Should turrets 2.0 use the 8 cardinal directions?

By Marinealver, in X-Wing

So we all know turrets in 2.0 are no longer all 360 all around. We also know that all bases will have all corners marked along with centerline and half line.

So Turrets will us the 4 cardinal directions: {front, rear, left, righ}. But why not also have the 4 divisional directions {Front-left, Front-right, Front-left, Rear-right}?

It can easily be done with the new base design, those 4 quarters will have the same area as the other 4 quarters. It will still include emphasis on movement with turret gunners having to chose how far to track their targets and will be more fluid with flight path design since banks are 45° declinations.

So what do you think? Good, bad, comment below.

Because it becomes too complex. 4 quadrants is a nice balance between needing to actually make a choice but not getting too bogged down in minutiae.

IMHO, the turret should have a 120 degree arc rotated on a transparent disk to any direction as an action. (It only counts as a primary arc where it overlaps the actual front firing arc.)

Points increased for firing arc increase.

3 hours ago, Dr Zoidberg said:

Because it becomes too complex. 4 quadrants is a nice balance between needing to actually make a choice but not getting too bogged down in minutiae.

believe me I am all for keeping it simple. If it were not for the new base set up already divided in 8s I would agree with your concern.

The only problem I could see is the turret dial getting lose and slipping, but that problem can be solved just like a lose maneuver dial.

Well the nice part about the 2.0 revamp is they have those markers on the bases already so can make that change to a system like yours in the future if its deemed needed or enhances the game.

Yay 2.0

Crazy idea.

If the line directly lands on the enemy ship, could count as a bullseye arc. How nuts would that be? Paper thin margin but if it's right on, whew the power. Lemme' explain visually

[ ] so we've got our base, and we've got our arc. <

And the lines. -----

[_]------------------<[_]

See what I'm going for there? Tiny margin but nifty.

Edited by Captain Lackwit
8 hours ago, Captain Lackwit said:

If the line directly lands on the enemy ship, could count as a bullseye arc.

The devs considered it, but found it too difficult to use in practice compared to the range-ruler-width bullseye arc that they settled on.

I think we are going to see an entirely new WORLD here with many different options! Some ships will come with a mobile firing arc similar to the Shadowcaster, others will come with two bi-directional firing-arcs like shown in the preview for the Falcon, and reading the cards on the Decimator it appears to have a movable 180 arc, anything is possible (well there are a limited set of options ;D) but also different forms of crew that will assist you in rotating your arc. Perhaps even discards to fire-outside of arc...

15 minutes ago, OnlyOneCannolo said:

The devs considered it, but found it too difficult to use in practice compared to the range-ruler-width bullseye arc that they settled on.

it's also fine, because if you're using a mobile arc you still get far more coverage than an arced ship (just not infinetly more)

giving up some bullseye-only abilities is a far trade to ensure you can't win a dice-off with ships that have to align their

On 5/5/2018 at 11:38 PM, Captain Lackwit said:

Crazy idea.

If the line directly lands on the enemy ship, could count as a bullseye arc. How nuts would that be? Paper thin margin but if it's right on, whew the power. Lemme' explain visually

[ ] so we've got our base, and we've got our arc. <

And the lines. -----

[_]------------------<[_]

See what I'm going for there? Tiny margin but nifty.

Neat idea but again my issue with the BEye's arc is that the game templates lock the miniatures at 45 degrees with no ways to adjust without bumping creating blind spots in the arcs where there is no movement option to get inside center arc. (between a straight and bank or between a bank nad hard).

Maybe if with the new templates they added a partial movement so you can stop in the middle of say a 1 bank to get a <45 degree declination thus making those blind spots not so permanent.