Ship conversion survey

By VanderLegion, in X-Wing

Just now, nexttwelveexits said:

However, even if this doesn't happen, I also think that there will still be some secondary market alternatives, especially once the individual ship expacks are released. I can imagine a lot of people upgrading their X/Y models and selling the cardboard, for example.

There's already at least one store selling individual conversions online. I wouldn't be surprised tos ee more as we get closer or after release. It wouldn't be hard to open up a conversion kit and put up conversions for resale, similar to what places like miniature market will do for card singles in CCGs. If you sold for $5 each, you'd only need to sell 10 to break even on the box. Though I imagine the prices will depend on demand (shocking, I know), so the more in demand ships will be on the higher end while the less desired ones might be a buck or two.

27 minutes ago, VanderLegion said:

This is true, though as you said, unlikely unelss they get big changes.

The Phantom lost an attack die. This had better come with a fairly substantial price reduction if they want them to ever see play. While most ships will probably be very similarly priced, there are guaranteed to be some with large price changes (Hwk-290 got a 2-die pwt).

1 minute ago, VanderLegion said:

There's already at least one store selling individual conversions online. I wouldn't be surprised tos ee more as we get closer or after release. It wouldn't be hard to open up a conversion kit and put up conversions for resale, similar to what places like miniature market will do for card singles in CCGs. If you sold for $5 each, you'd only need to sell 10 to break even on the box. Though I imagine the prices will depend on demand (shocking, I know), so the more in demand ships will be on the higher end while the less desired ones might be a buck or two.

There is an artificial scarcity built into the contents, however. There will be a huge surplus of some components and not enough of others. It won't belong before they have to charge $8 for the more popular conversions and $0.80 for a sheathipede (and they still won't go...).

And yes, of course, the exchange rate for the quadjumper is and always shall remain the obligatory ONE. QUARTER. PORTION

1 minute ago, HolySorcerer said:

The Phantom lost an attack die. This had better come with a fairly substantial price reduction if they want them to ever see play. While most ships will probably be very similarly priced, there are guaranteed to be some with large price changes (Hwk-290 got a 2-die pwt).

Yah, the phantom definitely got a nerf with the attack die, though probably still can't run more than 4, given that it's 25 points in 1e and basically gets a built in stygium particle accelerator + nerfed ACD. HWK probably goes up with the 2 die mobile turret.

Added my data (assuming I decide to go ahead and convert); though I suspect I may be something of an outlier owing to my idiosyncratic approach to collecting.

7 minutes ago, VanderLegion said:

There's already at least one store selling individual conversions online. I wouldn't be surprised tos ee more as we get closer or after release. It wouldn't be hard to open up a conversion kit and put up conversions for resale, similar to what places like miniature market will do for card singles in CCGs. If you sold for $5 each, you'd only need to sell 10 to break even on the box. Though I imagine the prices will depend on demand (shocking, I know), so the more in demand ships will be on the higher end while the less desired ones might be a buck or two.

That might well work out to be the best option for someone like me. That said, the ships I want are likely to be the in demand and this more expensive ones...and then there is the issue of all the upgrade cards.

5 minutes ago, nexttwelveexits said:

There is an artificial scarcity built into the contents, however.

Exactly.

Not to throw a wet blanket on this fire, but a simple question in general:

If we don't have enough info about point costs, upgrades and other general changes to build a list, how can you know that 1 conversion kit per faction will be insufficient?

Wacky thought, why not pick up a conversion kit and figure out what you enjoy flying/think will be good/whatever other criteria you use for list building before declaring what you need?

This is like saying you need a focus and distinct target lock for every ship in your collection when in reality 6-8 is more than enough for most games.

Just now, Dobbs Mottley said:

That might well work out to be the best option for someone like me. That said, the ships I want are likely to be the in demand and this more expensive ones...and then there is the issue of all the upgrade cards.

Yah, upgrades could make it rough to try to convert single ships without buying ANY conversion kits. Doing single ship conversions most likely would be most useful for people who's collection is *mostly* covered by 1 kit and a second kit is too expensive for the remaining ships.

1 minute ago, Dobbs Mottley said:

Added my data (assuming I decide to go ahead and convert); though I suspect I may be something of an outlier owing to my idiosyncratic approach to collecting.

If you're an outlier, then you're valuable in that you will balance out an outlier in the other direction (an Absolute Completionist). That's the benefit of collecting data ... you should regress to a meaningful "average collection."

Just now, MasterShake2 said:

Not to throw a wet blanket on this fire, but a simple question in general:

If we don't have enough info about point costs, upgrades and other general changes to build a list, how can you know that 1 conversion kit per faction will be insufficient?

Wacky thought, why not pick up a conversion kit and figure out what you enjoy flying/think will be good/whatever other criteria you use for list building before declaring what you need?

