MILLANDSON said:
Adam France said:
Really? Half an hours work and you can come up with a publishable quality planet writeup!? Gosh, you're a better GM than me then, hell I'd guess people like Dan Abnett and the FFG writers would be jealous of that output ... how about you share some of these planets with us, they'd be useful seeing as FFG are feeding us one planet a blue moon.
I'll think you'll find you took my comment completely out of context. I never said it'd take me half an hour or so to make a planet write-up of publishable quality, but I can make one that suits my needs as a GM fairly easily in that time. I don't need every single statistic for planetary make-up/population and a several page history to make a planet to use in my games. You might do, which is how you work as a GM. Meanwhile, I don't. All depends on what you are after in a supplement.
MILLANDSON said:
I'll think you'll find you took my comment completely out of context. I never said it'd take me half an hour or so to make a planet write-up of publishable quality, but I can make one that suits my needs as a GM fairly easily in that time. I don't need every single statistic for planetary make-up/population and a several page history to make a planet to use in my games. You might do, which is how you work as a GM. Meanwhile, I don't. All depends on what you are after in a supplement.
I don't think I could personally come up with much that excedes variations on stock locations with a few tweaks, in half an hour. My players expect a certain degree of quality and depth when it comes to settings, coming up with a truly memorable and different setting takes thought and time, I don't care who you are. I bet if you asked people like Dan Abnett they'd probably agree.
I don't think every single little detail is needed for a location to be credible and useable, for example I tend to think a setting with a good minimum playable level of detail was Quaddis in Haarlock 1. It could have been detailed more sure, but it was detailed to a playable level, it was also imaginative and different feeling. It felt unique, but plausible. Not easy to achieve with 40k. I bet it took time to create.
The better 40K novels strive to show a setting with depth, that feels real (in the sense of the setting) and lived in, that goes beyond just 'a grimey hive world', or a 'jungle death world', or whatever. Coming up with flavour text, ideas, names, cultures, specific locations, specific characters, specific monsters, etc etc all takes time to do well.
We all have different preferences in what we want from this game. For me, since I have very limited time to develop my game's fluff, I want all I can get from official sources. For others, they like to develop their own fluff, so they want other things in the core books.
