend Results happens during the relevant Modify Dice step, which is well before Compare(1e)/Neutralise (2e) Results.

4 minutes ago, mazz0 said:

The video isn't working anymore and I can't be bothered searching this thread for someone quoting the card text, so I'm going from memory here: you spend the attack die before they get cancelled by defence dice, right? so you might attack with one red against ten green, and so long as you don't roll blank you know you can do one damage (or flip a card)? Is that right?

Video linked works fine.

Full text: "While you preform a <front arc> primary attack against a ship locked by a friendly ship with the Director Krennic upgrade, you may spend 1 <hit/crit/focus> result . If you do, choose one: the defender loses 1 shield or the defender flips 1 of its face down damage cards."

So yes it should activate during the modify attack step before hits are canceled by defense dice. But if you only had 1 attack die you only would have 75% chance it will work because you can't spend blanks anymore.

4 minutes ago, mcgreag said:

Video linked works fine.

Full text: "While you preform a <front arc> primary attack against a ship locked by a friendly ship with the Director Krennic upgrade, you may spend 1 <hit/crit/focus> result . If you do, choose one: the defender loses 1 shield or the defender flips 1 of its face down damage cards."

So yes it should activate during the modify attack step before hits are canceled by defense dice. But if you only had 1 attack die you only would have 75% chance it will work because you can't spend blanks anymore.

Might be my work blocking it.

Hmm, so it would still be pretty useful against high agility, hard to hit targets. I hadn't realised that at first and thought it sounded utterly useless as you might as well just do the attack as normal (haven't read up on its 1st edition version).

It also would be interesting to examine the new damage deck, to see the caliber of the new crits.

17 minutes ago, Jehan Menasis said:

It also would be interesting to examine the new damage deck, to see the caliber of the new crits.

https://imgur.com/a/rxfGxbW

The number of ticks in the lower left corner is the number of crits of that type that are in the deck.

29 minutes ago, mcgreag said:

https://imgur.com/a/rxfGxbW

The number of ticks in the lower left corner is the number of crits of that type that are in the deck.

Much obliged.

I think Krennic was designed as a 'fix' for Fel, Vader, and Whisper in 1.0, but there is no 'need' for an outside fix like that in 2.0, so they nerfed him into uselessness. It's unfortunate, but makes sense.

1 minute ago, SirCormac said:

I think Krennic was designed as a 'fix' for Fel, Vader, and Whisper in 1.0, but there is no 'need' for an outside fix like that in 2.0, so they nerfed him into uselessness. It's unfortunate, but makes sense.

The question I have with that thought is that Krinnic was designed well into the 2.0 design phase. They were working on 2.0 when they made him.

Krennic isn't worthless if you think an attack won't go through against a high agility target.

Edited by impspy
4 minutes ago, drail14me said:

The question I have with that thought is that Krinnic was designed well into the 2.0 design phase. They were working on 2.0 when they made him.

WHich doesn't make much difference.

1e is not properly balanced, so a number of Imperial cards are weak to the point of uselessness. 1e Krennic is a fix for those cards.

2e is much more balanced and much more easily balanceable. So a fix for those cards is not needed, and Krennic sits at roughly the same power level as everything else.

If anything, it shows that they have a clear understanding of the deficiencies and balancing needs of 1e, versus 2e.

12 minutes ago, impspy said:

Krennic isn't worthless if you think an attack won't go through against a high agility target.

Given how weak green dice defense is in 2.0, I have no reason to think an attack won’t go against an high agility target.

Yet.

1 minute ago, Jehan Menasis said:

Given how weak green dice defense is in 2.0, I have no reason to think an attack won’t go against an high agility target.

Yet.

Also if you don't have a focus for whatever reason (red maneuver/blocked/needed an evade/etc) its function as a focus-lite is useful.

I agree with it being bad.

Feels like Ten Numb bad.

I mean, it is a "classic swing" style ability. Which means we will all tinker with it and realize the pts might be better spent elsewhere.

17 minutes ago, thespaceinvader said:

WHich doesn't make much difference.

1e is not properly balanced, so a number of Imperial cards are weak to the point of uselessness. 1e Krennic is a fix for those cards.

2e is much more balanced and much more easily balanceable. So a fix for those cards is not needed, and Krennic sits at roughly the same power level as everything else.

If anything, it shows that they have a clear understanding of the deficiencies and balancing needs of 1e, versus 2e.

Or to put it more succinctly, it's not that Krennic got screwed in 2e, it's that many Imperials got screwed in 1e.

