The beauty of the mini upgrade card

By General Kenobi's Chicken, in X-Wing

I am one of the ones who will not be moving on. 1.0 works perfectly for me--I am the most casual of players: forty games since 2015. I lose to my primary opponent more often than not and still I cannot wait to play this game again. I love the mechanics of the game (my favorite mechanic of all time is simultaneous action selection), I love the theme of the game, and I love the components. They are a true pleasure. And my favorite component in the game is the upgrade cards.

The tiny upgrade cards with their little universes of art are one of the most aesthetically pleasing parts of this game. And spatially, they are easy to organize on the table. So I am surprised FFG has abandoned the size of the card. I am also surprised I seem to be an outlier on the upgrade cards. I've read through most of the rage threads--it seems their going away does not upset most as it does me.

And full disclosure: I bought the TIE Silencer expansion for the art on Debris Gambit.

the art's going to be re-used in a lot of cases, only blown up for further enjoyment

text on 1.0 cards was, imo, really tiny. Ended up just using Yet Another Squadron Builder's detailed print function, instead. Personally glad they're bigger

Would NOT be glad if you still needed to run 8 cards on a SCURRG, but given the game overhaul kept this in mind, you obviously won't need to. the amount of table-space they ultimately end up using is probably going to be the same or less

or, for a more iconic ship, you will only need to run Servo Motors to get the 2.0 X-wing working. In 1.0 you need 1.) Servos 2.) Integrated 3.) an astromech 4.) renegade refit, and the amount of text on them is far greater (and in far smaller font)

Edited by ficklegreendice

The card-size is the one thing bugging me about 2.0. I can see why they did it and it works fine on the table, but storage will be a problem.

FFG mini cards... Arkham, Eldritch...

Quite handy. Love them too.

Storage of those small cards was a pain. Binders you are always flipping cards around, and card boxes don't come cheaply for that size. I'm all up for a 95cent box to hold my cards, thank you. The side bar also makes it easier for sorting purposes. I'm looking forward to this change!

mini cards have long been the baine of my existence, i hate trying to store and carry them around wont miss em.

When your favourite way to enjoy X Wing is Team Double Epic... The smallest card is the better card.

7 minutes ago, Hexdot said:

When your favourite way to enjoy X Wing is Team Double Epic... The smallest card is the better card.

An Epic 2.0 game won't take up much more table space for cards. After all half of the upgrade cards are meant to fit under the ship/other upgrade cards so only half table space needed. Couple this with the fact that there will be less upgrade cards in general on the table(fix cards built in after all) it will probably end up roughly the same.

- They won't take up that much space and are now inherently organized on the table since they're meant to overlap.

- The art is bigger now.

- I heard the number of upgrade slots per ship might generally be lower. Not sure if true. Not sure if it's mostly a function of Modification and Title now being mostly obsolete, or consolidation of upgrade types.

To me, the changes seem consistent with the aspects of the 1.0 cards that you like.

I liked the wee bitty cards and was sad to see them go.

47 minutes ago, General Kenobi's Chicken said:

And full disclosure: I bought the TIE Silencer expansion for the art on Debris Gambit.

Well, that is beautiful artwork.

As for the cards- Since our group does not have all that much space to play, we already had most of our info on our phones and only laid out the pilot cards. Seems like that isn't going to change with 2.0.

The small cards were perfectly fine, so I don't know why they changed it, but look at it from the bright side- now we get our beautiful little artworks slightly larger!

I also like the small cards, to me it's easier to see what pilot vs upgrade cards across the table. Plus, like I mentioned in the damage deck thread, I made lego sets to hold the damage deck. Now I will need to rebuild them.

Mini cards are nice to slip into the sleeve with the ship card ... but at least this way we won’t mix up edition upgrades!

I for one will not miss the mini upgrade cards. Now the sleeves and binders are one size fits all.

22 minutes ago, DampfGecko said:

Well, that is beautiful artwork.

