Problem with beefing up ions is it would be kinda hard to make them do more than limit energy and not have them be overwhelming too.
For instance if you just went "If you have 5 ion tokens, do not assign a dial and your epic ship performs a white stop maneuver and gains no energy" then you could potentially completely halt the dang thing, since mass ioning it shouldnt be that tough to do atm.
i'd be fine with something like that if it didnt impact energy generation (assuming we still have the energy mechanic) building up to those 5 tokens.
Big change in Epic i'd like to see is varied weapon stats depending on the target.
I.e. Single Laser Cannon should not be hitting a small ship without one **** of a shot (or one stupid pilot). It should be rolling 2 dice against small ships, but cause excessive damage if it hits. Technically speaking if a small ship actually got hit by that thing, its toast.
Mediums 3 dice but not as much extra damage for hits.
Large/Huge 4 dice, no extra damage (potentially just no extra damage against huge?)
Biggest issue i had with huge ships in 1.0 is their offense felt really pathetic, even against other huge ships which their weapons are supposed to be used against. And they werent very good support ships because of the action-starved thing.
Edited by Vineheart01