X wing 2.0 Medium size base

By badgerclaw171, in X-Wing

40 minutes ago, Vontoothskie said:

I appreciate the offer, but I think you're missing my point here:

X-wing appeals to people for different reasons.

some people only bought the game to display models.

some people bought it for epic play.

some people only bought it for casual/homebrew silliness.

some for tournaments.

for most of the playerbase (non tournament players) the game was never that broken, and the very high cost of conversion seems like a bad deal when much of the stuff you need isnt even included. people spend a lot of time and money on storage solutions and displays, from tackle boxes or plano to curio cabinets because thats half the appeal, getting to goof around with miniatures. the game could be played with only cardboard or better yet on a computer, but we WANT it to be physical and look cool. display is part of that

it seems completely disingenuous to discount all the players who dont agree with you about this. at least in my playgroup, no one is converting unless they adress these issues. 0 out 8. we talked about it and all agreed to switch to necromunda next month if 2.0 releases as currently advertised.

Okay let's start from the top. If you bought the game just to display models, absolutely nothing has changed. When 2.0 drops your ships won't all of the sudden change pegs and be incompatible with the bases you are already displaying them on.

Epic play has already been discussed and they have a solution for it, albeit, unknown solution. Have patience.

Casual Play/homebrew silliness, wait for some new information, odds are you aren't flying the same ships against each other, a conversion kit can still help jumpstart you in 2.0. if you still just want to play at home, proxy cards or stick with 1.0.

Tournament/league/Game group players, conversion kits help get you a jumpstart into 2.0. With enough stuff to field a tournament legal list for whichever faction you choose.

Now, I am not entirely dismissing the people who are upset with this. I have bought into all three factions, I can not justify a scum conversion kit, I am trading my scum to fill in my rebels and imperials a little more. But, to ask for FFG to accommodate each player individually is completely unrealistic. I am making concessions to just to buy back into scum later even though I have money invested in it already. But these childish reactions to news people don't 100% agree with us a little ridiculous. I know saying this that it will make people mad, but I'm an adult that doesn't have to be catered to or pandered to, I can see something, realize if it's for me or not make a decision with very little or no complaining.

On 5/9/2018 at 1:16 PM, Darth Onyx said:

How so?

With a game that has such low granularity (stats 1-3, only so many moves, so many slots, finite amount of true variety) the ability to make a ship Wide or Long in addition to big square and little square would have made the ships really different- Flight and arcs.

Firespray/Kwing on a 2 wise base flies significantly different than the hwk/ywing on a long base vs. a tie/Xwing on a medium and a lambda/YT on a large...or Uwing as a long with wide gunner door arcs...

Pretty simple thing that could have added a lot of variety.

On 5/9/2018 at 2:55 PM, Vontoothskie said:
  1. um... Epic?
  2. custom games?
  3. if you want to display your ships on a shelf?
  4. storage?
  5. playing a 2 player game with 1 collection?
  6. whats ridiculous is the number of hoops you need to jump through pretend a player would never need those bases.
  7. claiming theyre useless just because YOU personally dont have a use for them doesnt make much sense
  1. If you bought one conversion kit, you're playing Epic wrong.
  2. Somewhat fair, to be fair, you must provide more details to make your point clear.
  3. No one is taking your small bases away. You can still display all your ships on the small bases your ships originally came with.
  4. Who in their right mind stores their ships on the bases?
  5. You are limited to 2 medium ships per squadron. Seems fair.
  6. What's ridiculous is assuming that you "need" those bases free of charge.
  7. You're not wrong about subjectivity, but you might want to moved out of your glass house before casting that stone you've got there.
Edited by Yakostovian

Trying to steer this topic back on topic. Medium bases in general and Aggressors specifically. :)

On 5/9/2018 at 10:02 PM, Ravenhull said:

I think IG2000 will be ’baked in’ on the Agressor. On the other hand, might be only on the IG-88s, and they might release an organic Agressor pilot that doesn’t have the title built in.

From what I can see on the IG-88A card, the Advanced Droid Brain ability says

"After you perform a CALCULATE action, gain 1..."

1 What do you think we'll gain, another Calculate token? An Evade token? That would similate the token stacking ability of today somewhat. If it gains dual calculate tokens, then IG-88A's ability to transfer one of them would be pretty handy to token stack another IG/Guri when they need to boost/lock.

2 Is that ability the new IG2000 title replacement, baked in, or do we still get Title cards also? I.e. can we still hope for an IG2000 title card?

3 Do you think the Aggressor will have any linked action? I'm hoping for Boost linked into a red Calculate or Evade (or if IG-88C keeps that ability). My guess is Calculate, Evade (those two are confirmed), Lock and Boost linked into red Calculate.

swz01_a2_scum_spread.png

swz01_a2_cardfan2.png

Edited by westiebestie

Maybe I missed it, but is there a confirmed list from FFG that lists all the ships that will be on a medium base?

38 minutes ago, westiebestie said:

Trying to steer this topic back on topic. Medium bases in general and Aggressors specifically. :)

From what I can see on the IG-88A card, the Advanced Droid Brain ability says

"After you perform a CALCULATE action, gain 1..."

1 What do you think we'll gain, another Calculate token? An Evade token? That would similate the token stacking ability of today somewhat. If it gains dual calculate tokens, then IG-88A's ability to transfer one of them would be pretty handy to token stack another IG/Guri when they need to boost/lock.

2 Is that ability the new IG2000 title replacement, baked in, or do we still get Title cards also? I.e. can we still hope for an IG2000 title card?