As for the cards- Since our group does not have all that much space to play, we already had most of our info on our phones and only laid out the pilot cards. Seems like that isn't going to change with 2.0.

The small cards were perfectly fine, so I don't know why they changed it, but look at it from the bright side- now we get our beautiful little artworks slightly larger!

another potential reason for the change is the now standardized Charge mechanic, which governs limited use upgrades

we had extra munition tokens in 1.0, but they did have to cover up a fair portion of the card even with just one token. With the two/three potential charge tokens on upgrades (plus slobs like me being not the best at organizing tokens on the table), this seems to be a fine solution

and the Charge mechanic is a great idea, imo. It allows powerful effects into the game without rendering them earth-shatteringly broken or infeasibly points heavy

swz01_a3_proton-torpedoes.png

Edited by ficklegreendice

New upgrade cards coupled with the re-balance are a thing of beauty.

3 hours ago, ficklegreendice said:

Would NOT be glad if you still needed to run 8 cards on a SCURRG, but given the game overhaul kept this in mind, you obviously won't need to. the amount of table-space they ultimately end up using is probably going to be the same or less

4 hours ago, Hexdot said:

When your favourite way to enjoy X Wing is Team Double Epic... The smallest card is the better card.

If playing Epic, I insist on a printed out squad sheet. It's so much more practical that it's not funny.

3 hours ago, DampfGecko said:

Well, that is beautiful artwork.

As for the cards- Since our group does not have all that much space to play, we already had most of our info on our phones and only laid out the pilot cards. Seems like that isn't going to change with 2.0.

The small cards were perfectly fine, so I don't know why they changed it, but look at it from the bright side- now we get our beautiful little artworks slightly larger!

They have stated that they wanted more room for text to help write complex information more clearly. (So no they were no perfectly fine)

That's part of the removal of information like points and upgrades from pilot cards (not the main reason but an added benefit)

2 hours ago, ficklegreendice said:

we had extra munition tokens in 1.0, but they did have to cover up a fair portion of the card even with just one token. With the two/three potential charge tokens on upgrades (plus slobs like me being not the best at organizing tokens on the table), this seems to be a fine solution

You are overlapping the cards, and with more than 1 munition (2 charges is common). you will be covering up a larger portion of the card. If you had space before, you could always have the tokens right next to the card, so it is not and never was an issue in that case.

Not everyone used card sheet organizers, but in my store nearly 100% do, and it really saves up significant time over the course of many rounds, and saves space for the store.

With this size, you either need regular sheets that take a lot of space we don't have at our tables, or you need a weird sheet with flaps to hold the new upgrades, or some very ugly DIY solution, or make tournaments last longer.

For people saying we won't have scurrg era number of upgrades, it is hard to tell how the game will look 6 years from now. Either they start powercreeping again or they make new stuff vital to the best builds or they just make different same power leveled stuff:

In the first one, it is likely stuff with more slots appear, so we go back to jumpmaster and scurrg era.

In the second, they could make new stuff overpowered and then nerf it (increase its cost), which is what many digital games do, but competitive people could just keep playing the same old squadron and would not be profitable to FFG. Making old stuff obsolete also could mean old stuff got its cost reduced to balance, which can force old squadron redesign and more profits. The number of ships then could get out of hand. Imagine six or so ships with some upgrades on them, it will still take up a lot of space, even if we don't have a couple of ships with 20, we have 5-6 with 15-20 upgrades, which takes more space.

The third is impossible, because it is not that profitable. So it is still likely we will have a lot of upgrades total. Remember this is a clean slate and the powercreep will just begin again. I doubt everything will be balanced to an 8 tie swarm and keep it that way for years to come.

