Here's how the finances of 2.0 work out for me ...

By Jeff Wilder, in X-Wing

I own at least one ship of every ship released thus far. I own 130 to 140 ships.

At near-perfect efficiency, it will cost me 2.14 cents per ship to upgrade to 2.0. This includes a core set, four Conversion Kits at $50, and two CKs at $30 (First Order and Resistance; guessing on price). It is counting retail prices. (It is not counting Epic. It's also not counting third-party accessories, some of which will not be usable or valuable with 2.0 in existence.)

Near-perfect efficiency is unlikely, though I have started collecting data from players in my region for a Conversion Kit Exchange, to get at least "good" efficiency. But I'm quite willing to say it will cost me $2.50 per ship to convert my very, very large collection.

I simply cannot see how $2.50 per ship is unreasonable. I have read every argument people have made in the forums against it, and every argument against it is just plain silly. $2.50 per ship so that I can continue playing with the 140 miniatures I love, and a game engine that I love, with a vastly improved rules-set? And people think that's just too much? A "money grab"? "Milking cash" from our wallets? Are you serious?

I am frankly shocked that FFG did this with such incredible mindfulness for fairness and reasonableness of cost. That people can't see and appreciate that is baffling, disconcerting, and (frankly) embarrassing.

Great point, I just ran the numbers and I'm about $3 a ship.

I think some of us keep forgetting this is practically a new game. New pilots, new upgrades, new tokens, new rules, new dials, practically new everything. There's way more new stuff than old stuff.

Imagine buying the X-Wing 1.0 ships at $3 a ship, and then imagine them being way better.

Edited by Boba Rick

I just hope they also release per-ship conversion kits too. Then I can get one set of the faction conversion kits at a good per unit economy and then fill in a few gaps I need. Otherwise I will either have to get more faction kits, wasting a lot of the content, or mothball a portion of the fleet.

Just now, McTavish said:

I just hope they also release per-ship conversion kits too. Then I can get one set of the faction conversion kits at a good per unit economy and then fill in a few gaps I need. Otherwise I will either have to get more faction kits, wasting a lot of the content, or mothball a portion of the fleet.

Why is trading or buying from the secondary market not a possibility here?

Or, to ask the same question in another way, why in the world would you "waste a lot of content" from a CK, when you can offer it to other people, in the same boat you're in, and work something out?

12 minutes ago, Jeff Wilder said:

I have read every argument people have made in the forums against it, and every argument against it is just plain silly.

You keep fighting the good fight!

1 minute ago, McTavish said:

I just hope they also release per-ship conversion kits too. Then I can get one set of the faction conversion kits at a good per unit economy and then fill in a few gaps I need. Otherwise I will either have to get more faction kits, wasting a lot of the content, or mothball a portion of the fleet.

Trade, i am sure there is going to be a massive amount of trading going on as most will have a few extras and a few shortages.

Great post Jeff! I have not been involved in X-Wing for very long (and am really only involved because my youngest son wanted to get the game this last Christmas), but from my rather outside perspective, FFG certainly was wanting to help out their long term, dedicated players such as yourself and many others.

Sadly for us, this change pretty much does not provide a means of converting the few things we have gotten for my son thus far (FA Core; and one each of A-Wing, TIE Interceptor, TIE Advance and Sabine's TIE). It just does not make any sense to try to get conversion kits for that small collection (as we pretty much need Rebel, Imperial and, when available Resistance and First Order). Of course, this is only $100 of stuff, so small in the grand scheme of things. Perhaps we will be able to find some stuff on E-Bay or elsewhere when people buying multiple conversion kits start selling of things they don't need.

Anyway, we are likely to continue with X-Wing 2.0 as we have had fun with what we have thus far.

3 minutes ago, McTavish said:

I just hope they also release per-ship conversion kits too. Then I can get one set of the faction conversion kits at a good per unit economy and then fill in a few gaps I need. Otherwise I will either have to get more faction kits, wasting a lot of the content, or mothball a portion of the fleet.

To add to everyone else's replies: in the UK, one of the singles sellers has already put his prices for single ship conversion kits up on his website. They're a little pricy in my opinion, but a lot cheaper than buying an entire kit and wasting lots or failing to find someone who doesn't need the one(s) you're after.

