Moving the AT-AT home rules

By CliffordHolm, in Star Wars: Legion

I own an AT-AT from when Wizards of the Coast had the license and last night played a "Battle of Hoth" scenario with it.

I had to invent the stats and how it moves, and movement is what I want to share.

The first thing I did was to take some extra order tokens and put a little sticker on it that said "AT-AT move".

When that token came up the only thing the AT-AT could do was move. No other actions.

Next I had to figure how to get the templates to work with it. In the next 4 photos I will show forward and a something we can't really call a right turn, but it did drift to the right a little bit.

I designated the right had corner as the spot to set the speed 1 template.

(See photo1 with a speeder bike for scale.)

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Next I moved the model to the front of the template. Often I put my finger in the spot one would normally place the rear of a model at then slide the AT-AT to my finger. (see photo 2)

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and now the same concept but a drift to the right.

(See photo 3)

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and now the ending position of that.... it will have to be in a comment as I've exceed the memory size...

I'll share my invented stats for the AT-AT after another play test. Last night's game showed that I made it way too powerful.

If you've invented stats that seem to work in a play test please share.

Edited by CliffordHolm

It won't let me upload the 4th photo in the comments either.

But to restate the basic concept and that's place the speed 1 template on the corner. Place your finger to mark the spot where the the template ends. Slide the model to your finger.

Pray you don't have any terrain.

I think an All Terrain Armoured Transport should be able to straddle just about any piece of terrain on the table. Maybe even crush it and remove it.

I was thinking about movement for something the size of an AT AT, and I decided that, if you're not going to simplify things and just use a tapemeasure (Why, FFG? Why are you too cool for a normal D6 and a tapemeasure?) then adapting the Huge ship movement system from X Wing would be the best option. Heck, you could even just use the X Wing movement tool.

EDIT: I also think deploying troopers directly from the belly of the AT AT into combat would be so freaking cool.

Edited by Chucknuckle

The day before this scenario was played I was going to have the AT-AT move 3 inches and I was fiddling around with a ruler wondering if I should go with a different number or perhaps even go metric when I realized the speed 1 template is 3 inches long. That's when I settled on using the Legion template instead of a ruler.

17 hours ago, Deuzerre said:

Pray you don't have any terrain.

Yes, please think of the terrain before you smash it.

I'm interested in the stats you came up with for an AT-AT.