1 hour ago, Force Majeure said:Or maybe he gets to talk smack to add stress to an enemy ship?
"If you are the last friendly ship in play, go to your room and think about what you've done."
1 hour ago, Force Majeure said:Or maybe he gets to talk smack to add stress to an enemy ship?
"If you are the last friendly ship in play, go to your room and think about what you've done."
We can't assume that the ability will stay the same or even similar in 2.0.
An upgrade to take the booster from TLJ? Maybe built in?
Not having to work alongside each other gives the option to be pretty **** similar if they want it to be.
I would like to see a T-70 specific s-foils card with different linked actions and/or effects, but noting that there's no T-65 or Rebel alliance only restriction on the spoiled Servomotor S-foils card, I'm guessing they can equip that same Configuration card. I'm hoping they get a few more linked actions, and more blue on their dial in addition to maybe a Segnor's loop. But with the app dictating what ships can and can't equip, maybe there'll be something like Advanced Servomotor S-Foils that only T-70s can equip. Either way, I'm excited about factions getting their own identity and flavor. The way they described the Resistance sounds like their squads are going to be three-Ace powerhouses.
Is taking Servomotors optional? You'd be hobbling yourself, but still...?
I'm curious if there will be unique Resistance Astros that are faction locked, M9-G8 perhaps?