[2E] Draft Format with Quick Builds?

By theBitterFig, in X-Wing

Basically, as indicated.

I'd never really been too into trying to work it out in 1E, but the quick-build cards and 2E power ratings seem like a really easy way into this. I know it's probably in one of the videos, but I don't recall if they all have the same backs, for more obfuscation when mixing things up. Either way, it seems a lot more convenient.

As to final list construction, I guess there are options. Single Faction (which might be tough to get all the ships for), allowing a single out-of-faction ship (so not too many strange interactions and such), or possibly requiring a list to have at least one ship of each faction, for maximum chaos. Strange interactions probably won't be too bad in any case, since the lists won't be traditionally composed.

Anyone else have thoughts?

How do you have a draft format with a game that does not have blind boosters?

The whole point of the quick builds (and the APP) it seems to me is to make it easy and simple to created limited formats. There was a discussion here about making sure that you're playing the same game of X-wing as your opponent. The quick build cards seems a very easy way to do that.

I think the quick build cards are a good place to start drafting.

I furthermore think that drafting a squadron will be fun if done right.

When I think about magic the gathering drafts, they are somehow easier and somehow more complicated to pull off. In magic, you draft 45 cards and you play about 23-25 of them. The colors have to work out somehow, but you don't have to match your cards to ships.

When you draft quick build cards, how many per available ship are in the pool? If only one, who will decide which? If more than one, how do you avoid that two players want to play the same one physical ship?

it's a neat idea for sure. I'd like to run a kit tournament using these. Pick a faction, random card draw, build a list at a predetermined threat level from what you drew. sounds like fun!

26 minutes ago, Frimmel said:

How do you have a draft format with a game that does not have blind boosters?

Wouldn't you build a stack of quick build cards at similar threat levels, put the cards in a pile and have each player draw one or more and then build a squad around that? I think that'd be a lot of fun. especially when a new wave hits. You put all the new quick build cards for that wave in a common pile, each player draws one of the new ships and then builds up to the squad max using their existing collection or the quick build options for the remaining ships in the wave.

You could run it like a Rochester draft in Magic the Gathering: https://mtg.gamepedia.com/Rochester_Draft

You lay out one "pack" of randomly determined cards on the table, then players take turns picking cards to add to their building pool. After drafting a few packs of cards, players would assemble the quick-build squad of their choice. Factions would function kind of like colors in MtG, as a player with a really good Imperial pilot would then be encouraged to draft other Imperial squadmates to use that pilot in their list. Having the choices visible to all players allows people to counter-pick and strategize against the ships that have shown up in the pool. This would work best with a pretty large group of people and enough cards that one is not guaranteed to get all the available ships in a faction.

Devs have definitely said this is a possibility. I seem to recall there will be quick build tournaments to mark each new wave - maybe those could be a draft? That way you guarantee everyone will have the necessary ships, so long as they've bought that wave.

2 hours ago, Frimmel said:

How do you have a draft format with a game that does not have blind boosters?

The whole point of the quick builds (and the APP) it seems to me is to make it easy and simple to created limited formats. There was a discussion here about making sure that you're playing the same game of X-wing as your opponent. The quick build cards seems a very easy way to do that.

I envision you'd "assemble" a few "packs" of the quick build cards, then pass them around or such. Or something more like a Rochester Draft per @Covered in Weasels. There are no doubt ways to randomize those.

Part of what strikes me as fun about this is that perhaps you aren't strictly faction limited. In an M:tG draft, you might mix a few colors, depending on what you see. Here, I like the idea of allowing one out-of-faction ship. But because you're building a list from random ships, it probably wouldn't be too bad, with regards to balance. Factionless formats can get kinda silly (Kylo + Ten Nunb, for example), but when it's all random, it probably isn't too bad to have Vader and Fenn Rau combined with some blocking Academy pilots.

2 hours ago, flooze said:

When you draft quick build cards, how many per available ship are in the pool? If only one, who will decide which? If more than one, how do you avoid that two players want to play the same one physical ship?

My guess is have a bunch of folks bring in extra ships. Judging from the forums, almost all X-Wing players would need two of each conversion kit to update to 2.0, so I don't think it'd be too hard to have a pretty big stack of dials and ships. The logistics of it are no doubt something which need to be explored.

22 hours ago, theBitterFig said:

Basically, as indicated.

I'd never really been too into trying to work it out in 1E

I did about 18 months ago, posted it on the forums a few times, but no one seemed interested. If 2.0 still has pilot cards and point costs for upgrades it will work for that too.

We've been looking at ways to do it, but without knowledge of how many quick builds are included with each pack it's been difficult so far.

If anyone is going to be at gencon and is interested in giving it a shot, let me know.

What if they build this into the app somehow? That way they could have more quick-build cards than they actually print. Or maybe they can release it as a cube print-out or something.