Of all the things I've seen about 2.0, the one that has me most optimistic about the direction of the game is the requirement for ships to be in a Bullseye arc to trigger so many of the bonus abilities like Marksmanship, Predator, and Crack Shot. The reasons for this optimism are manifold.
1.) It means opportunistic heavily modded shots (i.e., not due to stacking TL/Focus over several turns) are restricted to situations where an attacking ship is very much in the right position. This differentiates hugely between "anywhere in arc" and "quality shot", meaning that ships become survivable even without token stacks.
2.) Ship size has a stronger defensive effect. Previously large ship size was almost a universal advantage due to speed and blocking, with an occasional disadvantage of maneuvering in tight spaces. With significant bonuses available due to the Bullseye arc, large ships become more vulnerable by being bigger targets, a feature that is both thematic and absent from the current system. Conversely, a fast, small based fighter genuinely becomes more difficult to bring into the Bullseye.
3.) Even more importantly, the large movements of large base repositioning produce large shifts in the bullseye arc, giving a large ship fewer options for drawing a bead on a target to exploit bullseye arc advantages. The relatively smaller movements by small base ships allow for finer tuning of eventual position, however, making small ships more able to exploit these advantages.
We don't know point costs, of course, and we're missing information on many other facets of the game. Having rarely been compelled to try and bring a target directly into a Bullseye arc, most if us don't have a good sense of how difficult this task is either. As such, it's difficult to gauge how significant Bullseye arc advantages will be compared to other options. However, I remain optimistic that this feature is a sign the design team understands what they're trying to do.
