Well that is a crappy thing to say.
We like to play games by the rules and D&D does not have the proper tools that keep us happy. That does not mean we are rules mongers. It does not mean that we don't tweak games a little either. But if you have to ignore up to 25% of the rules for a game (which is what we were doing for our D&D game), then there is something wrong with the game. The rules for a game usually reflect how the game is played and that is not our cup of tea (but we wanted to try out the new system to see what it was like).
And the point of buying a piticuar game is usually for the system and the style of play it supports. After all, if you are throwing out a good % of the rules, then why not just make up your own? I don't judge people who don't care about those systems and still play a game.
My players go along with it no matter and we can make any game with a crappy system fun (take our Serenity game for example). I was the one running the D&D game and when it comes to me running a game, I am really picky about the system. If I am playing a game, then I am not so picky.
So don't jude, Judge Judy! ![]()
