Krennic got screwed in 2.0

By drail14me, in X-Wing

I was so excited to put the Optimized Prototype on an Empire ship to gain a shield and spend a die roll to remove a shield in 1.0. Looks like the 2.0 version is weaker, Krennic's ride must have a lock on the ship that the Optimized Prototype is on to spend a hit, crit or focus to either remove a shield of flip a face down damage card. So, I guess it kind of works like a light version of Expertise now. No shield bonus to the Optimized Prototype now. I liked the original much better.

Well, it was amazingly overpowered so ya I liked it better as well, not in a game balance way just in a I am going to use this in every build kind of way.

2.0 appears to have much toned down access to modifiers and additional actions krenic might still be quite nice.

Where are you seeing this?

And here I was hoping 2E killed all Condition cards.

Yeah, with Krennic and the ability of X-wings to choose 3-turns and 3-banks at will I think they were just like "eh, couple months, let's just let it be crazy!"

3 minutes ago, SabineKey said:

Where are you seeing this?

swz_director-krenic_upgrade.png

yeah it's nowhere near as good

but it's also 2.0, so it doesn't have to be

it also doesn't have to be 5 points equivalent since it's much worse.

the biggest nerf is "another friendly ship", he would've been lovely if he worked on his own ship

Edited by ficklegreendice

Oh man, didn't realize it was "another." I was really looking forward to Krennic doing a ride-along with the 4-dice Whisper, but yeah, this is probably much more balanced.

yeah that's massive bummer in 2.0

only way it'll be big is if Lambda ST-321 arrives and does something similar

it was kinda in the janky Polish spoilers

Lambda title - <...> (coordinate icon), you may <...> in range 0-3 <...> by you <...> if you decide to do so, you may get a target lock on any enemy ship ignoring range restrictions.

so there's...possibly maybe something kinda?

9 minutes ago, Hawkstrike said:

And here I was hoping 2E killed all Condition cards.

2E appears to be confirming Condition cards as a key part of the gameplay experience.

One imagines it'd be easier for some of the previous abilities to be kept track of too, so we'll see just how many of them there are. Might even be more than before.

8 minutes ago, ficklegreendice said:

swz_director-krenic_upgrade.png

yeah it's nowhere near as good

but it's also 2.0, so it doesn't have to be

it also doesn't have to be 5 points equivalent since it's much worse.

the biggest nerf is "another friendly ship", he would've been lovely if he worked on his own ship

I also lost some of my excitement over the moveable S-Foils after watching this video. Doesn't look like they work very well and don't fully open.

So wait, he adds a white target lock action to his ride?

Edited by impspy
1 minute ago, impspy said:

So wait, he adds a white target lock action to his ride?

yep, otherwise he'd be kinda worthless on the ship he comes with

1 minute ago, impspy said:

So wait, he adds a white target lock action to his ride?

looks like it

Cool. I think the 2.0 nerf is warranted considering how power-crept he had to be in 1.0 to be viable.

17 minutes ago, drail14me said:

I also lost some of my excitement over the moveable S-Foils after watching this video. Doesn't look like they work very well and don't fully open.

If you watch an unboxing video of the X-Wing, the S-Foils snap open and closed a lot more satisfyingly. I think the ship in that video was a prototype sculpt or something.

Just now, Ailowynn said:

If you watch an unboxing video of the X-Wing, the S-Foils snap open and closed a lot more satisfyingly. I think the ship in that video was a prototype sculpt or something.

also explains why Optimized Prototype is "flip a card" and not "expose"

Well Krennic kinda got screwed in Rogue One, so that fits

Just now, Handler said:

Well Krennic kinda got screwed in Rogue One, so that fits

euRu9De.gif

I guess I could look at the bright side....I'll still have all the parts to play 1.0 so Krennic will get his chance at greatness on the tables of my club!!!

should still be fine to optimize an arc-dodger

since action-independent mods are so much rarer now, being able to get SOME kind of guaranteed result (provided you're not in that dead zone of "no shields, no cards") is probably fine. If you're "pushing" the 2.0 interceptor or having to barrel-roll your phantoms to keep from getting shot (thus preserving your evade token so you can recloak) your ships will be flinging almost unmodified dice, so I can see this being okay.

problem is finding a good Krennic caddie ?

probably aint gonna be the reaper. reaper be jammin'

Edited by ficklegreendice

People so entranced by 2.0 they still think anything, including krennic is any good... Nope. It is really boring for people to think the change is perfect. It has good and bad things.

