Exodus Fleet

By Xeletor, in Star Wars: Armada Fleet Builds

Is it viable to have 2 large MC ships with exodus fleet? 8 Repair consistently with Garm and Ahsoka, like an interdictor.

Or is it a "win bigger" build? Like when you dont lose both ships fast you likely would have won anyway, now you win adding insult to injury keeping your ships on full shields.

7 hours ago, Xeletor said:

Is it viable to have 2 large MC ships with exodus fleet? 8 Repair consistently with Garm and Ahsoka, like an interdictor.

Or is it a "win bigger" build? Like when you dont lose both ships fast you likely would have won anyway, now you win adding insult to injury keeping your ships on full shields.

I’ve used it with Rieekan to great effect- so much effort is needed to just take one behemoth down (assuming you are spamming repair)- and then when they finally get it down it sticks around for another round!

Here we go

399/400, Blockade Run , Contested Outpost , Solar Corona
MC80-S, Garm , SFO, Projection Experts, Gunnery team, Exodus Fleet, QBTs 145
MC80-B, Strategic Adviser, Leading Shots, Gunnery team, Exodus Fleet, QBTs 128
MC80-B, Ahsoka, Leading Shots, Gunnery team, Exodus Fleet, QBTs 126

Flagship goes in the centre flanked by battle cruisers. It can drop back a little if threatened but few enemies will come at it from the front. Added the SFO it to give it options by plotting alternating Repair and then something else commands at least until the SFO is used. Flagship can use projection experts to lend shields to whichever battle cruiser gets the most incoming fire and with Ahsoka giving that ship extra repair tokens from the initial Garm allocation that's a lot of repaired shields. Up to 6 a turn if you don't need to repair hull.

If I owned a third Liberty I would give it a go. Possibly drop the flagship for a MC80C or replace a battle cruiser for an MC30 and some fighters.

Name: Rieekan - Triple Liberty Trolling
Faction: Rebel
Commander: General Rieekan

Assault:
Defense:
Navigation:

GR-75 Medium Transports (18)
• Leia Organa (3)
• Comms Net (2)
= 23 Points

MC80 Star Cruiser (96)
• General Rieekan (30)
• Gunnery Team (7)
• Leading Shots (4)
• Mon Calamari Exodus Fleet (5)
= 142 Points

MC80 Battle Cruiser (103)
• Gunnery Team (7)
• Leading Shots (4)
• Mon Calamari Exodus Fleet (5)
= 119 Points

MC80 Star Cruiser (96)
• Strategic Adviser (4)
• Gunnery Team (7)
• Leading Shots (4)
• Mon Calamari Exodus Fleet (5)
= 116 Points

Squadrons:
= 0 Points

Total Points: 400

I fully intend to run this fleet soon. No squads, just a 5 activation, triple gunnery team list

Edited by Church14

Ran this at a tournament and made 4th.

Gunnery Team and ordnance pods to allow the two following shooting solutions.

Main Battery at Ship -> Flak Battery at Squadrons -> Ordnance Pods at Squadrons

Or

Main Battery at Ship -> Main Battery at Different Ship -> Ordnance Pods at Squadrons

Name  : Triple Side Arc Ackbar!
Faction:  Rebel
Commander: Admiral Ackbar

Assault: Openning Salvo
Defense: Planetary Ion Cannon 
Navigation: Solar Corona

MC75 Armored Cruiser (104) 
• Admiral Ackbar (38)
• Engineering Captain (6)
• Gunnery Team (7)
• Early Warning System (7)
• Ordnance Pods (3)
• Leading Shots (4) 
• XI7 Turbolasers (6) 
• Mon Calamari Exodus Fleet (5)
= 180 Points

MC75 Armored Cruiser (104)
• Engineering Captain (6)
• Gunnery Team (7)
• Early Warning System (7) 
• Ordnance Pods (3)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Mon Calamari Exodus Fleet (5  ) 
= 142 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2) 
= 53 Points

GR-75 Medium Transports (18)
• Comms Net (2) 
= 20 Points

Squadrons: 
= 0 Points

Total Points: 395 

CR90 basically sat close on the off-side of the flag ship making it obstructed, essentially giving it a free Early Warning Systems and Jaina's Light allowing me to shoot unobstructed.