This is the list in my destruction deck. I've found usually i can win by turn 5 due to the ability to just totally lock down someone elses ability to counter anyhing i do. It's a very fast playing deck that combines sniping, rush and hand destruction.
Quests
3 x prepare for war
3 x journey to the gate
Support cards
3 x scout camp
3 x warp lightning cannon
3 x warpstone meteors
Tactics
3 x mob up
3 x brutal offering
3 x slaanesh's dominion
2 x chittering horde
3 x seduced by darkness
Units
3 x rat ogres
3 x gutter runners
3 x clan moulders elite
2 x vile sorceress
3 x festering nurglings
2 x globadiers
2 x bule
3 x clan rats
2 x thanquol
3 x servants of khorne
2 x malekh the changer
The idea of the deck is just to drop as much hand destruction and corruption on the opponent before over running them with mob up. I tend to use brutal offering in conjunction with thanquol as a way of dealing mass damage before he gets inevitabley sniped by something. I've found it wins more games than it loses and it usually only loses if i have to mulligan and get another bad hand. I'd be interested in any feedback you guys have