On one of the streams, a dev mentioned that the Vader build, flying with 4x Crack Blacks, was 84 points. Now I’m going to speculate what that means for some card prices.
First, I’ll assume the whole list was 200 points spot on. I believe I remember them rolling for initiative, so this seems somewhat likely. Next, TIE Fighters are essentially unchanged from 1.0 (I do believe they decided to recalibrate the game to the original strength of the lowly TIE Fighter). If I assume that TIE Fighter prices are also unchanged but doubled for the new 200 point scale, I can guess that Black Squadron TIE’s are 28 points each. Then they were equipped with the new Crack Shot, which works the same as the old Crack Shot, except it only works in that wonderful bullseye arc. So I’m going to assume the new Black Shot is worth less than the old one because of the bullseye requirement, and call it 1 point on the 200 point scale.
So taking 200 points and subtracting 29 points per Black Crack x4 gets you 84 points remaining. So based on this, I’ll assume that the 84 points cited by the dev is the kitted out Vader cost.
Vader had the following upgrades:
Sense: During the System Phase, you may choose 1 ship at range 0-1 and look at its dial. If you spend 1 (force), you may choose a ship at range 0-3 instead.
Sense is similar to Intelligence Agent: Before activation, look at dial range 1-2.
IA is 1 point in the old system. A starting point is to say Sense is 2 points in the new system.
Fire Control System
Old Text: After you perform an attack, you may acquire a target lock on the defender.
New Text: While you perform an attack, if you have a lock on the defender, you may reroll one die. If you do, you cannot spend your lock during this attack.
Nothing like each other. This is better than new Predator because you don’t need bullseye arc. It’s more like old Predator, except for the lock requirement. Old Predator would be 6 points if unadjusted in the new point system. Since it showed up a lot and was one of the strongest choices, I’m going to say it’s really worth 7 points. But the requirement to have a lock on the target weakens it considerably. As a stab in the dark, I’m going to say the new Fire Control System is worth 4 points.
New Cluster Missiles have built-in Extra Munitions. A nerf to New Clusters is that to get a double attack, you have to have an additional target within range 0-1 and you can’t shoot at the same ship twice. Old Clusters was 4, so a good starting point is to call the new ones 8.
84 Vader - 2 pts (Sense) - 4 pts (FCS) - 8 pts (Clusters) = 70 points
70 is 35 in the old scale. Vader used to be 29 points, 30 points with title and ATC, which is now “baked in” (although the baked in ATC is weaker than the original). But Vader’s new ability seems very powerful, being able to perform up to four actions. And this ability is surrounded by action starved 2.0 ships... And finally, Vader’s Initiative of 6 is currently understood to be the highest possible Initiative.
I enjoyed this exercise, so there’s no need to tell me to just wait for the official values. But what do you think? Does this estimate ring true? And is the new Vader worth 70ish points, possibly compared to a 44 point low initiative TIE Advanced generic?