Theory-crafting 2.0 Ships

By Astech, in X-Wing

19 minutes ago, Commander Kaine said:

I think a System slot would do nice on the Defender.


I think maybe the Defender will be able to equip cannons, and fire them both in the Bullseye arc. Then there will be some configuration card for the X7 stuff, adding maybe a linked boost-evade action to it.

Depends on the upgrades available of which we have seen very few of. Also slots can be adjusted now through the app.

Basic chassis stats and abilities are fixed unless you mess with the cardboard.

I hope calculate means the TIE Droid is coming.

12 hours ago, ficklegreendice said:

As for the gunboat, it'd be real nice to roll os-1 and xg-1 into the same title

Gotta find room to fit on Advanced SLAM, though

I imagine that they will remain, only as different "configurations". I do wonder what changes they will make to SLAM.

11 hours ago, Do I need a Username said:

I expect /D, or a variant of it, to be honest. they seem to be moving away for token-stacking, so /X7 is out. However, I do expect if to be bullseye arc only, and probably have some restriction on modifying. A defender configuration would be interesting, but I don't really see where the theme fits in (because as you mention, they want it only for things you need to flip). Ideally, it serves the same role as it did in legends - A generalist among specialists, but priced to match.

TIE/D as Bullseye only makes sense. But, given two of gunner upgrades I've seen, I doubt they will put any more restrictions than that. /X7 is not necessarily out, it just won't be the obvious choice, because the cost reduction will already be baked into the Defender.

10 hours ago, Icelom said:

I think a whole pile of these assumptions are completely out of the 2.0 design philosophy (others in this thread have pointed it out)

-They don't want titles, they want ship abilities built into the ships that you can't choose to have or not have.

-Calculate is droid only it replaces the focus. Its a very cool distinction and they seem quite proud of it so don't expect "tweaks" to it.

-They don't want cross faction expansions and are killing all the current ones that existed in 1.0

-they are toning down shield values and increasing hull values to make critical hits more important.

Basically, I don't think you quite understand what they are trying to do with 2.0 and have just tossed up some random ideas.

Titles aren't out, as we have seen from the Scum card fan. Now, non-unique titles are out, sure. They will be either added into configurations or into the ship themselves. Given the Advanced, I am not expecting any changes to the Defender stat line. I am, however thinking there will be a change to the dial. Thinking white the 2 and 3 turns, maybe some red 2 sloops.

45 minutes ago, impspy said:

I hope calculate means the TIE Droid is coming.

One of the interesting things about this reboot is, if FFG so decides, their releases are already mapped out for quite some time. Do they stick to the 1.0 ships, or do they sneak in new relases in there as well?

43 minutes ago, Sithborg said:

Titles aren't out, as we have seen from the Scum card fan. Now, non-unique titles are out, sure. They will be either added into configurations or into the ship themselves. Given the Advanced, I am not expecting any changes to the Defender stat line. I am, however thinking there will be a change to the dial. Thinking white the 2 and 3 turns, maybe some red 2 sloops.

I hope they add more blue banks; I hated basically having to staple Mck. II engines on them.

15 minutes ago, Kdubb said:

One of the interesting things about this reboot is, if FFG so decides, their releases are already mapped out for quite some time. Do they stick to the 1.0 ships, or do they sneak in new relases in there as well?

In an interview with Alex they said they will be doing both new and old ships. With aggressive release of the old ships (as most of the design is allready done for the conversion kits).

13 hours ago, ficklegreendice said:

As for the gunboat, it'd be real nice to roll os-1 and xg-1 into the same title

Gotta find room to fit on Advanced SLAM, though

Unless they roll it into a configuration currently the Gunboat lacks any ship based ability.

Also, based off the announcement trailer the Gunboat's statline is: Atk: 2, Evd: 2, Hull: 4, Shld: 3 with the white actions: Focus, Target Lock, SLAM, Reload. None of them look to be linked.

10 hours ago, Astech said:

Calculate is intended to be droid-centric, but a droid is nothing but an AI, and a ship like the Defender could very well have one. It certainly gives the ship an interesting mechanical feel, I think.

By that reasoning the Falcon should have the Calculate action since it has a droid brain that runs a number of its functions but we know for a fact it doesn't.

13 minutes ago, Kdubb said:

One of the interesting things about this reboot is, if FFG so decides, their releases are already mapped out for quite some time. Do they stick to the 1.0 ships, or do they sneak in new relases in there as well?

They've said in the interviews that they would be releasing new ships too. I'm guessing for the time being we will get 1 ship from each faction being rereleased with 2 to 3 new ships a way. That or they could have more aggressive waves with alternating between new waves with a couple rereleases and waves that are full relrease waves.

1 minute ago, Animewarsdude said:

Unless they roll it into a configuration currently the Gunboat lacks any ship based ability.

Also, based off the announcement trailer the Gunboat's statline is: Atk: 2, Evd: 2, Hull: 4, Shld: 3 with the white actions: Focus, Target Lock, SLAM, Reload. None of them look to be linked.

the interceptor doesn't have linked actions either

they are handled through their ship ability allowing a red boost/roll after any action

1 minute ago, ficklegreendice said:

the interceptor doesn't have linked actions either

they are handled through their ship ability allowing a red boost/roll after any action

Yea, which is why I was partially surprised that the Gunboat doesn't have a ship ability. Thy could get some kind of configuration card like the X-wing that gives them something.

