I'm kicking around the idea of starting an "X-Wing" style campaign, where the PCs spend a good bit of each session up in space, raiding things, defending things, investigating things. All sorts of fun space shenanigans. Anybody done this before and have advice?
Questions:
- Advice for differentiating PCs? Seems like everybody would be locked into 2 or 3 different Specs (Pilot, Hotshot, and the F&D pilot) at least for the first hundred XP.
- From what I've gathered, actual Pilot skill plays a fairly low role in space combat. I understand how it works in chases (and will definitely incorporate a good number of those) but in a straight furball what meaning do ship speed and Pilot skill have? And how can I make them more important? I want the better pilots to feel better.
- Related to that, people are always saying that it's the Talents that make Pilots awesome in combat? What talents are those? Looking at the Pilot and Hotshot trees, I don't see much, but maybe I'm just misunderstanding them.
- What's a good match up for a trio of starting PC pilots in X-Wings, in a straight up dogfight (maybe during a bigger capital ship battle, etc, not just deep space)? A group of two minion TIEs per?
Thanks!