Hey
I got some questions I can't find searching so I ask them instead. New to the forum and I don't write perfect english but hope you understand me. It's quite usual in my group that we have disagreements how to interpret some rules and items. My friends prefer to understand the rules so they give them as many benefits as possible while I prefer to give the game the benifits and make it harder. I think like that because I want the game to be as hard as possible and defeating an Ancient One should not be easy. Some of my questions are thereby questions of interpret and because we can't settle, I ask you.
1. Does the "Fight-check" in the Dunwich skill "Grapple" also mean combat checks? In that case it's far the best skill, if not the best card, in the entire game. Picture Grapple with a shotgun. 5-6 two hits!
2. Can the mythos cards Envoirments (urban), Envoirments (weather) and Envoirments (mystic) be in use at the same time. Or does an Envoirment (urban) replaces an Envoirment (weather).
3. How is the Researchers special ability being in use? Can she give an entire reroll in any check, even combatchecks to any investigator?
4. If you got 10 monster trophys, can you buy two blesses in one turn or do you have to spend 5 trophys the first turn and then wait until the next.
5. Why is always six seal gates required to win the game? I mean with a lot of investigators it's not that difficult. Perhaps not a question about how to understand the rule, but what do you think?
I know I got more questions but can't remember them now:)
Thank you for answering
(shuffle investigator deck while each player picks a number for example). Allow mulligan if said player used said investigator in the previous game if need be (I do that because it's boring playing the same investigator two games in a row, even if said investigator is one of my favourites, go Sister Mary and Trish Scarborough
).