My Thoughts on 2.0, and why (for now) I plan to stay with 1.0

By MarekMandalore, in X-Wing

With all of the 2.0 edition hype on the boards, I have naturally been giving thought to the new edition and whether or not it is something worth the investment. I mean this for myself, personally. I think the cost of conversion is totally reasonable, so this is not a "cash grab" or 2.0 bashing thread.

My reasons to (so far) stay with 1.0 are simple: 1.) My collection of ships is nearly complete in terms of what I want and what I think I'll play with; Heroes of the Resistance and the Silencer will fill out my collection just fine, which is a significantly smaller investment than a new core set plus 2 $50 conversion kits which will make the majority of my collection playable under new rules. 2.) I play with a very small group, and we play X-wing relatively infrequently, making a $140 investment seem a bit steep for what amounts to a variation on something we can already play. 3.) In a small group of casuals, the meta has never been a problem, nor have several things changed by second edition. The change to turret mechanics is completely needless with our casual approach to squad building, for example. It has proven harder to keep the Falcon alive than it has to compensate for its natural 360 degree firing arc. It helps that my collection (from which the whole group plays) includes only 1 each of the Falcon, the Outrider and the Decimator, and those are the only native turrets available, unless you count the CR-90. Of course, the Ghost, Y-wings, and HWK can equip turrets, but those have built in limits and impact the squad points for the match. Having never bought a K-wing, the TLT is not a problem.

In short, first edition is fine and fun for my small group, and from our casual perspective, the edition change is not necessary.

Now, in favor of Second Edition, I see: 1.) Changes to ship actions, such as adding the logical reinforce and coordinate to the Decimator. (Its always been a tank, and it'll be even more so with a Reinforce action...) 2.) Reduction of card clutter, building certain cards and "fixes" into the ships. The chained actions replacing "Push the Limit" stand out here, as well as ATC and X1 on the Advanced. 3.) The Bullseye Arc limiting some of the passive attack mods while encouraging good flying. 4.) The Force!!!! 5.) A rear-arc on the Lambda; seeing the little gun on the back of my old model kit, I wondered why the Lambda lacked a rear arc in the first place. 6.) Limits on token stacking. 7.) As another thread has already suggested since the announcement, with the Force, droid specific actions, and an increasing number of factions, FFG will certainly convince me to buy in if they add in the Republic and the Separatists. And, if I buy in for the Clone Wars, I might as well upgrade at least the Rebels and the Empire while I'm at it....

Looking at it mathematically, I see more reason to upgrade than I see not to. The only thing holding me back, for now, is the likelihood that I'll pay in to the new game only to have the pretty new toys sit on a shelf without truly getting a chance to shine on the gaming table. If I had a game store or clubs to play with at a reasonable distance, I'd have probably already placed my pre-orders...

Though, it DOES occur to mind that the Rebel Conversion Kit could use my scum Z-95s just as well as Rebel ones, and the Rebel Z-95 is a ship I have not yet gotten around to purchasing. I almost never play scum, nor do my usual opponents, so its not like the Z-95s will be NEEDED by scum..... A conversion kit might actually get my Z-95s on the table. Hmmmm......

Here's the BIGGEST reason to stay with 1.0:

2.0 ain't out yet

Honestly can't imagine preordering (damage deck and stock issues aside) without knowing more about the game first

Very hopeful since the design seems quite sound, but we got a long way to go before thinking about pulling the trigger

Even then, a reasonable, slower conversion will be better than diving in gung ho. There are tooamy new things to experience before we can even begin to worry about not running entire collections at once

Edited by ficklegreendice

I totally get why you would like to stay with 1.0 but have you connsidered to just pick one faction for 2.0 and ignore the rest.

You can still fly your ships in 1.0 and when you want you can fly one faction in 2.0. Going forward it would even be cheaper since you can only focus on that one faction instead of having to keep up with all factions.

1 hour ago, Reaver027 said:

I totally get why you would like to stay with 1.0 but have you connsidered to just pick one faction for 2.0 and ignore the rest.

You can still fly your ships in 1.0 and when you want you can fly one faction in 2.0. Going forward it would even be cheaper since you can only focus on that one faction instead of having to keep up with all factions.

A good thought , aside from the fact that I supply the X-wing material for the whole group I play with, at least for now. With only one faction, I won’t be playing anything.

If I can convince one of the people I play with to buy in, as well, that might become an option. Even then, I’d probably have to sell off some of my ships to them in order to make it worth while, at which point I can only play X-wing when that particular person wants to play, too.