This is like saying you need a focus and distinct target lock for every ship in your collection when in reality 6-8 is more than enough for most games.

We know some basics. We know you can fly 8 tie fighters still (unless they add a rule reducing the number of the same model you can fly in a game, which I doubt), although in a standard game it's likely less optimal than 6-7 with howlrunner + other stuff depending what fits like it used to be.

And in general from what they'ev said, it sounds like the starting point was basically doubling the current point costs, tghen going from there. Obviously ships with bigger changes (hwk, phantom, any PWT) are likely to see bigger cost changes than ones that didn't change (tie fighter, fang fighter for the most part - though the title got built in)

2 minutes ago, MasterShake2 said:

This is like saying you need a focus and distinct target lock for every ship in your collection when in reality 6-8 is more than enough for most games.

You are conflating "components needed to play" with "components of a complete collection." For the latter, you do need much, much more than is needed for the former.

My dilemma is I have considerably fewer ships than a conversion kit is designed for...and because I tend to collect what I like rather than what's good or popular, I don't necessarily have an obvious primary faction. That's why I'm trying to gather information here so I can attempt to make a more informed decision on what to do!

1 hour ago, Hadriker said:

I should be pretty well covered. I will have an extra A-wing, Extra B-wing, and i think 2 extra T-65s. I'm not super worried about the 2 extra t65s considering Saw pack and the new core set though

Those Awings and Bwings and T65 extra dials are gonna be prime trade bait. Lot of people own 4+ of each.

1 minute ago, Dobbs Mottley said:

My dilemma is I have considerably fewer ships than a conversion kit is designed for...and because I tend to collect what I like rather than what's good or popular, I don't necessarily have an obvious primary faction. That's why I'm trying to gather information here so I can attempt to make a more informed decision on what to do!

This is my friend. he didn't stick to one faction but also doesn't have enough ship to fill out a conversion kit for any of them. He is probably going to have to be one of those people that pieces out his upgrades from 3rd party sellers or end up with a bunch of cardboard he doesn't need.

1 minute ago, Dobbs Mottley said:

My dilemma is I have considerably fewer ships than a conversion kit is designed for...and because I tend to collect what I like rather than what's good or popular, I don't necessarily have an obvious primary faction. That's why I'm trying to gather information here so I can attempt to make a more informed decision on what to do!

Your dilemma is, at heart, the same dilemma as someone with a large collection has: the CKs are inefficient. If they were efficient, you'd have no problem finding someone who will have surpluses to match your deficits. Because they are inefficient, huge swaths of people are all going to have the same surpluses, and the same deficits.

2 minutes ago, Jeff Wilder said:

You are conflating "components needed to play" with "components of a complete collection." For the latter, you do need much, much more than is needed for the former.

A "complete collection" could be hard to define, and probably varies depending on the person. Is it 1 of each ship? Is it enough to fly 100 points (in 1e) of any ship at a given time? Is it enough to fly 12 of any ship in epic (or maybe 300 points for ships that can't fit 12 in the point range)?

1 minute ago, wurms said:

Those Awings and Bwings and T65 extra dials are gonna be prime trade bait. Lot of people own 4+ of each.

Pretty sure he meant he's short those: i.e., he has "extras" he can't convert.

I feel for him. I estimate that for my "primary" faction, I'll only need 75% of the uniques and 33% of the generics...that's a big heap of spare cardboard. That said, I would be getting a full set of the upgrades, so it's possible it's still the best option for me.

Just now, VanderLegion said:

A "complete collection" could be hard to define

It's actually very easy to define: a complete collection is simply how many 1.0 ships the player in question desires to convert to 2.0.

A-wings and B-wings seem to be the ones I need more of...

1 minute ago, Jeff Wilder said:

It's actually very easy to define: a complete collection is simply how many 1.0 ships the player in question desires to convert to 2.0.

Gotcha. Misread your post i quoted as talking about owning a "complete collection" of 1e, versus wanting to convert your entire 1e collection to 2e.

Bump. More data is better data.

Why only 6 Star Wings? You dropped the ball on this survey ?

34 minutes ago, SEApocalypse said:

Why only 6 Star Wings? You dropped the ball on this survey ?

Cause that's all you can get in 2 conversion kits!!! Someone else can make the epic survey to see how many ppole have 24 tie fighters, 12 x-wings and 8+ gunboats (and 8 punishers)

Currently up to 158 responses

Interesting results so far. I suspect that most people put 2 Falcons down not realizing that the ST version will likely be covered by the Resistance conversion kit coming in Wave 2. I just doubt that so many have 2 OT Falcons.

There's a trend towards an oversupply of the large ships. I think this ties into the main complaint about the CKs, giving you too much stuff that you don't need, which is a problem that gets exponentially worse with a second (often needed) purchase.