We realize we are behind the times, but our group is just now pouring over all of the card information that was provided by the Bell of Lost Souls videos to try to maintain the same faction identity and feel to the game, while providing more on the Epic scale. However, I promised additional images to the upgrades that we have been working on, so here they are. Note that we may be changing many or all of these based on our research of what's been released.
With a rewrite to this scale, we believe the rule modifications only hold so far, and that to truly test these ideas is to make modifications to the cards themselves. Again, we have no points standard to work with, so write now it is more about the feel to allow Epic to feel like a unique and special thing, while seamlessly fitting in with what's presented for Standard Play.
A couple of notes on rules that I failed to touch on earlier:
Setup: Epic ships are placed during Setup based on the lowest initiative of its two Pilot Cards.
Movement: The Fore Section does NOT have a Maneuver Dial. It is treated as having performed a Blue Maneuver when it has activated (this does NOT count as revealing a maneuver).
Hard Point Upgrades:
C
ommander Upgrades:
Cargo:
Teams:
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Edited by LawstDragon