I've played miniature games for more than 20 years, and to my knowledge this is the most expensive version change for a player of a miniature game in the history of miniature games. Absolute minimum conversion cost of 1 core set and 1 conversion pack = $100, and a conversion cost for someone with a complete set of current ships 1 core set + 5 conversion packs (includes resistance and first order) = $300. Honestly, has any miniature game ever come close to this type of conversion cost with a version change? New rule books for a mini game typically cost $40, and that's it.
I get it, the rule changes seem interesting and beneficial, but so many other miniature games do regular rule updates and post the rules for free online - Dark Age, Wrath of Kings, Infinity just to name a few. These rule changes don't need existing players to pay hundreds of dollars to institute, and the companies that offer the improved rules for free make their profit on adding new players to the game. Why are downloadable files of new pilot cards or dial changes not a possibility? Issue them alongside the nicer conversion kits and let the players make their choice if they want to buy the full production value or the self-printed option.
Looking not at the rule changes, but the design changes to the game, it feels that FFG took every opportunity to force current players to make a purchase to continue to play the game. The maneuver dial change and maneuver template change in particular seem to have very thin justification but require substantial additional purchases by players. Was there some uproar over maneuver dials being too small that I missed? A scandal at Worlds with rampant barrel role abuse that required a new plastic flight base?
>complaining about the conversions