Krennic's best ability is providing a targeting computer to a crewed ship, in a faction which most ships have one. And the TL action is nerfed to possibly miss, so it is not a big deal for the reaper to have TL.

The condition itself could have been blank text, and it would have been 90% as effective. As it stands, it is almost worthless.

Too situational: Requires a ship with a crew slot to acquire and maintain a TL, and another ship to attack that same ship. So it requires having 2 ships alive, one close enough to acquire a TL and another in arc and range for the attack. Then, it also requires to spend a potentially useful dice (crit, hit or eyeball).

Effect is too weak: It only nets a positive result if you wouldn't had hit or can consistently flip a nasty crit worth at least a hit (very unlikely for a ship to only have nasty crits, and just flipping for the information is not as worth as 1 more damage). It would be worth canceling eyeballs if you have no modifiers just for the information, but this effect has very little value, even less than flipping the weakest of crits.

Ships that would want to use it: You are more likely to be slapping this prototype on a high ps ace so it is easier to keep the TL'd ship in range and arc, but it would also be a waste to use this on a force user, because force users can just infinitely modify eyeballs. Ships with low attack, being more likely to not hit and use the effect more often would make the upgrade more costly relative to the ship, so not worth it. The most appropriate user so far is Fel. You would have to come in with Krennic, TL and then run forever, most likely in a Reaper. Is this effect better than palp? Even with palp being nerfed, palp is still stronger, and only 3 (6) points more expensive, and if reduced to what it should cost, but what FFG is likely to cost Krennic (3/6 points, instead of 2/4 points), then the difference would be around 5 (10) points. Another good vehicle is the Phantom (if they keep the crew slot, and have access to FCS). This way, the Phantom can TL, shoot and still be able to modify its attack without spending the TL, allowing the prototype to benefit from the effect. This would be a different type of support, a very aggressive one, but one you would still want to keep alive to prolong the effect. This is more likely the ideal support, rather than a Reaper running away forever.

So, how much would krennic be worth on whisper, prototyping Fel? between 4-6 points. On a Reaper? between 2-4 points. I think those are good numbers to even consider running Krennic. Costs for ships are otherwise mostly the same (doubled), even for fully armed ships (but increased for high ps ships, where you would ideally want to slap krennic and prototype), so what else can accommodate Whisper and Fel? Maybe Countdown if the effect and cost are similar, most probably just a tie fighter. So whisper + fel is strong, but the remaining points can't be spent effectively. The last option would be RAC + Fel, if RAC kept 3 crew slots and had no gunner slots instead, since RAC has a passive modifier plus palp, so it is less likely to need the TL reroll. It also can live long enough to make use of the prototype effect. The cost of krennic should be near the cost of him on the phantom. People will eventually realize they are better off with another crew on the support ship anyways, unless imperials keep getting more underwhelming crews, which is also likely. I am still not impressed and it needs a moderate (in phantom and decimator) to severe (everywhere else) cost reduction to be usable... on Fel only. And since the target of the prototype can't alter the cost of the crew of the host ship, Krennic will have to suffer the whole burden of the cost (leading to common builds, reducing diversity), and always be limited by its best prototype target. So basically, 2.0 krennic is bad design, very situational, has a weak effect, leads to very static builds because only a few hosts and targets are able to use it effectively and because it is hard for the cost to be balanced because it buffs another ship that can't modify the host's cost. Another bad side effect would be if the best krennic targets, like Fel, received increased costs just because they can be used together. Krennic is one of the few bad things of the change, just analyze properly instead of being blinded by the hype.

Edited by falveryn

No one's jazzed by 2.0 krennic

Everyone's hype over 1.0 krennic

1 hour ago, PenguinBonaparte said:

Oh man, didn't realize it was "another." I was really looking forward to Krennic doing a ride-along with the 4-dice Whisper, but yeah, this is probably much more balanced.

Whisper has 3-dice.

Picard lights - THERE ARE 4 DICE!

Edited by PenguinBonaparte
48 minutes ago, ficklegreendice said:

euRu9De.gif

Such a good character, so well acted. I really liked that movie.