Now that we've got a good indication of the base mechanics of the game, and that ships cost approximately the same as they do here, we can begin coming up with ship ideas. The first thing that comes to mind for me is the TIE Defender, so here it is:
3 primary attack.
3 Agility
3 Hull
4 Shields
Calculate -> Focus
Calculate -> Target Lock
Calculate ->
Boost
Calculate ->
Barrel Roll
Defender dial as-is, but with 3-banks blue instead of white.
Generic ability on all pilot cards:
TIE/D Defender
After you perform an attack, you may perform an attack with an equipped [cannon] secondary weapon on a target in your bullseye firing arc.
Upgrade bar contains:
Cannon
System
Configuration
Title
Modification
Related upgrade cards:
Ion Cannons
(can deal more than one ion token).
FCS
(rerolls dice without spending the lock)
Advanced Sensors
(makes those red actions nicer)
Defender of the Empire
(Title, 5 points,
TIE Defender Only
)
This card is only in effect if you are the only friendly ship in play. When you are hit by an attack, receive one stress token for each uncancelled [crit] result.
Focus -> Evade
Boost -> Barrel Roll
Barrel Roll -> Boost
Reactive Energy Alocator
(Configuration, 5 points,
TIE Defender Only)
Once per round when attacking with a primary weapon, you may either spend one shield to roll one additional attack die or cancel 2 attack dice to regain 1 shield
.
Pilots:
Widdle Generic:
Costs 80 points (40 in 1.0). PS 2.
Biggy Generic:
Cost 85 points, PS3.
Countess Ryad:
Cost 90 points. PS 3.
When you reveal a [straight] manoeuvre, you may treat it as a red [koiogran] manoeuvre of the same speed.
Colonel Vessery:
Cost 92 points. PS 4. Elite Slot.
When attacking, immediately after rolling attack dice, you may acquire a target lock on the attacker if they are in your bullseye firing arc.
Maarek Stele:
Cost 97 points. PS 5. Force value 1. Elite Slot.
Standard Maarek Ability, but 'primary weapon only'.
Wedge Antilles:
Cost 98 points. PS 6. Elite Slot.
When attacking, the defender rolls one fewer defence die.
Wedge loses the [title] slot for this ship, and is a Rebel pilot.
Design Thoughts:
The TIE Defender was reputed to be extraordinarily expensive, but with phenomenal performance and incredible pilots. All the pilots are pretty standard, save for Wedge. In the old canon, Rogue squadron was rescued from certain death by a squadron of Defenders, which they then train in and proceed to truly whoop butt with later on.
So are you excited for the possibilities of second edition?