Hey all,
I haven’t read it cover to cover, but I haven’t seen anything yet about how to handle the strain inflicted on non-nemesis magic users. I assume this means they take wounds per normal rules about any strain inflicted on minions or rivals.
1) Is there a rule I haven’t read yet which covers this?
2) If not, does anyone see this as an issue which needs addressing?
3) If so, what are possible solutions?
I am not working with Terrinoth in particular and many rivals (or even possibly minions) will have magic skills. My leading 3 ideas (and criticism of them) for addressing this are 1) make any spellcaster a nemesis (some could be pretty weak, doesn’t address minions), make a “Magical X” ability where they get X free casts before taking damage from casting (adds a rule and something to track), or simply have NPCs not take strain from spellcasting (violates the base spellcasting rules).