Just now, Icelom said:

They have stated that they wanted more room for text to help write complex information more clearly. (So no they were no perfectly fine)

That's part of the removal of information like points and upgrades from pilot cards (not the main reason but an added benefit)

They have compressed the amount of text, that is how they deal with it. To have similar length text would mean its size would be about the same. If they used the mini card, it would be similar: Have all the restrictions shown on the left on the back of the card (no one needs to be remembered in-match a slot takes a crew and is rebel only, per dev's words). The action bars can be easily compressed and take up artwork space, or space between artwork and text. If you watch closely, it looks like there is a certain order, like barrel roll taking the third slot. It means 3/4 slots are wasted space, which could just go away. Now, for the slot itself, it is way too big. It has space for up to 4 icons, could do with less and do linked actions vertically. If they are instead keeping space for 4 actions per slot, or 4 slots for space design concerns, it still doesn't matter because slots can still take up space in the art, between the art and text or below text, or in corners.

Basically more than half of the size of the card is dead space because of the restriction icons devs don't even want us to look at in-game and because action bars are forced on every card.

The only valid complaint so far is that some people dislike the small format, but keep in mind you will also screw some people, stores and tournament (space and/or time requirements) for having increased the size.

And for more points in favor, there may be some more like making a draft with same sized cards allows pilots and upgrades to form the same draft hand.

I would be happier if FFG or someone else makes a flappy sheet for nearly the same price of the old upgrade sheets (very unlikely).

Edited by falveryn

Realistically if you want them half sized couldn't you just cut them in half?

powercreep is not inevitable

in fact, the vast majority of FFG expansions could not be considered power creep with a straight face (Esp considering how view viable miniatures there were)

Armada is actually a very good example of a much better designed game than x-wing. Problems obviously exist, but power creep is not one of them (not next to a failure to recognize the power of flotilla activation spam)

leaning towards the pessimistic is fine and all, but lets realize that not knowing about the game state works both ways

power creep is not the only way to sell a game, we will not be the only ones feeding FFG money (new players? what're those?) and we have even been promised upgrade expansions so that we will not have to buy models we don't need

FFG exists to make money, obviously, but there are more ways to do that than just being *****

I also don't like the new upgrade cards. If half the card is meant to be overlapped, then why have this half? I anticipate this overlapped half is going to make it very messy to remove individual cards from this stack of overlapping cards filling a table. I believe the new rules diminish the amount of times cards get discarded, so manipulation will not be as common, but still. Smaller cards took less space, and there are binders, boxes, etc, already available (and which I am sure most of 1.0e players already have) that can be re-used.

Bigger upgrade cards also means possible more $$ to convert. Instead of re-using all your standard and mini sleeves you had on 1.0e, now you can only reuse your standard sleeves and buy more standard sleeves for the new cards.

I guess there is no way to make everyone happy at the same time.

7 minutes ago, OoALEJOoO said:

I also don't like the new upgrade cards. If half the card is meant to be overlapped, then why have this half? I anticipate this overlapped half is going to make it very messy to remove individual cards from this stack of overlapping cards filling a table. I believe the new rules diminish the amount of times cards get discarded, so manipulation will not be as common, but still. Smaller cards took less space, and there are binders, boxes, etc, already available (and which I am sure most of 1.0e players already have) that can be re-used.

Bigger upgrade cards also means possible more $$ to convert. Instead of re-using all your standard and mini sleeves you had on 1.0e, now you can only reuse your standard sleeves and buy more standard sleeves for the new cards.

I guess there is no way to make everyone happy at the same time.

I believe they stated that there will be no more discard effects.

Putting another tally on the hated the little cards pile. They are difficult to store without specific holders and they were ridiculous to go through. I have normal man sized hands and these are child size, good riddance. Also to the debates on the empty space on the new ones, it’s probably space for tokens. Perhaps more than necessary but far better than the smurf cards. Table space is furthermore impossible to predict till we get there.

Plain white cardboard boxes will hold these perfectly and any magic player has these to spare and cost a few dollars at most. Also third party containers work now, like dragonshield, they make excellent card carriers. I can’t wait to throw away all these tiny turds. Each has a preference but very happy they went the way they did.

Edited by LordFajubi