So according to the rulebook any figure not on a ship may move off of the map and flee the encounter. Does this mean that heroes can simply place their figures on the edge of their ship, jump into the water, and flee off of the board on the first turn of the encounter? I can find nothing in the rules to contradict this, but it seems a little silly. Anytime the heroes don't want to face an encounter, they don't have to, so the only ones they choose to fight are ones they are sure to win.
I know in RtL encounters had "exit" spaces which were usually located on the opposite side of the encounter away from the heroes, so they at least had to get through the monsters to flee. I guess you could simply house-rule heroes can only flee off the opposite side of the map from which they start, but I hate to house rule things. I was wondering if anyone could come up with some reason I'm not reading this rule correctly?