Another Ackbar Gunline

By The Jabbawookie, in Star Wars: Armada Fleet Builds

The concept is fairly straightforward: conga line up and shoot red dice until something hopefully dies. Given the lack of amazing navigation objectives, I’d very much like a bid, and am trying to find something to cut. Maybe one TRC? It’s also tempting, if impractical, to switch MW for AG and Gunnery Team for C&S in order to try fitting HIE in. Any thoughts are greatly appreciated. ?

Admiral Ackbar’s Armored Alliterative A**holes

Faction: Rebel Alliance
Points: 399/400

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Solar Corona

[ flagship ] MC75 Armored Cruiser(104 points)
- Admiral Ackbar ( 38 points)
- Aspiration ( 3 points)
- Lando Calrissian ( 4 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
- External Racks ( 3 points)
= 175 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
= 33 total squadron cost

Edited by The Jabbawookie

I like it. It pretty straight forward, but with Ackbar, there's not a lot of "shenanigans" you can pull. Just point a side arc and shoot. I've made a fleet with the MC75, but I've got 2 AFII instead of three TRC90. Same squadrons too. I'm probably going to fly it today, in fact.

Anyways, I think your fleet will do alright. I can't find any serious issues with it. You've got the right upgrades on the CR90s, and the MC75 can take some punishment with Aspiration, Lando, and ECM. You could drop the GR-75s for 3 more A wings (or whatever other squad you want), but that's obviously up to you. Whatever you choose, good luck!

I really like it. I think I'll try this out at a local game night when I get a chance.

The upgrades all look perfect to me. I guess the one thing you could play around with is activation count - the 2nd transport doesn't seem to do much besides provide a 6th activation. You could drop it and go down to 5 (points for bid?), or replace it with strat advisor to stay at 6. In my meta (6 activations is very common) I would actually be tempted to keep both transports & go up to 7 activations by swapping lando -> strat advisor.

I'd love to fit in coms net if possible to support the MC75.