3 Do you think the Aggressor will have any linked action? I'm hoping for Boost linked into a red Calculate or Evade (or if IG-88C keeps that ability). My guess is Calculate, Evade (those two are confirmed), Lock and Boost linked into red Calculate.

swz01_a2_scum_spread.png

swz01_a2_cardfan2.png

Ships with linked actions have wider action "columns", note the K fighter has a narrow action column while the Fang has a wide one. The 2000 has a narrow column, it gets no chain actions. :(

Dissapointed, I see that you are correct. Then it will come down to pilot abilities, and/or sharing tokens from A to be tokened up after boosting.

That or the Afterburners upgrade. (Limited boost after speed 3+ manoeuver)

Also, since FCS now requires a Lock to work, I don't see that helping very often, unless you can lock after the initial pass and then keep it. Maybe systems as a whole gets taken down a notch.

I would also be greatly surprised if we get a 4 dice cannon. Since autothrusters is also gone, this might mean that r3 engagements will no longer be preferred. Speculation of course!

I see potential for boosting into r1 using afterburners with either double calculate tokens or a Lock and a calculate token from A.

Interestingly, the Firespray is now 'Firespray-class patrol craft' rather than 'Firespray-31'.

Leaves space for options of other Firespray models with the same stats, I guess, maybe Aphra, I think the Ark Angel was a modified Firespray of some sort?

Not to hijack the thread but I couldn't help but notice that the jumpmaster has reload as linked actions. That means they must have given it back the ordnance slot right.

3 minutes ago, bgrelle said:

Not to hijack the thread but I couldn't help but notice that the jumpmaster has reload as linked actions. That means they must have given it back the ordnance slot right.

That's a rotate arc action, not a reload.

3 minutes ago, bgrelle said:

Not to hijack the thread but I couldn't help but notice that the jumpmaster has reload as linked actions. That means they must have given it back the ordnance slot right.

That's not Reload it's Rotate Arc. All turrets, primary and secondary, have that action.

On the subject of the Jumpmaster, I just noticed that you can glance his bottom stat furthermost to the right. It's not blue, but appears orange to me. It does seem to have that little arrow associated with the Force symbol, but it's not pink. Some sort of Scum unique force equivalent mechanic (dirty tricks?)?

It's the charge symbol. Once Per Round stuff seems mostly to have been replaced with charges in some way.

Is there any indication on the ship cards that they need to use medium bases? Before it was obvious as they weren't compatible with each other, but if some smalls are going up and larges coming down you would just have to know which ship is meant to use which base?

19 minutes ago, Talonbane Cobra said:

Is there any indication on the ship cards that they need to use medium bases? Before it was obvious as they weren't compatible with each other, but if some smalls are going up and larges coming down you would just have to know which ship is meant to use which base?

No, but the ship tiles are a good indication ;)

3 hours ago, thespaceinvader said:

It's the charge symbol. Once Per Round stuff seems mostly to have been replaced with charges in some way.

What does it need a ship specific charge symbol for? Extra charge to use on any equipped charge-using upgrades?

2 minutes ago, westiebestie said:

What does it need a ship specific charge symbol for? Extra charge to use on any equipped charge-using upgrades?

No, it's a charge on the ship. C.f. Iden Versio's ability, which is single use and spends her single charge to use. I'm guessing Dengar has one regenerating charge, that he has to spend to activate his ability.

17 minutes ago, westiebestie said:

What does it need a ship specific charge symbol for? Extra charge to use on any equipped charge-using upgrades?

"A fter defending, if the attacker is inside your firing arc , you may spend a charge to perform an attack against that ship."

Or words to that effect. Limit of 1 charge, regen 1 per round.

That's my guess.

Edited by Mangipan

I see. So it's just a change from Once per round to using the charge mechanic.

Since he now has a rotating arc, his ability will be able to trigger in more situations now.

Edited by westiebestie
20 minutes ago, westiebestie said:

I see. So it's just a change from Once per round to using the charge mechanic.

Since he now has a rotating arc, his ability will be able to trigger in more situations now.

Pretty much.

They appear to have generally removed most if not all the mechanics that are once per round without some means to track them, or once per game and require things to be discarded, and replaced them with the Charge mechanic, meaning more tokens, but fewer things being removed before the ship is killed, and fewer things that are tracked only by memory. C.f. Palp being a force abilitiy, Iden, Crack Shot, being charges, missiles and torps being charges, etc etc etc.

30 minutes ago, thespaceinvader said:

Pretty much.

They appear to have generally removed most if not all the mechanics that are once per round without some means to track them, or once per game and require things to be discarded, and replaced them with the Charge mechanic, meaning more tokens, but fewer things being removed before the ship is killed, and fewer things that are tracked only by memory. C.f. Palp being a force abilitiy, Iden, Crack Shot, being charges, missiles and torps being charges, etc etc etc.

Count on FFG to find a way to give us even more tokens! XD

On 5/7/2018 at 12:15 AM, Forgottenlore said:

And the only way you could be 6 medium bases short was if you were wanting to play with 10 medium ships at once (since the kit comes with 4), which is ridiculous. I’d be surprised if anyone ever wants to play with more than 2, maybe 3 in epic, at once, so the kit actually comes with more than are needed.

just stop

3 hours ago, thespaceinvader said:

No, but the ship tiles are a good indication ;)

Oh yeah. Duh!

On 5/9/2018 at 5:55 PM, Vontoothskie said:

um... Epic?

custom games?

if you want to display your ships on a shelf?

storage?

playing a 2 player game with 1 collection?

whats ridiculous is the number of hoops you need to jump through pretend a player would never need those bases.

claiming theyre useless just because YOU personally dont have a use for them doesnt make much sense

Why do you need to use the new bases on old ships for display purposes? You're looking for an excuse to whine.