The best part about 2.0 is the emphasis on the Bullseye arc

By Biophysical, in X-Wing

24 minutes ago, JLank said:

Can we go back to this? I’ve seen it thrown out a couple times on the forum but haven’t been able to source the claim. Where can this be confirmed?

They mention it a few times on stream and if you look at the quick build cards you will see TIEs with two mods equipped. It sounds like this might be a way to help make up for the lack of slots on most of the TIEs, and it works thematically as the TIE design was extremely modular and modable.

1 hour ago, PhantomFO said:

The TIE swarm was the epitome of MathWing for roughly the first four waves of the game. It didn't start to get pushed out until the TIE Phantom hit. It was the baseline metric for efficiency until all the token stacks, durability and repositioning mechanics finally rendered it extinct.

Correct, in MathWing.

...not correct in PintinHandKitchenTableWing, there TIEs/LNs were meh.

3 hours ago, HolySorcerer said:

They mention it a few times on stream and if you look at the quick build cards you will see TIEs with two mods equipped. It sounds like this might be a way to help make up for the lack of slots on most of the TIEs, and it works thematically as the TIE design was extremely modular and modable.

Cool, thanks for verifying. I like this. Will be nice to give TIEs more customizability options, and that opens up design space with multiple TIE-only mods and the like.

Edited by JLank
1 minute ago, JLank said:

Cool, thanks for verifying. I like this. Will be nice to give TIEs with more customizability options, and that opens up design space with multiple TIE only mods and the like.

If the interceptor gets trolls or sloops then Fel + Elusive + Afterburners + Stealth Device could be fun. :)