What’s more, knowing these kits are coming means I feel I can continue to buy current ships with confidence knowing I can continue to use them as they’ll be covered by the conversion kit.

I am a one of everything kinda collector though as opposed to wanting to run more extreme lists with multiples of a single ship type.

Just now, Thevshi said:

Great post Jeff! I have not been involved in X-Wing for very long (and am really only involved because my youngest son wanted to get the game this last Christmas), but from my rather outside perspective, FFG certainly was wanting to help out their long term, dedicated players such as yourself and many others.

Sadly for us, this change pretty much does not provide a means of converting the few things we have gotten for my son thus far (FA Core; and one each of A-Wing, TIE Interceptor, TIE Advance and Sabine's TIE). It just does not make any sense to try to get conversion kits for that small collection (as we pretty much need Rebel, Imperial and, when available Resistance and First Order). Of course, this is only $100 of stuff, so small in the grand scheme of things. Perhaps we will be able to find some stuff on E-Bay or elsewhere when people buying multiple conversion kits start selling of things they don't need.

Anyway, we are likely to continue with X-Wing 2.0 as we have had fun with what we have thus far.

My guess is there will be a large secondary market of people selling off the extras from their kits. you will probably be able to do it even cheaper then kit people, the only real worry i would have with this is upgrade cards.

24 minutes ago, Jeff Wilder said:

Why is trading or buying from the secondary market not a possibility here?

Or, to ask the same question in another way, why in the world would you "waste a lot of content" from a CK, when you can offer it to other people, in the same boat you're in, and work something out?

That is certainly possible and I may be able to get what I need that way. I just expect the 'secondary market' to be flooded with x-wings and ties while some popular ships will likely be difficult to trade for.

25 minutes ago, Gilarius said:

To add to everyone else's replies: in the UK, one of the singles sellers has already put his prices for single ship conversion kits up on his website. They're a little pricy in my opinion, but a lot cheaper than buying an entire kit and wasting lots or failing to find someone who doesn't need the one(s) you're after.

This would be good too.

Yeah, there are times reading comments lately where I wish more people would do the math themselves on what the Conversion packs are offering, and maybe had a better understanding how business works.

I understand if the conversion isn’t worth the upfront cost and to be honest, there still might be something in the gameplay to drive me away (nothing so far, but you never know). But calling what FFG is doing now a “cash grab” is a bit of an exaggeration.

I honestly don't have a problem giving my extra stuff to people.

Depending on the Conversion Kit, I'll have 4,12, or 13 extra dials/ship bases. If I know someone is short something and I have an extra, it will be donated to them.

It increases not just the player base, but the good will between people. It will pay out down the line. Maybe they'll have an extra alt art card or Store Champ acrylic and you'll be the recipient thanks to how you acted earlier towards them.

Truly, help one another--Freely or in trade. Maybe they don't have money to buy your extras but they might buy you a drink or a slice of pizza next time. You never know.

I made a spreadsheet for my collection compared to conversion kits. If I buy 1 of each conversion kit, I convert 31 rebel, 23 imperial, and 35 scum ships to playable ships in 2.0, at about $1.69 per ship.

For rebel that that leaves me 9 unconverted ships (though 2 x-wings fromt hat will be covered by the core set and saw's renegades, so 7 that aren't usable after those. One of those is x-wing number 5, which is always possible will not fit in a 200 point list again in 2.0), and 6 unused conversions

For imperial I also end up with 9 extra models (not counting extra models that can't be fielded in a standard game - I have 14 tie fighters, half of which have no dials and are only for HotAC, 5 tie advanced, and 6 defenders - extras from getting them out of grab bags at a tournament). 2 of those extras being TIE fighters that'll be covered by the core set, similar to one of the x-wings. I'll have 11 unused imperial conversions

Scum is the one I'm most likely to buy a second conversion kit for. One kit leaves me 13 unusable models (again, ignoring extras that couldn't fit in a standard list, I have 6 kihraxz for instance) and only 4 unused conversions. On the other hand, that second conversion kit costs me $50 to update 13 ships, making it 3.84 per ship upgrade, or basically double what the first one cost per ship. So if I bought a second one I'd be hoping to sell all the extra conversions I didn't need to make back some of the cost, or trade them for other conversions I need in different factions.

