Ok FFG, I have to say - up until this point I have really enjoyed your work on the Warhammer 40k RPG line. However Ascension, this newest book is definitely your worst so far.
I just got my copy a few days ago and was super excited to finally see what Inquisitorial / Throne Agent level of play would really be about. I was sadly disappointed.
First - a few words about what I liked. Your work on the Vindicaire Assassin was wonderful, including their gear and some words on their background. Also it was nice to see some stats for the arch heretics and villains such as the Herald of Khorne and the Lord of Change. I also liked the new artwork in the book, it was nice to not see constant cut and paste from existing work. I even liked the transition packages (although frankly there could have been more of them).
However the work done on the Throne Agent Classes is absolutely your worst, no question. Having played through a complete campaign of Dark Heresy, I can tell you that my players would not have spent a year of game play to one day become...a Desperado??? I'm pretty sure they handled the "guy with two pistols" gig along the way. And how is a "Death Cultist" on par with a "Vindicaire Assassin"? It shouldn't even be close - death cultist is what an assassin is on her way to become a temple assassin. Thats the whole joy behind the Moritat. Your Magos is like having 9 more levels of being stuck as the same exact character - not even any real new additions. Sage and Stormtrooper are just pathetic synonyms for Adept and Guardsman. Its PATHETIC!
I really expected the throne agents to be more along the lines of Crime Lords and Imperial Guard Heroes (like Sly Marbo or Comissar Yarick). I would have rather had the Callidus Assassin temple instead of Death Cultist most certainly. I certainly would have expected the Magos to have some really far out cybernetic abilities. High Level Adepts should most certainly have been able to become Administratum Masters of some type, like the High Librarian on Fenksworld. Or political appointees to a Governor. And how do you expect a Guardsman to have been his character for however long, then you want to explain how a Stormtrooper was chosen at birth and went through the Schola only to graduate right to becoming a Stormtrooper? What good is that?! Also, what happened to Inquisitorial Enforcers? There was certainly room for them alongside or instead of Judges.
My biggest gripe though is with your "Paragon Talents" and "Mastered Skills" - THERE ISN'T EVEN ANYTHING NEW ABOUT THEM!!! THEY ARE WORTHLESS!!!!!!! Why is a player who has thousands of XP going to spend 500-2000xp more to have THE EXACT SAME ABILITIES!! This is a major disappointment. Here is really where FFG could have made new abilities for the players from whole cloth that really pushed them into a different power level. Instead it is more like they tried to make Ascension into a poor man's Dark Heresy v2.0. Mastered Skills and Paragon Talents are like a tautology - "Okay if you have A,B,C and D talent they have the exact same effect as A,B,C, and D talent" That is the laziest way to put together a supplement I have ever seen in my life. There definitely should have been new effects for these no question. This is absolutely what hurts the Magos as the Talents are his bread and butter.
FFG all I can say is - I want my $50 back for this supplement. You basically stole that money from me.





Just a joke people ... I am NOT a terrorist!