Does anybody know if you can spend advantages from casting magical spells to recover strain as you can on combat checks?
Since the RAW indicates that the strain is suffered after the spell casting action I wouldn't expect this to do anything for you if you cast a spell while at full strain, but it would make spells from that point forward cheaper to cast if you can generate at least 2 advantage on the checks. Effectively the 2 advantage would recover the strain already suffered, and then you'd suffer 2 more as a result of the spell check.
I have players that are concerned about burning out of strain real fast as casters and this would seem to be a logical solution, but I can't find anywhere that indicates this would be overpowered or not.
If its one of those, not really specified in the RAW things, how are you guys running it?
Edited by Ryckarde