On the plus side, this means my Z95s and Y-wings work for both rebel and scum (assuming I've bought both conversion kits) without having to buy an extra rebel expansion for every z95 or y-wing I want to bring over from scum, and the 2 interceptors and 1 phantom I got for free with no dials become flyable.

Edited by VanderLegion
1 minute ago, VanderLegion said:

So if I bought a second one I'd be hoping to sell all the extra conversions I didn't need to make back some of the cost.

Or just buy a bunch of ship-only deals from ebay. It's all just about making that ratio look as good as possible in September... :)

I'd bet money that the epic conversion kits will include parts for the cheaper ships like the TIE/ln as well.

2 minutes ago, __underscore__ said:

Or just buy a bunch of ship-only deals from ebay. It's all just about making that ratio look as good as possible in September... :)

Yah, I plan to start by seeing how many of my unused conversions I'll be able to trade for others I do want and see where I end up, then after that odds are decent the ships I care enough about getting the extra conversions for I'll be able to just buy second hand for cheaper than another kit.

We also have at least one player that already put their collection up for sale after the announcement, so I may look at buying extras of some of the ships I'm not using all the conversions for from a single kit, or trading ones of which I have more than I can fly (like the kihraxz) for others that might actually get used with players sticking around. I want more info about various ships before I add to my collection though unless they're super cheap (Punisher, striker, tie aggressor, and inquisitor's tie for instance I only own one of, and might be iwlling to get a second or third to fill out some of the imperial conversion kit, but don't want to waste the money if I don't htink I'll FLY more than one...)

Edited by VanderLegion

What i don't understand is how nearly every thread about the conversion kits costing so much never take all the upgrade cards into account.

Prior to v2 players were asked to buy out of faction ships to get 1 or 2 upgrade cards that they needed. Sometimes you needed to buy multiple of that one expansion. So that costs you anywhere between 20 - 40 $. Now we get over 100 upgrade cards for 50 in addition to the ability to update our ships.

1 minute ago, Reaver027 said:

What i don't understand is how nearly every thread about the conversion kits costing so much never take all the upgrade cards into account.

Prior to v2 players were asked to buy out of faction ships to get 1 or 2 upgrade cards that they needed. Sometimes you needed to buy multiple of that one expansion. So that costs you anywhere between 20 - 40 $. Now we get over 100 upgrade cards for 50 in addition to the ability to update our ships.

People bought EPIC ships at double the cost of the conversion kits for one upgrade card.

1 hour ago, Jeff Wilder said:

Why is trading or buying from the secondary market not a possibility here?

Or, to ask the same question in another way, why in the world would you "waste a lot of content" from a CK, when you can offer it to other people, in the same boat you're in, and work something out?

I agree. There will be lots of extras floating around. I'm one of those players that will have lots of extras. I have a relatively small collection - one of each expansion and Aces pack. For most ships, I will have double what I need, so I will be trading or ebaying the extras. The only thing I'm short is one X-wing.

i do think there will be a few ships that will be more difficult to find second hand, namely A-wings, X-wings, Ties, and Y-wings. Even with my small collection, I have multiples of these ships due to multiple Aces packs.

Edited by Darth 2Face

finances are rough to work out for me because I'm not compelled to dive into 2.0 with my wallet's jugular open and showering my entire collection with 2.0 conversion money-blood

because I know I got time to see how the game seems to be developing, plan out which models I feel like keeping, stepping in with $90 of core set + a faction kit, and figuring things out from there with the gobs upon gobs of squads I can build from just that initial investment

then I can decide if I should bother trading the 4 z-95s I don't need for the two Bs and 1 Y that I do, or simply selling off the extra models to others looking to convert, instead of slamming down another $50

repeat with the other factions

Edited by ficklegreendice
15 minutes ago, ficklegreendice said:

finances are rough to work out for me because I'm not compelled to dive into 2.0 with my wallet's jugular open and showering my entire collection with 2.0 conversion money-blood

Yeah, I was doing my entire collection for two reasons: (1) to show that it's still reasonable, even though I play all three factions, and have 140 ships, and (2) because, realistically, my completionism requires me to fully convert ASAP.

Buying all 3 kits, plus the new core, that’s all I ‘need’, plus trading for 2 GUNBOAT kits, and that’s it. I doubt I’ll get all at once, probably core and Imp kit, then the others in a month or three later. So yeah it’s possible