I mean it's hard to imagine them releasing Wave 2 without adding ships to the First Order and Resistance factions.

WILD SPECULATION: My money is on a group of Resistance A-wing pilots in the conversion kit, plus one new ship for each. That would give each faction five ships, which is kind of reasonable. Also the First Order has no ships with bombing capability, so that seems like a plausible add, even if it isn't a dedicated bomber.

EDIT: replace "bombing capability" with "any secondary weapon options at all outside the one missile slot"

Edited by nexttwelveexits

weird question...


Can the interceptor boost, and then boost again?

26 minutes ago, ficklegreendice said:

the interceptor doesn't have linked actions either

they are handled through their ship ability allowing a red boost/roll after any action

The Gunboat has no ship ability. Presumably that would be included on the configuration card.

6 minutes ago, Commander Kaine said:

weird question...


Can the interceptor boost, and then boost again?


Nope, can't do the same action twice in one turn.

Edited by HolySorcerer

Not likely. I doubt they are changing the do one action per turn rule.

6 minutes ago, Commander Kaine said:

weird question...


Can the interceptor boost, and then boost again?

They said that still only do each action ones per turn.

6 hours ago, impspy said:

I like that, but I wonder if the configuration slot will be used instead.

I don't think so. Making it a separate thing allows them to balance pilot abilities around that, and makes the pilots feel different in more ways than one.

Tie interceptor is going to have 3 Hull we know. I feel like they will stick with the exact same stat line as 1.0 . I’m more curious what pilots they will go with.

Do we know, at least on average, how many pilots per ship we are getting in the conversion kit? I’m guessing a standard 4 perhaps and 6 for the low upgrade slot ships?

With that in mind, i think we see soontir (confirmed), Fel’s Wrath, Kir Kanos (was he a force user?), and probably Ciena Rae.

3 hours ago, Kdubb said:

Tie interceptor is going to have 3 Hull we know. I feel like they will stick with the exact same stat line as 1.0 . I’m more curious what pilots they will go with.

Do we know, at least on average, how many pilots per ship we are getting in the conversion kit? I’m guessing a standard 4 perhaps and 6 for the low upgrade slot ships?

With that in mind, i think we see soontir (confirmed), Fel’s Wrath, Kir Kanos (was he a force user?), and probably Ciena Rae.

I believe Carnor Jax is force-sensitive, although Kir Kanos isn't. Hopefully Carnor's force stat will make him worthwhile in the face of Soontir's improved frame.

It seems like they've bumped the number up - there are 6 (I think) in the X-wing blister, along with far more upgrades. Part of the reason for the price hike.

I'd like Soontir, Carnor, Kir, Wrath, Ciena and a high PS generic a la Royal Guard in first edition.

33 minutes ago, Astech said:

I believe Carnor Jax is force-sensitive, although Kir Kanos isn't. Hopefully Carnor's force stat will make him worthwhile in the face of Soontir's improved frame.

It seems like they've bumped the number up - there are 6 (I think) in the X-wing blister, along with far more upgrades. Part of the reason for the price hike.

I'd like Soontir, Carnor, Kir, Wrath, Ciena and a high PS generic a la Royal Guard in first edition.

If the polish article is to be believed, then the conversions have approx 100 pilot cards... imperials have 13 ships (minus firespray and first order), meaning the numbers currently reflect an average of 7.7 pilots per ship. ?

I totally expected that number to be on the low end.

12 minutes ago, Kdubb said:

If the polish article is to be believed, then the conversions have approx 100 pilot cards... imperials have 13 ships (minus firespray and first order), meaning the numbers currently reflect an average of 7.7 pilots per ship. ?

I totally expected that number to be on the low end.

That's good news, although I suppose we have to consider that they'll provide multiples of each generic pilot, so maybe 6 will be the overall average.

The costs seem expensive points wise, very expensive....

11 minutes ago, Astech said:

That's good news, although I suppose we have to consider that they'll provide multiples of each generic pilot, so maybe 6 will be the overall average.

Aah correct. At least 1, probably 2 for each ship, so that puts it about where I expected. 2-4 named pilots.

7 minutes ago, Kdubb said:

Aah correct. At least 1, probably 2 for each ship, so that puts it about where I expected. 2-4 named pilots.

They've got a lot of wiggle room with the large ships though, since they typically only have 1 generic pilot. So you'd probably be looking at 4-5 pilot cards for large base ships, 5-6 for 'standard' ships, and 6-8 for swarmy ships. But yes, 2-4 named pilots seems likely for most.

15 minutes ago, Kdubb said:

If the polish article is to be believed, then the conversions have approx 100 pilot cards... imperials have 13 ships (minus firespray and first order), meaning the numbers currently reflect an average of 7.7 pilots per ship. ?

I totally expected that number to be on the low end.

What so I might as well sell my firespray ?

Hoped it would become useful for my imperials.