With all of the 2.0 edition hype on the boards, I have naturally been giving thought to the new edition and whether or not it is something worth the investment. I mean this for myself, personally. I think the cost of conversion is totally reasonable, so this is not a "cash grab" or 2.0 bashing thread.
My reasons to (so far) stay with 1.0 are simple: 1.) My collection of ships is nearly complete in terms of what I want and what I think I'll play with; Heroes of the Resistance and the Silencer will fill out my collection just fine, which is a significantly smaller investment than a new core set plus 2 $50 conversion kits which will make the majority of my collection playable under new rules. 2.) I play with a very small group, and we play X-wing relatively infrequently, making a $140 investment seem a bit steep for what amounts to a variation on something we can already play. 3.) In a small group of casuals, the meta has never been a problem, nor have several things changed by second edition. The change to turret mechanics is completely needless with our casual approach to squad building, for example. It has proven harder to keep the Falcon alive than it has to compensate for its natural 360 degree firing arc. It helps that my collection (from which the whole group plays) includes only 1 each of the Falcon, the Outrider and the Decimator, and those are the only native turrets available, unless you count the CR-90. Of course, the Ghost, Y-wings, and HWK can equip turrets, but those have built in limits and impact the squad points for the match. Having never bought a K-wing, the TLT is not a problem.
In short, first edition is fine and fun for my small group, and from our casual perspective, the edition change is not necessary.
Now, in favor of Second Edition, I see: 1.) Changes to ship actions, such as adding the logical reinforce and coordinate to the Decimator. (Its always been a tank, and it'll be even more so with a Reinforce action...) 2.) Reduction of card clutter, building certain cards and "fixes" into the ships. The chained actions replacing "Push the Limit" stand out here, as well as ATC and X1 on the Advanced. 3.) The Bullseye Arc limiting some of the passive attack mods while encouraging good flying. 4.) The Force!!!! 5.) A rear-arc on the Lambda; seeing the little gun on the back of my old model kit, I wondered why the Lambda lacked a rear arc in the first place. 6.) Limits on token stacking. 7.) As another thread has already suggested since the announcement, with the Force, droid specific actions, and an increasing number of factions, FFG will certainly convince me to buy in if they add in the Republic and the Separatists. And, if I buy in for the Clone Wars, I might as well upgrade at least the Rebels and the Empire while I'm at it....
Looking at it mathematically, I see more reason to upgrade than I see not to. The only thing holding me back, for now, is the likelihood that I'll pay in to the new game only to have the pretty new toys sit on a shelf without truly getting a chance to shine on the gaming table. If I had a game store or clubs to play with at a reasonable distance, I'd have probably already placed my pre-orders...
Though, it DOES occur to mind that the Rebel Conversion Kit could use my scum Z-95s just as well as Rebel ones, and the Rebel Z-95 is a ship I have not yet gotten around to purchasing. I almost never play scum, nor do my usual opponents, so its not like the Z-95s will be NEEDED by scum..... A conversion kit might actually get my Z-95s on the table. Hmmmm......