First off, Im an imperial player so maybe I'll catch less flak in saying this. But its hardly a nerf, Optimised prototype is insanely overpowered in 1.0. Its a 5 point card for 3 different upgrades (shield upgrade 4pts., FCS 2 pts., and Optmized Prototype).

The fact that Opt. Prot. worked on ANY result means it didnt matter what you rolled ever. Vermeil basically needed no mods with Opt Prot. 3 die, 1 is converted to a hit, 1 is cancelled for a shield, and 1 is RNG (Vermeil built with Krennic and ISB to double Jam a single ship since that card is broken too). Thats 2 damage a turn until shields are gone GUARANTEED. TLT is 6 points and we've complained that it's essentially 2 damage per turn almost guaranteed.

If anything Krennic's mechanic is now fair since it requires a lock + paint , the defender still can't avoid that damage. So you have to plan a little better and its not broken on Whisper/Phantom (unless it loses the crew slot, which means it doesnt matter) then you get a buff of being able to flip a damage card

Edited by DarthShreds

Yeah, it's not that 2.0 version is weak, it's that the 1.0 version is insanely OP.

2 hours ago, JJ48 said:

Yeah, it's not that 2.0 version is weak, it's that the 1.0 version is insanely OP.

1.0 is insanely OP, and 2.0 is ridiculously UP

On 5/8/2018 at 8:09 PM, PenguinBonaparte said:

Oh man, didn't realize it was "another." I was really looking forward to Krennic doing a ride-along with the 4-dice Whisper, but yeah, this is probably much more balanced.

Whisper lost that fourth dice though friendo :P. And we don't know for sure if she still has that crew slot (I, personally, hope for a gunner slot / cannon slot to be able to get back to 4 die, but I don't think it will happen. The Tie-Phantom is more like a janky interceptor than a full blown stealthy glass cannon now.)

18 minutes ago, Jehan Menasis said:

1.0 is insanely OP, and 2.0 is ridiculously UP

See, I don’t get this level of contempt for Krennic in 2.0 without having sen him in action. So we have a Lambda with ST-321 with Krennic and for grins let’s say Cienna Ree. We have good old Colonel Vessery. Vessery other than an initiative adjustment and the standard Defender is unchanged from his 1.0 version amazingly.

So the Lambda moves co-ordinates with Vessery. Hey Vessery gets to boost then turns 90 due to Ree. Thus changing his attack line and position probably avoiding a block. The Lambda in turn picks up the TL which activates both Krennic and Vessery.

Vessery moves takes a focus and gets his evade.

Vessery shoots gets a hit blank blank and his target lock. Reroll with the lock crit focus. Rather then waste the focus on one result, player uses the OP to take a shield. (1 Damage) and then allows the other two to be rolled against. Still holding his token stack for defending.

Hmm correct me if I’m wrong but this sounds just like it did in 1.0 terms of combos with Vessery as before with other ships being needed to get locks and improve an effect.

It’s not the 1.0 Earth shattering effective fight against all the other earth shattering meta stuff. It doesn’t have to be. Stop being a negative Nelly and adjust your thinking out of a 1.0 mindset.

11 hours ago, Ronu said:

...

Hmm correct me if I’m wrong but this sounds just like it did in 1.0 terms of combos with Vessery as before with other ships being needed to get locks and improve an effect.

It’s not the 1.0 Earth shattering effective fight against all the other earth shattering meta stuff. It doesn’t have to be. Stop being a negative Nelly and adjust your thinking out of a 1.0 mindset.

Let me give you a friendly advice.

'Mental' Battlefields never translate later to 'real' Battlefields.

Also, the fact that you used in your example the ONLY ONE instance in which Krennic is truly useful (which is the prototype getting a [focus] result, on a Krennic-locked ship, with no focus token or no desire to use it) doesn't suddenly make him all-useful. He is still limited to that single, specific, situation.

That without mentioning that putting him on the lambda 'wastes' the white Target Lock action that Krennic bestows, since the lambda already has it. So, albeit slightly, it diminishes the value of the upgrade.

Also, for your example to work as written, Vessery would have to have dialed a 3-5 straight blue, otherwise, he would be stressed by Cienna and couldn't gain nor the focus nor the evade token. If he dialed a blue bank, he would gain the focus, but not the evade.

57 minutes ago, Jehan Menasis said:

That without mentioning that putting him on the lambda 'wastes' the white Target Lock action that Krennic bestows, since the lambda already has it. So, albeit slightly, it diminishes the value of the upgrade.

The 2nd Edition Lambda doesn't have the Target Lock action natively on its action bar, so Krennic's actually quite a good fit for it.

omicron-group-pilot.jpg

Edited by Jarval

Ops, my bad.