X-wing is the game that brought me into miniatures gaming, and it holds a special place in my heart. I’d been stepping away from the game recently, getting hyped for Legion. 2.0 has me excited about the game again and I’m looking forward to the new edition.
What does this have to do with Legion? For those of you unaware, X-wing 2.0 has done away with points and upgrade slots on cards. Instead, FFG is releasing a free squad builder app that can be updated at regular intervals. Future balance changes will be implemented by changing point costs and upgrade availability on units. Upgrade point cost could even vary by unit.
Now I can understand why FFG wouldn’t want to have implemented an app from the get go on a new game. Problems with the app would potentially affect the health and viability of the game in a way that wouldn’t be the case for a game with an already strong community. However, I already see balance issues with Legion... that stem directly from point cost rather than any failure of mechanics.
For example, grenades cost exactly the same on Rebel Troopers as they do on Stormtroopers, despite conveying more of a benefit to Stormtroopers. The same can be said for Esteemed Leader on Veers instead of Leia, at least until Rebels get troopers with a red defense dice (at which point app based costing could be equalized). Worst of all, by most accounts armor is overcosted. The T-47 airspeeder is already in danger of being left behind by the meta, with no mechanism for enhancing its efficiency. Other than changing point values, I have a hard time seeing how FFG will be able to address these concerns, and FFG has shown an unwillingness to alter printed point values in the past except in extremely over powered cases.
I don’t really have a solution for any of this, Im just curious what the community thinks. I’m really enjoying Legion, and these issues aren’t currently impacting the health of the game in my opinion (The limited options make the T-47 an attractive choice regardless if its inefficient, there’s enough points in a list to tolerate getting less efficient use of certain upgrades than your opponent). I just can’t help but think these small issues will balloon as more and more units are added, and I’m worried about the future.