Okay, so I'm playing Tommy Muldoon, the Irish Rookie Cop. I "succeed" at my personal story and get myself eaten, allowing me to choose (I assume this means make a decision as opposed to a random draw) a new character. We're up against Atlach and the terror level is already 7, so we've lost the majority of our allies. It's really looking like we're gonna be fighting the AO. I figure, "who better to bring into this mess but Charlie Kane?" Two of our allies are in play, 7 have fled and that leaves 1 for recruitment at Ma's unless Charlie is in the mix.
So in comes Charlie. NOW, do I get to draw my random possession ally from the original deck of 11, most of whom have been returned to the box? Or do I simply select the 1 remaining "unclaimed" ally left in Arkham? I'm still not sure if Charlie's ability allows him to draw from the ENTIRE deck of allies, even those not in the initial deck of 11 ... somehow I don't think so. I simply mixed the last remaining ally in with those who had fled and made my random draw from that ... guess what? Chose the ONE guy who was still in Arkham, meaning my teammates were left without anyone else to recruit (as the rest remained "in the box"). Really screwed us in the end but we stuck to our guns as that was the decision.
Having Charlie enter the game midway really forced us to scramble for a best-case-logic sort of solution. I think we did okay.
Thoughts?
OH, and before I forget, an unrelated question but from the same session:
The Dunwich Horror. The sucker woke up quick and made our life hell. We sent the farm hand dude to deal with it (name forgotten), the guy who doesn't need to take a terror test unless he first fails a combat check. The Dunwich Horror states "draw a card before making a terror check." Does this mean the farm hand gets to fight the Horror PRIOR to drawing a card, meaning he only needs to deal with the six toughness (or whatever it is)? Somehow I doubt it. My friend tired to make a case for it but I shot him down pretty quick, thought I promised to present the notion to the forum for "official" consideration.
Cheers!
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. There is no fun in that. Sticking an investigator there and having to (yes, I say having to instead of getting to) take encounters at stable locations would be so boring. Would have to see how often the rifts would come out and doomers to make a decision if one should just ignore KH totally (in which case, why bother having it in the first place if you're going there?) or send someone on babysitting duties.
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