Of course, since my main barrier isn’t financial, the buy in isn’t the biggest factor. Just a matter of whether it’s worth it to buy in if it won’t be played much.

It's definitely all about the personal value of the new version's changes as they affect your own situation. I've seen the impact of some of 1.0's poor design decisions even in casual games with friends (It doesn't take an expert to come up with the idea of putting Han, Luke and Chewbacca/3PO on the Falcon thus making your TIE Interceptor-playing friend very sad), so even on that level I find the move to 2.0 quite welcome. The initial investment is rough, but I'm hoping it all turns out well in the end. At the very least, it seems like many potential missteps can be adjusted after the fact, which is probably the biggest point in 2.0's favor with regards to earning future players' trust.

11 minutes ago, MarekMandalore said:

A good thought , aside from the fact that I supply the X-wing material for the whole group I play with, at least for now. With only one faction, I won’t be playing anything.

If I can convince one of the people I play with to buy in, as well, that might become an option. Even then, I’d probably have to sell off some of my ships to them in order to make it worth while, at which point I can only play X-wing when that particular person wants to play, too.

Of course, since my main barrier isn’t financial, the buy in isn’t the biggest factor. Just a matter of whether it’s worth it to buy in if it won’t be played much.

Yeah it seems it makes no sense at all to convert for you. Well 1.0 is still a great game if you don't follow the meta too much and i am pretty sure you could implement some of the better changes of 2.0 into 1.0.

But dat 2.0 U-Wing title card...

6 minutes ago, Boba Rick said:

But dat 2.0 U-Wing title card...

What is a U-Wing?

2 hours ago, clanofwolves said:

What is a U-Wing?

A dumpster fire

At this stage, my only interest in 2.0 is the fact that I like tournaments, but have only bought 1 ship in the last 4-5 waves

So the buy in to get competitive again has just dropped from £300+ to £60

That and with my limited number of ships (the only conversion kit worth the cost for me is the Rebel one), 2.0 hopefully makes what had become little more than expensive paperweights something viable to take to a tournament again :)

2 hours ago, Reaver027 said:

Yeah it seems it makes no sense at all to convert for you. Well 1.0 is still a great game if you don't follow the meta too much and i am pretty sure you could implement some of the better changes of 2.0 into 1.0.

True. In fact I already have plans to implement s-foils as a “configuration” attached to x-wings by default, leaving room for a modification as well, as well as keeping the torp slot open. I also like the idea of removing the discard target lock requirement to fire said torpedoes.

I play more Imperial, personally, but as a gamer I WANT my Rebel opponents to be a challenge while flying thematic squads. And what is more Rebel thematic than the T-65?

in the process, maybe playtesting bits and pieces of 2.0 will increase group enthusiasm for X-wing, with or without eventual conversion.

6 minutes ago, MarekMandalore said:

True. In fact I already have plans to implement s-foils as a “configuration” attached to x-wings by default, leaving room for a modification as well, as well as keeping the torp slot open. I also like the idea of removing the discard target lock requirement to fire said torpedoes.

I am kind of in the same boat. Part of me wants to jump into 2.0, the other part wants to just cherry pick bits from what I've seen in the last 2 weeks into the homebrew I've been working on. :P

27 minutes ago, Stevey86 said:

I am kind of in the same boat. Part of me wants to jump into 2.0, the other part wants to just cherry pick bits from what I've seen in the last 2 weeks into the homebrew I've been working on. :P

As a bonus, homebrew can be worked into Aturi Cluster with a little effort, as it remains 1.0, at least for the time being.

My understanding is the T-65 gets buffed pretty nicely in 2.0 so it is once again a first class citizen of X-Wing.

Needs less logic, more knee-jerking.

21 minutes ago, ObiWonka said:

Needs less logic, more knee-jerking.

Forum discussions =/= common sense and logic

17 minutes ago, ObiWonka said:

Needs less logic, more knee-jerking.

Agreed.

It's hard to post sarcastic comments when @MarekMandalore has a well thought out post describing his situation without whining or over the top exaggeration.... very frustrating.

if your group is not hyped about it and are happy at 1.0 then there really is no reason to do it, unless people in your group start wanting to.

14 hours ago, Reaver027 said:

I totally get why you would like to stay with 1.0 but have you connsidered to just pick one faction for 2.0 and ignore the rest.

You can still fly your ships in 1.0 and when you want you can fly one faction in 2.0. Going forward it would even be cheaper since you can only focus on that one faction instead of having to keep up with all factions.

That's actually the way to go for me. I will enjoy that my favorite faction (Resistence) will go solo (no pun intended).

V2 lovers, lease watch...